Compare The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Season Pass prices across 50+ stores and find the best deal. Developed by Artefacts Studio. Published by Dear Villagers. Released on 5/25/2021. Available on PC, Mac. Genres: Action, Adventure, Indie, RPG, Strategy.

Three DLC packs that extend Naheulbeuk's turn-based comedy combat past the base game's credits - but the value depends almost entirely on which of the three you're actually getting.

I went into this season pass with a spreadsheet mindset, wanting to know exactly what more tactical depth Artefacts Studio could squeeze out of their French parody dungeon crawler, and the answer is: it depends which of the three DLC you weight most. The pass bundles Ruins of Limis, Splat Jaypak's Arenas, and Back to the Futon, each with a distinct structure and a wildly different content-per-hour ratio, so treating this as a single monolithic purchase requires some unpacking. Ruins of Limis is the entry point and the most divisive piece. It picks up directly after the base game's conclusion and throws the party into a faction conflict between Vampires and Necromancers, with your allegiance choice determining which boss fights and alternate routes you see. Community feedback has flagged it as short - roughly five to eight hours per faction path - and some players found the combat friction higher than the content volume justified. The Frankentroll side quest adds a layer of absurdist errand-running that fits the series' tone, and eleven new boss encounters do stress-test your party builds, but if Ruins of Limis were sold alone at full price it would be a hard sell. The faction-branching structure is the mechanical hook worth noting: it creates genuine replay incentive, which the base game's more linear layout lacked. Splat Jaypak's Arenas is structurally the most interesting piece for players who want to optimize builds without narrative interruption. It functions as a standalone gauntlet - fifteen battles, freely configurable from any combination of the ten playable adventurers rather than the usual party of six. That freedom to mix and match all available characters is actually a meaningful systems addition. You can finally stress-test cross-class synergies that the base campaign's fixed roster windows never allowed. Community players flagged this as the best way to experiment with gear upgrades between fights and test crazy positioning strategies. It is pure combat and nothing else, which makes it divisive but genuinely useful for anyone who wants to push the tactical layer. Back to the Futon is the heavyweight. Four new story chapters described as roughly half the length of the base game, a level cap raised to 16, new passive and active skills added to the existing trees, new legendary items and gear-slot rings and necklaces that grant usable combat spells rather than flat stat bonuses, and a time-travel narrative involving the cult of Dlul - the God of Sleep. The stakes-raising mechanic here is real: failure in certain encounters can cost you XP and loot, which introduces a loss condition the base game largely avoided. The level cap extension and the expanded skill picks give completionists something meaningful to min-max, and the new legendary items with combat-spell triggers add a genuine build-diversity dimension that wasn't present before. If you have Ruins of Limis installed, Back to the Futon continues from that save state, so the DLC chain rewards playing in order. The season pass review score sits at a mixed 68% on Steam from a small sample, which reflects honest frustration with Ruins of Limis dragging down the overall perception. Taken as a bundle with Back to the Futon anchoring the value, the picture is considerably better. This pass is for players who genuinely liked the base game's tactical parody combat and want more of it across three distinct formats - not for players hoping for a fundamental mechanical evolution. Diego, Scout Team

The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Season Pass
ActionAdventureIndieRPGStrategy

The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Season Pass

May 25, 2021Artefacts StudioDear Villagers
GamerScout Says

Three DLC packs that extend Naheulbeuk's turn-based comedy combat past the base game's credits - but the value depends almost entirely on which of the three you're actually getting.

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About The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Season Pass

I went into this season pass with a spreadsheet mindset, wanting to know exactly what more tactical depth Artefacts Studio could squeeze out of their French parody dungeon crawler, and the answer is: it depends which of the three DLC you weight most. The pass bundles Ruins of Limis, Splat Jaypak's Arenas, and Back to the Futon, each with a distinct structure and a wildly different content-per-hour ratio, so treating this as a single monolithic purchase requires some unpacking. Ruins of Limis is the entry point and the most divisive piece. It picks up directly after the base game's conclusion and throws the party into a faction conflict between Vampires and Necromancers, with your allegiance choice determining which boss fights and alternate routes you see. Community feedback has flagged it as short - roughly five to eight hours per faction path - and some players found the combat friction higher than the content volume justified. The Frankentroll side quest adds a layer of absurdist errand-running that fits the series' tone, and eleven new boss encounters do stress-test your party builds, but if Ruins of Limis were sold alone at full price it would be a hard sell. The faction-branching structure is the mechanical hook worth noting: it creates genuine replay incentive, which the base game's more linear layout lacked. Splat Jaypak's Arenas is structurally the most interesting piece for players who want to optimize builds without narrative interruption. It functions as a standalone gauntlet - fifteen battles, freely configurable from any combination of the ten playable adventurers rather than the usual party of six. That freedom to mix and match all available characters is actually a meaningful systems addition. You can finally stress-test cross-class synergies that the base campaign's fixed roster windows never allowed. Community players flagged this as the best way to experiment with gear upgrades between fights and test crazy positioning strategies. It is pure combat and nothing else, which makes it divisive but genuinely useful for anyone who wants to push the tactical layer. Back to the Futon is the heavyweight. Four new story chapters described as roughly half the length of the base game, a level cap raised to 16, new passive and active skills added to the existing trees, new legendary items and gear-slot rings and necklaces that grant usable combat spells rather than flat stat bonuses, and a time-travel narrative involving the cult of Dlul - the God of Sleep. The stakes-raising mechanic here is real: failure in certain encounters can cost you XP and loot, which introduces a loss condition the base game largely avoided. The level cap extension and the expanded skill picks give completionists something meaningful to min-max, and the new legendary items with combat-spell triggers add a genuine build-diversity dimension that wasn't present before. If you have Ruins of Limis installed, Back to the Futon continues from that save state, so the DLC chain rewards playing in order. The season pass review score sits at a mixed 68% on Steam from a small sample, which reflects honest frustration with Ruins of Limis dragging down the overall perception. Taken as a bundle with Back to the Futon anchoring the value, the picture is considerably better. This pass is for players who genuinely liked the base game's tactical parody combat and want more of it across three distinct formats - not for players hoping for a fundamental mechanical evolution. Diego, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Faction ChoiceArena ModeLevel Cap ExtensionPost-Campaign ContentComedy RPGCombat Spell ItemsBuild ExperimentationDLC Bundle

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
Graphics
Nvidia GeForce GTX 460 768 MB / AMD Radeon HD 6870 1 GB
Processor
Inter Core i5-2300 / AMD FX-4350

Recommended

OS
Windows 10
Memory
8 GB RAM
Processor
Inter Core i5-7600 / AMD Ryzen 3 2300X

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Game Info

Developer
Artefacts Studio
Publisher
Dear Villagers
Release Date
May 25, 2021

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What platforms is The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Season Pass available on?

The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Season Pass is available on PC, Mac.

When was The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Season Pass released?

The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Season Pass was released on 25 May 2021.

Who developed The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Season Pass?

The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Season Pass was developed by Artefacts Studio and published by Dear Villagers.