Compare Harpoon prices across 50+ stores and find the best deal. Developed by Laush Dmitriy Sergeevich. Published by Laush Studio. Released on 7/23/2022. Available on PC. Genres: Casual, Indie.

A micro-budget arcade dive into hostile waters that asks almost nothing of you, delivers a tight score-chasing loop, and gets out before it overstays its welcome.

I went into Harpoon expecting to bounce off it in ten minutes, and I came up for air forty minutes later still chasing a cleaner run. That admission feels important, because on paper this one looks almost comically spare: a solo developer at Laush Studio, a sub-five-dollar price tier, no critic coverage, no community wiki. What you actually get is a 2D top-down shooter that plants you beneath the ocean surface as a diver, hands you a harpoon (fired with the spacebar, in pleasingly old-school fashion), and then throws waves of predatory marine life at you from every angle while the depth counter climbs. The loop is genuinely simple. You swim with W, accelerate with Shift, steer with A and D, and keep firing. What keeps the session alive is the upgrade layer sitting underneath: weapons and equipment improve as you score points, and the difficulty scales in waves that feel handcrafted rather than purely algorithmic. There is a rising-tide mechanic that adds a subtle pressure rhythm, pushing you to keep moving rather than kite from a safe corner. It is not sophisticated, but it is intentional. The game knows what it is, and it does not pad itself. Where Harpoon earns goodwill is in its restraint. The visual style is clean enough to read clearly at speed, which matters in a shooter where a school of predators can fill the screen in seconds. The session length is short by design, the kind of structure that rewards a personal best chase during a twenty-minute window. Achievements are present and serve as the natural goal posts for players who need a reason to replay beyond raw score. The community that has gathered, small as it is, leans positive, which for a project of this scale is a meaningful signal. The honest caveats are real. There is no multiplayer, no story scaffolding, no procedurally generated world to discover. If you want depth of content to match the ocean theming, this is not your game. The controls are keyboard-only by design and feel slightly stiff when you first try to pivot on a tight angle. Players conditioned by modern twin-stick shooters may find the single-axis firing system limiting at first, though it does shape the game's particular challenge in a way that grows on you. Longevity is genuinely finite. Once you have climbed the achievement ladder and set a score you are proud of, the reason to return is thin. For what it is, a weekend curiosity from a solo developer who clearly understood the assignment, Harpoon sits comfortably as a micro-session palate cleanser. I have a soft spot for small games that define a clear goal, hand you the tools to chase it, and resist the urge to inflate their runtime. This one does all three. Kai, Scout Team

Harpoon
CasualIndie

Harpoon

Jul 23, 2022Laush Dmitriy SergeevichLaush Studio
GamerScout Says

A micro-budget arcade dive into hostile waters that asks almost nothing of you, delivers a tight score-chasing loop, and gets out before it overstays its welcome.

PC
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Historical low: $2.64

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Screenshots & Media

Screenshot

About Harpoon

I went into Harpoon expecting to bounce off it in ten minutes, and I came up for air forty minutes later still chasing a cleaner run. That admission feels important, because on paper this one looks almost comically spare: a solo developer at Laush Studio, a sub-five-dollar price tier, no critic coverage, no community wiki. What you actually get is a 2D top-down shooter that plants you beneath the ocean surface as a diver, hands you a harpoon (fired with the spacebar, in pleasingly old-school fashion), and then throws waves of predatory marine life at you from every angle while the depth counter climbs. The loop is genuinely simple. You swim with W, accelerate with Shift, steer with A and D, and keep firing. What keeps the session alive is the upgrade layer sitting underneath: weapons and equipment improve as you score points, and the difficulty scales in waves that feel handcrafted rather than purely algorithmic. There is a rising-tide mechanic that adds a subtle pressure rhythm, pushing you to keep moving rather than kite from a safe corner. It is not sophisticated, but it is intentional. The game knows what it is, and it does not pad itself. Where Harpoon earns goodwill is in its restraint. The visual style is clean enough to read clearly at speed, which matters in a shooter where a school of predators can fill the screen in seconds. The session length is short by design, the kind of structure that rewards a personal best chase during a twenty-minute window. Achievements are present and serve as the natural goal posts for players who need a reason to replay beyond raw score. The community that has gathered, small as it is, leans positive, which for a project of this scale is a meaningful signal. The honest caveats are real. There is no multiplayer, no story scaffolding, no procedurally generated world to discover. If you want depth of content to match the ocean theming, this is not your game. The controls are keyboard-only by design and feel slightly stiff when you first try to pivot on a tight angle. Players conditioned by modern twin-stick shooters may find the single-axis firing system limiting at first, though it does shape the game's particular challenge in a way that grows on you. Longevity is genuinely finite. Once you have climbed the achievement ladder and set a score you are proud of, the reason to return is thin. For what it is, a weekend curiosity from a solo developer who clearly understood the assignment, Harpoon sits comfortably as a micro-session palate cleanser. I have a soft spot for small games that define a clear goal, hand you the tools to chase it, and resist the urge to inflate their runtime. This one does all three. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Score AttackWave SurvivalKeyboard ControlsMicro-SessionSolo DevOcean SettingUpgrade Loop

System Requirements

Minimum

OS
Windows XP and newer
Memory
2 GB RAM
Storage
22 MB available space
Graphics
GeForce EN9600 GT
Processor
Athlon 2 X3 450

Reviews & Ratings

No ratings available

Game Info

Developer
Laush Dmitriy Sergeevich
Publisher
Laush Studio
Release Date
Jul 23, 2022

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Price History

2026-06-052.64(lowest)

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Frequently asked questions about Harpoon

Where can I buy Harpoon cheapest?

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What platforms is Harpoon available on?

Harpoon is available on PC.

When was Harpoon released?

Harpoon was released on 23 July 2022.

Who developed Harpoon?

Harpoon was developed by Laush Dmitriy Sergeevich and published by Laush Studio.