
Alice's Patchworks 2
A quietly charming mosaic puzzler for Lewis Carroll fans who want something gentle on the eyes and easy on the brain - just don't come looking for a real story.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Alice's Patchworks 2
I have a soft spot for the kind of small puzzle game that knows exactly what it is and doesn't pretend otherwise. Alice's Patchworks 2 is almost perfectly self-aware in that sense: it's a mosaic tile game dressed in Wonderland clothes, built to occupy a quiet afternoon, and it succeeds at that narrow goal more often than it fails. The core loop is satisfying in a tactile, low-stakes way. You're dragging and placing shaped puzzle pieces made from six distinct materials - wood, cloth, glass, paper, precious stones, and metal - onto a grid until a hidden picture is revealed. There are 120 mosaics spread across six themed worlds, each taking its visual cues from Carroll's characters: the Mad Hatter's tea party, the Red Queen's court, the White Rabbit, Humpty Dumpty, and so on. The artwork is colorful and clean, and the calming soundtrack does exactly what it promises. The game claims over ten hours of content if you pursue every trophy and special quest, though completionists chasing the coin-grinding achievements (one million coins collected is a real ask) will find the back end of that estimate a grind more than a pleasure. Where Alice's Patchworks 2 stumbles is in the gap between its premise and its delivery. The Wonderland theming is largely cosmetic. A short comic-book intro sets Alice off through a looking-glass mirror, and then the story essentially stops. The puzzles themselves have only a loose visual connection to the Carroll narrative, and anyone hoping for an interactive fairytale woven into the puzzle structure will find that expectation unmet. It's also worth knowing this began life as a mobile free-to-play title. The Steam port removes microtransactions, which is the right call, but the DNA of a coin-based mobile economy lingers in the achievement design, where grinding for coins across repeated levels is more compulsion mechanic than organic progression. The hint system - tracked by achievements named Drink Me and Eat Me - similarly feels like it was designed around a refill economy that no longer exists here. For the right player, none of that will matter. If you're someone who wants a low-friction, visually pleasant puzzle session with zero combat, zero timers unless you opt into them (the game includes a relaxed mode that strips time pressure), and a theme you already like, this delivers reliably. It sits comfortably alongside other casual mosaic games in Creobit and 8Floor's catalog. The Steam community reception has been broadly positive, hovering around the low-to-mid 80s in approval, which is about right. It earns that reception by doing its small thing competently, even if it never reaches for anything more. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP SP3 or later
- Memory
- 512 MB RAM
- DirectX
- Version 9.0a
- Storage
- 300 MB available space
- Graphics
- OpenGL 3.0 compliant with 1.0GB of video RAM
- Processor
- 1500 MHz
Reviews & Ratings
No ratings available
Game Info
- Developer
- Creobit
- Publisher
- 8Floor
- Release Date
- Oct 7, 2016