
The Fog: Trap for Moths
A fog-drenched hidden-object mystery that takes you through abandoned hospitals and decayed military ruins, decent atmosphere, but rigid item logic and patchy bugs keep it from being essential.
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Screenshots & Media

About The Fog: Trap for Moths
My honest reaction sitting down with The Fog: Trap for Moths was something like cautious affection. Creobit had a real premise here: a mother named Susan survives a staged highway crash only to find her daughter Rachel vanished, and the trail leads through an abandoned house, blood-smeared hospital corridors, and the crumbling wreckage of a decommissioned military base where something called the Fog experiment went badly wrong. That setup has genuine dread baked into it, and for stretches the game leans into that atmosphere well enough to carry you forward. The moment-to-moment gameplay is a point-and-click hidden object loop. You scan scenes for inventory items, carry them through the map to their destination, and break up the traversal with mini-games and hidden object panels (known in the genre as HOPs). The HOPs themselves are serviceable, asking you to locate a list of objects against cluttered scene art. The mini-games are more varied in ambition, though not always in quality. Where the experience gets genuinely frustrating is in the adventure layer: item logic is punishingly arbitrary. One player note from the community put it bluntly, and I think it is fair: the game suffers from situations where functionally identical objects only work in one specific spot, screwdrivers are single-use, and torches can only be lit at one designated candle despite there being others in the scene. That is the kind of design friction that aged out of casual adventure games for a reason, and it sits awkwardly here. The map is another weak link. Players have reported it as difficult to read and prone to leaving exclamation markers active even after you have completed the associated action, which creates a low-grade confusion that drags on the pacing. There are also documented bugs around object retrieval and repeating HOPs that have not been resolved years post-release, no achievements or trading cards, and the story wraps up in a way that several reviewers found predictable. The narrative threads the game builds between the family tragedy in the abandoned house and the military experiment are interesting on paper but land thin in execution. Who should still consider it? Dedicated hidden object fans who have cleared their Big Fish or Alawar backlogs and want something atmospheric at a very low price point. The locations themselves, especially the foggy exterior woods and the base interior, have a quiet, slightly waterlogged eeriness that genre fans tend to appreciate. The soundscape does real work in those moments, and the hand-painted scene art holds up reasonably well for its age. If you go in knowing the item logic is unforgiving and you keep a walkthrough tab open for the more arcane puzzle solutions, there is a few hours of moody genre entertainment here. If arbitrary interaction rules break your immersion, this will feel like busywork dressed up in atmosphere. Kai, Scout Team
Tags
Steam Deck & Linux
Playable on Linux with some workarounds. Based on 4 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows XP or later
- Memory
- 512 MB RAM
- DirectX
- Version 9.0
- Storage
- 500 MB available space
- Graphics
- 128 MB 3D video card
- Processor
- 1.66 GHz
Recommended
- OS
- Windows 7 or later
- Memory
- 1024 MB RAM
- DirectX
- Version 9.0
- Storage
- 500 MB available space
- Graphics
- 512 MB 3D video card
- Processor
- 3 GHZ processor or better
Community Discussion
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Reviews & Ratings
No ratings available
Game Info
- Developer
- Creobit
- Publisher
- Alawar Casual
- Release Date
- Mar 19, 2019

