Compare Tomato Jones prices across trusted key stores and find the best deal. Developed by HA Studio Ltd.. Published by SA Industry. Released on 7/11/2016. Available on PC. Genres: Action, Adventure, Casual, Indie.

A physics-based ball-roller that somehow convinced 81% of its Steam reviewers to smile through repeated deaths in a castle full of spears, sawblades, and mine carts. Small, absurd, surprisingly mean.

I have a soft spot for the games that arrive on Steam with next to no fanfare, charge almost nothing, and quietly earn the goodwill of everyone who stumbles onto them. Tomato Jones is exactly that. It is a 3D physics-based puzzle platformer where you play a round red tomato in a fedora, rolling and jumping through 20 castle levels, hunting coins and a hidden golden artifact on each stage while dodging traps that clearly want you to suffer. The premise is a parody of Indiana Jones distilled down to its most ridiculous possible unit: a sentient fruit with delusions of heroism. The core mechanic is momentum management. Controls are stripped to WASD and spacebar, and the entire challenge lives in the gap between where you want the tomato to stop and where physics decides he actually goes. The tomato keeps rolling after you lift your fingers, which means every jump, every ramp, every narrow ledge is a small negotiation with inertia. Levels introduce new hazards at a steady pace: swinging blades, spear traps, fire, pressure-plate puzzles involving crates and barrels, and mine cart sections that are, by community consensus, the highlight of the whole package. The camera is adjustable, which matters more than it sounds given some of the platforming angles the later levels demand. The difficulty ramp is honest but unforgiving. Reviewers note the death screen has Dark Souls jokes baked in, and the game earns that reference somewhat. You will get wedged between walls and slide slowly to your doom. You will launch yourself off an elevator at the wrong frame and sail into the void. Crates will drift off pressure plates through no fault of your own and undo ten seconds of careful work. Checkpoints are generous and respawns are near-instant, which keeps frustration from curdling into resentment, but the game does occasionally feel like it prioritizes irritation over elegance. There is no skybox, the visual palette is limited to castle stone throughout, and the audio sits somewhere between cheerful and circus-loop, which some players find charming and others find maddening after an hour. Where Tomato Jones wins is in proportion. It knows what it is and it does not overstay. Twenty levels, a silly hat, a soundtrack that hums along at its own little frequency, and a completionist hook in collecting every coin on every stage. It spawned two sequels, each harder than its predecessor, which is the clearest possible signal that the people who played it wanted more. For a game sitting at this price tier, that lineage says something real. The rough edges are the rough edges of a solo developer having a strange, sincere idea and shipping it. I find that more interesting than a polished game that forgot to have a personality. Kai, Scout Team

Tomato Jones

Tomato Jones

Jul 11, 2016HA Studio Ltd.SA Industry
GamerScout Says

A physics-based ball-roller that somehow convinced 81% of its Steam reviewers to smile through repeated deaths in a castle full of spears, sawblades, and mine carts. Small, absurd, surprisingly mean.

PC
ProtonDB Silver
Best Price Available
€0.00
at N/A
Historical low: €0.42

GamerScout Verdict

Worth it for fans of physics platformers who want a short, mean, weirdly charming run that knows exactly when to stop.

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Price History

Historical low
€0.426 Jun 2026
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About Tomato Jones

I have a soft spot for the games that arrive on Steam with next to no fanfare, charge almost nothing, and quietly earn the goodwill of everyone who stumbles onto them. Tomato Jones is exactly that. It is a 3D physics-based puzzle platformer where you play a round red tomato in a fedora, rolling and jumping through 20 castle levels, hunting coins and a hidden golden artifact on each stage while dodging traps that clearly want you to suffer. The premise is a parody of Indiana Jones distilled down to its most ridiculous possible unit: a sentient fruit with delusions of heroism. The core mechanic is momentum management. Controls are stripped to WASD and spacebar, and the entire challenge lives in the gap between where you want the tomato to stop and where physics decides he actually goes. The tomato keeps rolling after you lift your fingers, which means every jump, every ramp, every narrow ledge is a small negotiation with inertia. Levels introduce new hazards at a steady pace: swinging blades, spear traps, fire, pressure-plate puzzles involving crates and barrels, and mine cart sections that are, by community consensus, the highlight of the whole package. The camera is adjustable, which matters more than it sounds given some of the platforming angles the later levels demand. The difficulty ramp is honest but unforgiving. Reviewers note the death screen has Dark Souls jokes baked in, and the game earns that reference somewhat. You will get wedged between walls and slide slowly to your doom. You will launch yourself off an elevator at the wrong frame and sail into the void. Crates will drift off pressure plates through no fault of your own and undo ten seconds of careful work. Checkpoints are generous and respawns are near-instant, which keeps frustration from curdling into resentment, but the game does occasionally feel like it prioritizes irritation over elegance. There is no skybox, the visual palette is limited to castle stone throughout, and the audio sits somewhere between cheerful and circus-loop, which some players find charming and others find maddening after an hour. Where Tomato Jones wins is in proportion. It knows what it is and it does not overstay. Twenty levels, a silly hat, a soundtrack that hums along at its own little frequency, and a completionist hook in collecting every coin on every stage. It spawned two sequels, each harder than its predecessor, which is the clearest possible signal that the people who played it wanted more. For a game sitting at this price tier, that lineage says something real. The rough edges are the rough edges of a solo developer having a strange, sincere idea and shipping it. I find that more interesting than a polished game that forgot to have a personality.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayertrading-cardstier:sub-5Physics PlatformerMomentum-BasedTrap GauntletMine Cart SectionsCompletionist CoinsDark Souls Death ScreenParodyBudget Gem

System Requirements

Minimum

OS
Windows XP / Vista / 7 / 8
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
150 MB available space
Graphics
Nvidia GTX 460 or better
Processor
Intel Core 2 Duo or better
Sound Card
Generic sound card

Recommended

OS
Windows XP / Vista / 7 / 8 - 64-bit
Memory
2 GB RAM
Storage
200 MB available space
Graphics
Nvidia GTX 550Ti or better
Processor
Intel Core i5-3330 or better
Sound Card
Generic sound card

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Game Info

Developer
HA Studio Ltd.
Publisher
SA Industry
Release Date
Jul 11, 2016

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Frequently asked questions about Tomato Jones

How much does Tomato Jones cost?

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What platforms is Tomato Jones available on?

Tomato Jones is available on PC.

When was Tomato Jones released?

Tomato Jones was released on 11 July 2016.

Who developed Tomato Jones?

Tomato Jones was developed by HA Studio Ltd. and published by SA Industry.