Compare Alice's Patchwork prices across 50+ stores and find the best deal. Developed by Creobit. Published by 8Floor. Released on 3/3/2016. Available on PC. Genres: Casual, Strategy.

If your idea of winding down involves piecing together stained-glass mosaics under a ticking clock, this Wonderland-themed puzzle set rewards patience and three-star perfectionism across 120 levels. Casual on the surface, quietly punishing if you ignore Relaxed Mode.

I'll be straight with you: as someone who usually spends evenings stress-testing AI governors in grand strategy games, I picked up Alice's Patchwork expecting something I could finish in an hour and forget. Six locations and a surprisingly spiteful timer system later, I had opinions. This is a mosaic puzzle game ported from mobile where the core loop asks you to slot irregularly shaped patchwork pieces into a partially completed picture, working through six themed worlds named after Wonderland characters - the White Rabbit, Mad Hatter, Cheshire Cat, White Knight, White Queen, and Queen of Hearts. The pieces sit in a ribbon on the right side of the screen, deceptively small until you pick them up, at which point they snap to full size. That scaling quirk is one of the game's more frustrating design choices, and community feedback backs this up: players consistently cite the combination of hidden piece sizes and a ticking countdown as the steepest barrier to enjoyment. The key system drives progression. Each level awards up to three keys - one for completion, one for finishing without a wrong placement, and one for beating the clock - and you need enough keys to unlock subsequent worlds. It is a tidy structure on paper, but in practice it means a single misclick can cost you a key and force a replay if you are chasing full completion. There is a Relaxed Mode that strips the timer entirely and grants two keys automatically for any completion, with the third going to clean placements. Anyone who finds the clock stressful should enable it from the start rather than treating it as a fallback; the puzzles are more enjoyable without a countdown breathing down your neck. The Wonderland theming is applied loosely. The artwork depicting scenes from Lewis Carroll's books is genuinely attractive, and the calming music holds up across a long session, but the connection between the story and the puzzles you are solving is thin. Completing a Mad Hatter-world level does not feel narratively meaningful - it just unlocks the next mosaic. Critics have rightly noted that this is more a thematic skin than a story-driven experience, and if you arrive expecting Carroll's narrative woven into the gameplay, you will be disappointed. The six material types - cloth, wood, glass, paper, precious stones, and metal - give each puzzle visual variety, though they do not meaningfully change the mechanics. Content-wise, 120 puzzles spread across six locations is a reasonable amount for the asking price, and time estimates from players suggest somewhere between 10 and 18 hours depending on whether you chase all 18 Steam achievements. The achievement list skews toward completionist farming, including a significant gold-accumulation grind that will feel tedious to anyone not already hooked on the loop. There is no mod support, no post-launch content, and no replayability once everything is cleared. What you see is the full package. It is also worth noting that this is a port of a free-to-play mobile title; the microtransactions are gone on Steam, which is the right call, but the underlying design logic - limited piece visibility, hint cooldowns, key gating - still faintly echoes its mobile origins. For the right player this is a perfectly functional low-demand puzzle session. The art holds up on a monitor, the music is genuinely pleasant, and the three-key scoring system gives completionists a reason to replay levels. For anyone hoping for depth, narrative integration, or a sense that the Wonderland license is doing real work, it falls short. Strategy-adjacent only in the loosest sense of resource and time management, but approachable enough for family play or a palate-cleanser between heavier games. Diego, Scout Team

Alice's Patchwork
CasualStrategy

Alice's Patchwork

Mar 3, 2016Creobit8Floor
GamerScout Says

If your idea of winding down involves piecing together stained-glass mosaics under a ticking clock, this Wonderland-themed puzzle set rewards patience and three-star perfectionism across 120 levels. Casual on the surface, quietly punishing if you ignore Relaxed Mode.

PC
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Screenshots & Media

Screenshot

About Alice's Patchwork

I'll be straight with you: as someone who usually spends evenings stress-testing AI governors in grand strategy games, I picked up Alice's Patchwork expecting something I could finish in an hour and forget. Six locations and a surprisingly spiteful timer system later, I had opinions. This is a mosaic puzzle game ported from mobile where the core loop asks you to slot irregularly shaped patchwork pieces into a partially completed picture, working through six themed worlds named after Wonderland characters - the White Rabbit, Mad Hatter, Cheshire Cat, White Knight, White Queen, and Queen of Hearts. The pieces sit in a ribbon on the right side of the screen, deceptively small until you pick them up, at which point they snap to full size. That scaling quirk is one of the game's more frustrating design choices, and community feedback backs this up: players consistently cite the combination of hidden piece sizes and a ticking countdown as the steepest barrier to enjoyment. The key system drives progression. Each level awards up to three keys - one for completion, one for finishing without a wrong placement, and one for beating the clock - and you need enough keys to unlock subsequent worlds. It is a tidy structure on paper, but in practice it means a single misclick can cost you a key and force a replay if you are chasing full completion. There is a Relaxed Mode that strips the timer entirely and grants two keys automatically for any completion, with the third going to clean placements. Anyone who finds the clock stressful should enable it from the start rather than treating it as a fallback; the puzzles are more enjoyable without a countdown breathing down your neck. The Wonderland theming is applied loosely. The artwork depicting scenes from Lewis Carroll's books is genuinely attractive, and the calming music holds up across a long session, but the connection between the story and the puzzles you are solving is thin. Completing a Mad Hatter-world level does not feel narratively meaningful - it just unlocks the next mosaic. Critics have rightly noted that this is more a thematic skin than a story-driven experience, and if you arrive expecting Carroll's narrative woven into the gameplay, you will be disappointed. The six material types - cloth, wood, glass, paper, precious stones, and metal - give each puzzle visual variety, though they do not meaningfully change the mechanics. Content-wise, 120 puzzles spread across six locations is a reasonable amount for the asking price, and time estimates from players suggest somewhere between 10 and 18 hours depending on whether you chase all 18 Steam achievements. The achievement list skews toward completionist farming, including a significant gold-accumulation grind that will feel tedious to anyone not already hooked on the loop. There is no mod support, no post-launch content, and no replayability once everything is cleared. What you see is the full package. It is also worth noting that this is a port of a free-to-play mobile title; the microtransactions are gone on Steam, which is the right call, but the underlying design logic - limited piece visibility, hint cooldowns, key gating - still faintly echoes its mobile origins. For the right player this is a perfectly functional low-demand puzzle session. The art holds up on a monitor, the music is genuinely pleasant, and the three-key scoring system gives completionists a reason to replay levels. For anyone hoping for depth, narrative integration, or a sense that the Wonderland license is doing real work, it falls short. Strategy-adjacent only in the loosest sense of resource and time management, but approachable enough for family play or a palate-cleanser between heavier games. Diego, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Mosaic PuzzleThree-Star ScoringRelaxed ModeKey GatingTile PlacementCompletionist GrindMobile PortWonderland Theme

Steam Deck & Linux

Steam Deck PlayableProtonDB Platinum

Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 4 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP or higher
Memory
1024 MB RAM
DirectX
Version 9.0c
Graphics
Intel GMA 3150
Processor
Intel Atom N455 (1660 MHz) or high

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Game Info

Developer
Creobit
Publisher
8Floor
Release Date
Mar 3, 2016

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2026-06-101.99(lowest)

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Alice's Patchwork is available on PC.

When was Alice's Patchwork released?

Alice's Patchwork was released on 3 March 2016.

Who developed Alice's Patchwork?

Alice's Patchwork was developed by Creobit and published by 8Floor.