Compare The Escapists 2 - Wicked Ward prices across 50+ stores and find the best deal. Developed by Team17 Digital Ltd. Published by Team17 Digital Ltd. Released on 10/24/2017. Available on Xbox Series X, Xbox One, PC, Xbox. Genres: Indie, Simulation, Strategy.

A spooky hospital DLC for The Escapists 2 that swaps concrete walls for creaky wards and cranks up the atmosphere without changing the core escape formula.

Wicked Ward is a paid DLC map for The Escapists 2, dropping you into an abandoned hospital with a supernatural twist. If you have never touched The Escapists 2, the core loop is this: you manage a daily prison routine, chip away at crafting recipes, build relationships (or enemies) with guards and inmates, and eventually thread together an escape plan from a web of small decisions. Wicked Ward does not change that loop. It gives you a new sandbox to run it in, and that sandbox happens to be significantly creepier than the standard prison fare. The hospital setting does genuine work here. The layout trades predictable cellblock grids for winding wards, locked-off rooms, and the kind of floor plan that feels like it was designed to disorient you. That matters strategically because sight lines and guard patrol routes are shaped by architecture. Learning this map from scratch, figuring out which corridors funnel guards and which dead-end rooms give you crafting cover, is the actual puzzle the DLC is selling. If you treat it like that, as a new decision space rather than just a skin, the value holds up. Crafting is the same system as the base game, so veterans will not need a manual. You are still combining items to build tools, weapons, and escape gear. The eerie supernatural framing adds flavour to what you find lying around, but do not expect the mechanics to go off-script. This is firmly a map expansion, not a systems expansion. Newcomers should know that The Escapists 2 has a reasonable in-game tutorial, and Wicked Ward is accessible from the same menus, so if you bought the base game and this DLC together you can jump straight in without confusion. The difficulty curve here sits in the mid-range for the game's DLC lineup, which makes it a reasonable second or third map to tackle rather than a true beginner pick. The 93% positive rating from a small review pool is encouraging but worth reading carefully. Fans of the base game who wanted more maps are happy. Critics of the core formula, people who find the routine management repetitive or the AI guards too predictable on repeat runs, will not find Wicked Ward solving those problems. The guard AI is identical to the base game, which means experienced players will pattern-read it quickly, and the escape routes, while thematically satisfying, do not introduce mechanical surprises. There is no mod ecosystem to speak of on the Xbox platform version, so what you see is what you get. Bottom line for the strategy-minded player: Wicked Ward is a well-constructed new puzzle box using an engine you already know. Treat each escape attempt as an optimisation problem, map the guard schedules on your first two days, and prioritise contraband storage locations early. The hospital aesthetic gives the whole run a distinct mood that the base game's standard prisons lack, and that alone makes a second playthrough feel fresher than it probably deserves. Diego, Scout Team

The Escapists 2 - Wicked Ward
IndieSimulationStrategy

The Escapists 2 - Wicked Ward

Oct 24, 2017Team17 Digital Ltd
GamerScout Says

A spooky hospital DLC for The Escapists 2 that swaps concrete walls for creaky wards and cranks up the atmosphere without changing the core escape formula.

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About The Escapists 2 - Wicked Ward

Wicked Ward is a paid DLC map for The Escapists 2, dropping you into an abandoned hospital with a supernatural twist. If you have never touched The Escapists 2, the core loop is this: you manage a daily prison routine, chip away at crafting recipes, build relationships (or enemies) with guards and inmates, and eventually thread together an escape plan from a web of small decisions. Wicked Ward does not change that loop. It gives you a new sandbox to run it in, and that sandbox happens to be significantly creepier than the standard prison fare. The hospital setting does genuine work here. The layout trades predictable cellblock grids for winding wards, locked-off rooms, and the kind of floor plan that feels like it was designed to disorient you. That matters strategically because sight lines and guard patrol routes are shaped by architecture. Learning this map from scratch, figuring out which corridors funnel guards and which dead-end rooms give you crafting cover, is the actual puzzle the DLC is selling. If you treat it like that, as a new decision space rather than just a skin, the value holds up. Crafting is the same system as the base game, so veterans will not need a manual. You are still combining items to build tools, weapons, and escape gear. The eerie supernatural framing adds flavour to what you find lying around, but do not expect the mechanics to go off-script. This is firmly a map expansion, not a systems expansion. Newcomers should know that The Escapists 2 has a reasonable in-game tutorial, and Wicked Ward is accessible from the same menus, so if you bought the base game and this DLC together you can jump straight in without confusion. The difficulty curve here sits in the mid-range for the game's DLC lineup, which makes it a reasonable second or third map to tackle rather than a true beginner pick. The 93% positive rating from a small review pool is encouraging but worth reading carefully. Fans of the base game who wanted more maps are happy. Critics of the core formula, people who find the routine management repetitive or the AI guards too predictable on repeat runs, will not find Wicked Ward solving those problems. The guard AI is identical to the base game, which means experienced players will pattern-read it quickly, and the escape routes, while thematically satisfying, do not introduce mechanical surprises. There is no mod ecosystem to speak of on the Xbox platform version, so what you see is what you get. Bottom line for the strategy-minded player: Wicked Ward is a well-constructed new puzzle box using an engine you already know. Treat each escape attempt as an optimisation problem, map the guard schedules on your first two days, and prioritise contraband storage locations early. The hospital aesthetic gives the whole run a distinct mood that the base game's standard prisons lack, and that alone makes a second playthrough feel fresher than it probably deserves. Diego, Scout Team

Tags

xboxMap ExpansionCrafting EscapePrison RoutineAtmospheric SettingSingle-player DLCGuard Patrol StrategyMid-difficulty

System Requirements

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Reviews & Ratings

Steam
93%(45)

Game Info

Developer
Team17 Digital Ltd
Publisher
Team17 Digital Ltd
Release Date
Oct 24, 2017

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