
Super Robolom
A solo dev's ten-level side-scroller where a robot hunts for real wood in a world that forgot trees exist. Curiosity item for bargain-bin completionists, not a serious platformer recommendation.
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Screenshots & Media

About Super Robolom
I want to be honest with you the way I would be with a friend browsing a deep-discount bin: Super Robolom is one of those games that almost defies the idea of a review, because the experience is so thin that writing about it at length feels like describing the texture of a Post-it note. That said, I do think there is a certain kind of charm in understanding exactly what you are looking at, so let me lay it out clearly. The setup, at least, has a weird poetry to it. In a future where deforestation has made oxygen scarce and a villain is literally selling canned air, a stubborn human sends out a robot programmed to find a single grain of real wood. That premise, rough translation and all, has more personality than the game ever manages to deliver mechanically. What follows is a side-scrolling 2D platformer structured around 10 levels, with a boss encounter saved for the final stage. Enemies, weapon-based threats, and traps are all listed as obstacles along the way, and there is a leaderboard score table included, which suggests the developer imagined players replaying runs. Whether the level design actually supports that kind of replayability is, generously, unclear. The Steam community page tells its own story in a quiet way. Playtime data hovers around one minute on average, which is either a measurement artifact or a very honest signal about session length. The user tag cloud is a peculiar mix: Souls-like and Perma Death sit alongside Relaxing and Casual, which means no one can quite agree on what this game is, and that ambiguity rarely resolves in the game's favor once you are actually in it. There are no achievements, something a community member explicitly requested in the forum, and controller support remains an open question in the discussions. These are small gaps that a solo developer releasing on a tight timeline might reasonably leave unfilled, but they add up. For collectors of oddities, people who genuinely enjoy poking at the strange corners of Steam's catalogue, or anyone drawn to the raw energy of a one-person project that shipped against all odds, Super Robolom has a certain scruffy appeal. Laush Dmitriy Sergeevich has released a catalogue of wildly varied games under the Laush Studio name, and this fits the pattern: fast, functional, unpolished, and priced to reflect that. If you are hoping for a tight platformer with considered level design, responsive feedback, or a soundtrack that lingers, you will not find those things here. If you are the kind of person who finds archaeology in bargain-tier Steam games genuinely entertaining, you already know whether this is for you. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP and newer
- Memory
- 1024 MB RAM
- Storage
- 50 MB available space
- Graphics
- GeForce EN9600 GT
- Processor
- Athlon 2 X3 450
Recommended
- OS
- Windows XP and newer
- Memory
- 2048 MB RAM
- Storage
- 100 MB available space
- Graphics
- GeForce EN9800 GT
- Processor
- AMD fx6300
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- Laush Dmitriy Sergeevich
- Publisher
- Laush Studio
- Release Date
- Jan 30, 2018





