Compare Intelligence: Cats prices across 50+ stores and find the best deal. Developed by Laush Dmitriy Sergeevich. Published by Laush Studio. Released on 8/11/2018. Available on PC. Genres: Indie.

If you grew up loving the 15-puzzle and also happen to adore cats, this small solo release scratches both itches in about the time it takes to finish a cup of tea. Expect 12 levels, zero friction, and nothing else.

I'll be straight with you: I have a soft spot for solo developers who package a single, focused mechanic and call it done, no apologies. Intelligence: Cats is almost aggressively minimal. It takes the old sliding-tile format most of us remember as the Fifteen puzzle, puts twelve cat photographs behind those tiles, randomises the starting position, and asks you to restore each image by nudging pieces into the one empty slot. That is the entire game. There is no timer bearing down on you, no hint system, no narrative wrapper. Just you, a scrambled cat, and the quiet satisfaction of coaxing each tile into place. The structure is twelve levels, each one a different cat photograph chopped into a grid of sliding pieces. The random generation at the start of each level means repeat plays produce different scrambles, which is a small but real grace note. The OST is sold separately as a DLC add-on, which tells you something about how Laush Studio packages these releases. The base game is silent unless you purchase it, and that absence is noticeable. A sliding-tile puzzle in total silence can tip from meditative into sterile fairly quickly, so if atmosphere matters to you, factor that in before you sit down. Who is this honestly for? Casual puzzle fans who want something to idle through on a second monitor, parents looking for a low-stakes brain-teaser for a younger child, or achievement hunters who want a complete set of unlocks without committing to a full puzzle suite. The Steam review pool is tiny but warm, which tracks. Nobody comes to a game like this expecting depth; they come because they liked the Fifteen puzzle as a kid and they like cats as an adult, and Intelligence: Cats satisfies both conditions without overpromising. The 2D presentation is clean and retro in the best sense, the controls are as simple as clicking and dragging, and the whole experience is bracingly honest about what it is. The real limitation is longevity. Twelve levels of a sliding-tile puzzle is a session, not a game library. Once you have worked through all the cat images and collected the achievements, there is nothing pulling you back. Laush Studio released companion titles in the same Intelligence series covering dinosaurs, dogs, anime girls, and underwater scenes, so if the format clicks for you, there is clearly a whole shelf of similar micro-releases waiting. Think of Intelligence: Cats less as a standalone purchase and more as a sampler for a very particular kind of low-commitment puzzle afternoon. Kai, Scout Team

Intelligence: Cats
Indie

Intelligence: Cats

Aug 11, 2018Laush Dmitriy SergeevichLaush Studio
GamerScout Says

If you grew up loving the 15-puzzle and also happen to adore cats, this small solo release scratches both itches in about the time it takes to finish a cup of tea. Expect 12 levels, zero friction, and nothing else.

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About Intelligence: Cats

I'll be straight with you: I have a soft spot for solo developers who package a single, focused mechanic and call it done, no apologies. Intelligence: Cats is almost aggressively minimal. It takes the old sliding-tile format most of us remember as the Fifteen puzzle, puts twelve cat photographs behind those tiles, randomises the starting position, and asks you to restore each image by nudging pieces into the one empty slot. That is the entire game. There is no timer bearing down on you, no hint system, no narrative wrapper. Just you, a scrambled cat, and the quiet satisfaction of coaxing each tile into place. The structure is twelve levels, each one a different cat photograph chopped into a grid of sliding pieces. The random generation at the start of each level means repeat plays produce different scrambles, which is a small but real grace note. The OST is sold separately as a DLC add-on, which tells you something about how Laush Studio packages these releases. The base game is silent unless you purchase it, and that absence is noticeable. A sliding-tile puzzle in total silence can tip from meditative into sterile fairly quickly, so if atmosphere matters to you, factor that in before you sit down. Who is this honestly for? Casual puzzle fans who want something to idle through on a second monitor, parents looking for a low-stakes brain-teaser for a younger child, or achievement hunters who want a complete set of unlocks without committing to a full puzzle suite. The Steam review pool is tiny but warm, which tracks. Nobody comes to a game like this expecting depth; they come because they liked the Fifteen puzzle as a kid and they like cats as an adult, and Intelligence: Cats satisfies both conditions without overpromising. The 2D presentation is clean and retro in the best sense, the controls are as simple as clicking and dragging, and the whole experience is bracingly honest about what it is. The real limitation is longevity. Twelve levels of a sliding-tile puzzle is a session, not a game library. Once you have worked through all the cat images and collected the achievements, there is nothing pulling you back. Laush Studio released companion titles in the same Intelligence series covering dinosaurs, dogs, anime girls, and underwater scenes, so if the format clicks for you, there is clearly a whole shelf of similar micro-releases waiting. Think of Intelligence: Cats less as a standalone purchase and more as a sampler for a very particular kind of low-commitment puzzle afternoon. Kai, Scout Team

Tags

singleplayerachievementstier:indieSliding Tile15-PuzzleShort SessionAchievement FriendlyNo TimerMicro-GameCat Themed

System Requirements

Minimum

OS
Windows XP and newer
Memory
1024 MB RAM
Storage
130 MB available space
Graphics
GeForce EN9600 GT
Processor
Athlon 2 X3 450

Reviews & Ratings

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Game Info

Developer
Laush Dmitriy Sergeevich
Publisher
Laush Studio
Release Date
Aug 11, 2018

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