Compare Mosaics Galore prices across 50+ stores and find the best deal. Developed by Creobit. Published by 8Floor. Released on 7/27/2018. Available on PC, Mac. Genres: Action, Adventure, Casual, Simulation, Sports.

A drag-and-drop patchwork puzzle game ported from mobile that strips out the microtransactions and leaves 120 fantasy-themed mosaic levels for a few quiet hours of low-stakes brain work.

I keep a mental shelf for games that exist purely to fill a commute or a slow evening, and Mosaics Galore slots onto it without complaint. This is a drag-and-drop mosaic puzzler, originally released on mobile and later ported to PC and Mac, where the core loop is straightforward: arrange patchwork puzzle pieces onto a grid, complete the image, move on. There is no timer breathing down your neck by default, no multiplayer leaderboard to care about, and no AI to outsmart. If you are arriving here expecting the kind of systemic depth I normally write about, wrong page. What the game actually offers is 120 levels spread across six themed fantasy worlds. Each level asks you to reconstruct a mosaic image from individual pieces, with the completed pictures depicting creatures and scenes from a generic but visually cheerful fantasy setting. The puzzle variety is limited by design: every level uses the same drag-and-place interaction, swapping out the image subject and, at higher stages, increasing the number of pieces and the complexity of the arrangement. It is closer to a digital jigsaw than a logic puzzle in the Picross or nonogram tradition, which matters if you are weighing it against games like Fantasy Mosaics or Picross S. The cognitive challenge curve is shallow. Most players will find the early worlds trivially easy and only the later stages offer any meaningful resistance. The port history is worth knowing. The game originated on mobile storefronts and the Steam release from July 2018 removes the coin-based hint system and microtransactions that the original app version carried. That is a genuine improvement for the PC audience: you get a fixed content package with no monetization friction. What did not change is the general visual fidelity and interface, which read as mobile-first. The UI works fine with a mouse but it was never redesigned around desktop conventions, and the resolution options are limited. Steam Trading Cards are included, which gives the achievement-collector crowd a small side reason to run through the content. The community reception on Steam sits at roughly 75 percent positive across a small sample, which is a reasonable signal that people who knew what they were buying came away content. The complaints that surface in user feedback tend to cluster around brevity and a lack of difficulty scaling. Once you finish the 120 levels there is no procedural content, no puzzle editor, and no mod support. Replayability is functionally zero unless you take a long enough break to forget the solutions. For a strategy player used to Paradox titles where a single campaign outlasts most seasons, this is a lunch-break purchase, not a library staple. Who should actually consider this: anyone looking for a calm, visually pleasant session filler with no competitive pressure. Parents looking for something family-appropriate will find the fantasy art style and low difficulty ceiling appropriate for younger players. Puzzle veterans wanting a logic workout should look at Picross-style titles instead. Mosaics Galore does one thing, does it cleanly, and leaves no mess. That is not a criticism, it is a product description. Diego, Scout Team

Mosaics Galore
ActionAdventureCasualSimulationSports

Mosaics Galore

Jul 27, 2018Creobit8Floor
GamerScout Says

A drag-and-drop patchwork puzzle game ported from mobile that strips out the microtransactions and leaves 120 fantasy-themed mosaic levels for a few quiet hours of low-stakes brain work.

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Historical low: $0.85

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Screenshots & Media

Screenshot

About Mosaics Galore

I keep a mental shelf for games that exist purely to fill a commute or a slow evening, and Mosaics Galore slots onto it without complaint. This is a drag-and-drop mosaic puzzler, originally released on mobile and later ported to PC and Mac, where the core loop is straightforward: arrange patchwork puzzle pieces onto a grid, complete the image, move on. There is no timer breathing down your neck by default, no multiplayer leaderboard to care about, and no AI to outsmart. If you are arriving here expecting the kind of systemic depth I normally write about, wrong page. What the game actually offers is 120 levels spread across six themed fantasy worlds. Each level asks you to reconstruct a mosaic image from individual pieces, with the completed pictures depicting creatures and scenes from a generic but visually cheerful fantasy setting. The puzzle variety is limited by design: every level uses the same drag-and-place interaction, swapping out the image subject and, at higher stages, increasing the number of pieces and the complexity of the arrangement. It is closer to a digital jigsaw than a logic puzzle in the Picross or nonogram tradition, which matters if you are weighing it against games like Fantasy Mosaics or Picross S. The cognitive challenge curve is shallow. Most players will find the early worlds trivially easy and only the later stages offer any meaningful resistance. The port history is worth knowing. The game originated on mobile storefronts and the Steam release from July 2018 removes the coin-based hint system and microtransactions that the original app version carried. That is a genuine improvement for the PC audience: you get a fixed content package with no monetization friction. What did not change is the general visual fidelity and interface, which read as mobile-first. The UI works fine with a mouse but it was never redesigned around desktop conventions, and the resolution options are limited. Steam Trading Cards are included, which gives the achievement-collector crowd a small side reason to run through the content. The community reception on Steam sits at roughly 75 percent positive across a small sample, which is a reasonable signal that people who knew what they were buying came away content. The complaints that surface in user feedback tend to cluster around brevity and a lack of difficulty scaling. Once you finish the 120 levels there is no procedural content, no puzzle editor, and no mod support. Replayability is functionally zero unless you take a long enough break to forget the solutions. For a strategy player used to Paradox titles where a single campaign outlasts most seasons, this is a lunch-break purchase, not a library staple. Who should actually consider this: anyone looking for a calm, visually pleasant session filler with no competitive pressure. Parents looking for something family-appropriate will find the fantasy art style and low difficulty ceiling appropriate for younger players. Puzzle veterans wanting a logic workout should look at Picross-style titles instead. Mosaics Galore does one thing, does it cleanly, and leaves no mess. That is not a criticism, it is a product description. Diego, Scout Team

Tags

singleplayertrading-cardstier:sub-5Drag-and-Drop PuzzlesMobile PortJigsaw-StyleFamily-Friendly DifficultyAchievement HuntingNo ReplayabilityRelaxing Pacing

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows XP or higher
Memory
512 MB RAM
DirectX
Version 9.0
Storage
270 MB available space
Processor
1500 MHz

Recommended

OS
Windows XP or higher

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Game Info

Developer
Creobit
Publisher
8Floor
Release Date
Jul 27, 2018

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Price History

2026-06-100.85(lowest)

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How much does Mosaics Galore cost?

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What platforms is Mosaics Galore available on?

Mosaics Galore is available on PC, Mac.

When was Mosaics Galore released?

Mosaics Galore was released on 27 July 2018.

Who developed Mosaics Galore?

Mosaics Galore was developed by Creobit and published by 8Floor.