Compare Stubbs the Zombie in Rebel Without a Pulse prices across trusted key stores and find the best deal. Developed by Aspyr. Published by Aspyr. Released on 3/16/2021. Available on PC, Xbox. Genres: Action. Metacritic score: 72/100.

Playing as the zombie for once sounds fun on paper, and Stubbs actually delivers on that premise, even if the six-hour joyride runs out of tricks well before the credits roll.

I went into this one curious rather than nostalgic, which turned out to be the best possible mindset. Stubbs the Zombie in Rebel Without a Pulse is a 2005 third-person action game running on the Halo engine, re-released in 2021 with modernized controls, widescreen support, 60fps, and Steam Remote Play Together co-op tacked on. The core pitch is simple and genuinely novel even now: you are the zombie, not the survivor. You shamble through a retro-futuristic 1950s city called Punchbowl, eating brains, converting every unlucky human into a shambling ally, and slowly building a horde that does your dirty work while you push toward the next objective. The horde-building loop is where the game earns its 87% Steam rating. Watching a crowd of fresh zombies overwhelm a squad of soldiers armed with plasma pistols, or sending your undead mob crashing into a wall defended by jetpack-riding barbershop quartet singers, delivers a specific kind of chaotic joy that almost nothing else in the genre replicates. Stubbs himself has a handful of body-horror tools to work with: gut grenades, a detachable bowling-ball head, poisonous flatulence to stun groups, and a detachable hand that scuttles up to enemies and lets you possess them, briefly turning their own weapons against their friends. None of these abilities are deep, but they keep the moment-to-moment action feeling weirder than a standard brawler. The humor is lowbrow B-movie stuff and it lands more often than critics give it credit for, particularly a police chief boss fight that escalates into a full disco dance-off. The problems are real, though, and they are not small. The game is aggressively linear: locked doors and funnelled corridors mean there is basically one path forward at all times, and the lack of a persistent map or clear objective markers means you will occasionally wander for a few minutes with no idea what the game wants from you. Combat repetition sets in around the halfway point. Arena after arena asks you to clear humans, grow your horde, move on, repeat. The possession mechanic and vehicle sections (tanks that handle like a rubber dinghy on ice) break the pattern, but not enough. Hit detection is inconsistent on some enemy types, and the checkpoint system can occasionally leave you replaying a chunk of a level after a bad death. For a first-timer the runtime (roughly six hours on a straight playthrough) is both its saving grace and its biggest limitation. It never quite grinds you down to frustration because it ends before that happens, but it also means you clock out right when the novelty might have worn off anyway. The 2021 remaster does not overhaul the visuals in any meaningful way, so expect a game that looks its age even with the green film filter disabled in options. Co-op with a second player controlling a zombie called Grubbs adds genuine chaos value, and that mode alone justifies a revisit for anyone who bounced off the solo pace. If you have zero nostalgia for the original and a tolerance for mid-2000s jank, this is still a curio worth experiencing: the horde-building fantasy is executed with a personality that modern zombie games rarely bother with. If your memory of Punchbowl is rose-tinted, prepare for some of that tint to fade. Alex, Scout Team

Stubbs the Zombie in Rebel Without a Pulse

Stubbs the Zombie in Rebel Without a Pulse

Mar 16, 2021Aspyr
GamerScout Says

Playing as the zombie for once sounds fun on paper, and Stubbs actually delivers on that premise, even if the six-hour joyride runs out of tricks well before the credits roll.

PCXbox
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.63
at Kinguin
Lowest tracked: €0.63
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GamerScout Verdict

Best for players who want a short, silly horde-building romp and can forgive a game that proudly shows every one of its 2005 seams.

Compare Prices(7 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€0.63
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.84-96%
Priced in EUR by the store
Buy
StandardGlobal (-RU-BY)Steam KeyKey
€1.23-93%
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€1.26
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€1.44
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.52
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.90-90%
Priced in EUR by the store
Buy
StandardUnited StatesSteam KeyKey
€2.26
Priced in EUR by the store
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Price History

Lowest tracked
€0.6317 Aug 2026
Current best
€0.63
Lowest since we started tracking
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€0.62€0.65€0.67€0.705 Jun28 Jun22 Jul14 Aug6 Sept
5 Jun — 6 Sept
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Screenshots & Media

About Stubbs the Zombie in Rebel Without a Pulse

I went into this one curious rather than nostalgic, which turned out to be the best possible mindset. Stubbs the Zombie in Rebel Without a Pulse is a 2005 third-person action game running on the Halo engine, re-released in 2021 with modernized controls, widescreen support, 60fps, and Steam Remote Play Together co-op tacked on. The core pitch is simple and genuinely novel even now: you are the zombie, not the survivor. You shamble through a retro-futuristic 1950s city called Punchbowl, eating brains, converting every unlucky human into a shambling ally, and slowly building a horde that does your dirty work while you push toward the next objective. The horde-building loop is where the game earns its 87% Steam rating. Watching a crowd of fresh zombies overwhelm a squad of soldiers armed with plasma pistols, or sending your undead mob crashing into a wall defended by jetpack-riding barbershop quartet singers, delivers a specific kind of chaotic joy that almost nothing else in the genre replicates. Stubbs himself has a handful of body-horror tools to work with: gut grenades, a detachable bowling-ball head, poisonous flatulence to stun groups, and a detachable hand that scuttles up to enemies and lets you possess them, briefly turning their own weapons against their friends. None of these abilities are deep, but they keep the moment-to-moment action feeling weirder than a standard brawler. The humor is lowbrow B-movie stuff and it lands more often than critics give it credit for, particularly a police chief boss fight that escalates into a full disco dance-off. The problems are real, though, and they are not small. The game is aggressively linear: locked doors and funnelled corridors mean there is basically one path forward at all times, and the lack of a persistent map or clear objective markers means you will occasionally wander for a few minutes with no idea what the game wants from you. Combat repetition sets in around the halfway point. Arena after arena asks you to clear humans, grow your horde, move on, repeat. The possession mechanic and vehicle sections (tanks that handle like a rubber dinghy on ice) break the pattern, but not enough. Hit detection is inconsistent on some enemy types, and the checkpoint system can occasionally leave you replaying a chunk of a level after a bad death. For a first-timer the runtime (roughly six hours on a straight playthrough) is both its saving grace and its biggest limitation. It never quite grinds you down to frustration because it ends before that happens, but it also means you clock out right when the novelty might have worn off anyway. The 2021 remaster does not overhaul the visuals in any meaningful way, so expect a game that looks its age even with the green film filter disabled in options. Co-op with a second player controlling a zombie called Grubbs adds genuine chaos value, and that mode alone justifies a revisit for anyone who bounced off the solo pace. If you have zero nostalgia for the original and a tolerance for mid-2000s jank, this is still a curio worth experiencing: the horde-building fantasy is executed with a personality that modern zombie games rarely bother with. If your memory of Punchbowl is rose-tinted, prepare for some of that tint to fade.

Alex
Alex · Scout Team

Catch-all

Tags

steamHorde-BuildingB-Movie HumorCo-op CompatibleMid-2000s RemasterBody-Horror CombatCult ClassicShort Campaign

System Requirements

Minimum

Processor
Intel Core i3-4170 @ 3.7 GHz, AMD A8-7600 @ 3.1 GHz
Memory
8 GB Hard Drive Space: 5 GB Video Card (ATI): Radeon R9 M270 Video Card (NVIDIA): GeForce GTX 660 VRAM: 2 GB

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Reviews & Ratings

Metacritic
72
Steam
87%(2,518)

Game Info

Developer
Aspyr
Publisher
Aspyr
Release Date
Mar 16, 2021

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Frequently asked questions about Stubbs the Zombie in Rebel Without a Pulse

How much does Stubbs the Zombie in Rebel Without a Pulse cost?

As of 6 September 2026, the cheapest in-stock offer for Stubbs the Zombie in Rebel Without a Pulse is €0.63 at Kinguin, out of 18 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Stubbs the Zombie in Rebel Without a Pulse cheapest?

The lowest in-stock price we track for Stubbs the Zombie in Rebel Without a Pulse is €0.63 at Kinguin (6 September 2026). We compare 18 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Stubbs the Zombie in Rebel Without a Pulse available on?

Stubbs the Zombie in Rebel Without a Pulse is available on PC, Xbox.

When was Stubbs the Zombie in Rebel Without a Pulse released?

Stubbs the Zombie in Rebel Without a Pulse was released on 16 March 2021.

Who developed Stubbs the Zombie in Rebel Without a Pulse?

Stubbs the Zombie in Rebel Without a Pulse was developed by Aspyr.

Is Stubbs the Zombie in Rebel Without a Pulse worth buying?

Stubbs the Zombie in Rebel Without a Pulse holds a Metacritic score of 72/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.