Compare STAR WARS™: Battlefront Classic Collection prices across 50+ stores and find the best deal. Developed by Aspyr. Published by Aspyr. Released on 3/13/2024. Available on PC. Genres: Action.

Two of the best Star Wars shooters ever made, wrapped in a remaster that nearly strangled them at birth. Worth a look now that the fires are mostly out, but PC veterans have a better option.

I've followed Aspyr's Star Wars output long enough to know the pattern: solid source material, questionable execution at launch, patches later. The Battlefront Classic Collection is that pattern taken to its logical extreme. When this thing went live in March 2024, the online situation was genuinely embarrassing. At peak launch night there were roughly ten thousand people trying to play, and the server infrastructure was so thin that only a few hundred slots existed across the entire game. Weapons weren't registering hits. Hosts were capped at 30fps. Flight controls launched inverted with no option to fix them. The Steam reception was brutal, and deservedly so. Once you strip away the launch disaster, though, what you actually have is two Pandemic Studios classics that still hold up better than most people expect. The first Battlefront is the simpler package: pick a faction, assault or defend capture points, cycle through soldier classes, drive whatever vehicle you can grab. Slow by modern standards, no question, and the TTK feels loose compared to anything made after 2010. But there is a specific kind of chaos to a 64-player ground battle on Hoth or Geonosis that nobody has really replicated since. Battlefront II tightens the formula considerably, adds space combat where you can dogfight in X-wings and TIE fighters before boarding enemy capital ships, and drops hero characters into the mix including a Hero Assault mode now expanded to run on all ground maps, not just the original handful. Those additions make Battlefront II the stronger game by a clear margin. For PC, the hard question is whether the collection is worth it over just booting up the originals. The honest answer for anyone who already owns them: probably not. The visual improvements are minimal, the multiplayer population took a hit it may never fully recover from, and there is no crossplay between platforms. The collection does bundle in bonus content that was console-exclusive at original release, and Galactic Conquest, Instant Action against bots, and the story campaigns all work fine offline. Local split-screen and LAN modes are intact too, which is increasingly rare and genuinely useful if you have someone to play next to. For players who never had access to these games on a prior platform, it is at least now functional. The netcode, even post-patch, is not something I would brag about. Lag and rubberbanding still show up more often than they should in Battlefront II online specifically. There is no ranked mode, no progression ladder, and the movement is as deliberate and floaty as 2004 demanded. If your benchmark is anything built in the last five years, this will feel archaic. If your benchmark is whether these maps and mechanics are still fun when the connection behaves, the answer is yes, with caveats attached to every sentence. Fred, Scout Team

STAR WARS™: Battlefront Classic Collection
Action

STAR WARS™: Battlefront Classic Collection

Mar 13, 2024Aspyr
GamerScout Says

Two of the best Star Wars shooters ever made, wrapped in a remaster that nearly strangled them at birth. Worth a look now that the fires are mostly out, but PC veterans have a better option.

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About STAR WARS™: Battlefront Classic Collection

I've followed Aspyr's Star Wars output long enough to know the pattern: solid source material, questionable execution at launch, patches later. The Battlefront Classic Collection is that pattern taken to its logical extreme. When this thing went live in March 2024, the online situation was genuinely embarrassing. At peak launch night there were roughly ten thousand people trying to play, and the server infrastructure was so thin that only a few hundred slots existed across the entire game. Weapons weren't registering hits. Hosts were capped at 30fps. Flight controls launched inverted with no option to fix them. The Steam reception was brutal, and deservedly so. Once you strip away the launch disaster, though, what you actually have is two Pandemic Studios classics that still hold up better than most people expect. The first Battlefront is the simpler package: pick a faction, assault or defend capture points, cycle through soldier classes, drive whatever vehicle you can grab. Slow by modern standards, no question, and the TTK feels loose compared to anything made after 2010. But there is a specific kind of chaos to a 64-player ground battle on Hoth or Geonosis that nobody has really replicated since. Battlefront II tightens the formula considerably, adds space combat where you can dogfight in X-wings and TIE fighters before boarding enemy capital ships, and drops hero characters into the mix including a Hero Assault mode now expanded to run on all ground maps, not just the original handful. Those additions make Battlefront II the stronger game by a clear margin. For PC, the hard question is whether the collection is worth it over just booting up the originals. The honest answer for anyone who already owns them: probably not. The visual improvements are minimal, the multiplayer population took a hit it may never fully recover from, and there is no crossplay between platforms. The collection does bundle in bonus content that was console-exclusive at original release, and Galactic Conquest, Instant Action against bots, and the story campaigns all work fine offline. Local split-screen and LAN modes are intact too, which is increasingly rare and genuinely useful if you have someone to play next to. For players who never had access to these games on a prior platform, it is at least now functional. The netcode, even post-patch, is not something I would brag about. Lag and rubberbanding still show up more often than they should in Battlefront II online specifically. There is no ranked mode, no progression ladder, and the movement is as deliberate and floaty as 2004 demanded. If your benchmark is anything built in the last five years, this will feel archaic. If your benchmark is whether these maps and mechanics are still fun when the connection behaves, the answer is yes, with caveats attached to every sentence. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayercooplocal-coopachievementscontroller-supportcloud-savestier:aaaNostalgia Shooter64-Player BattlesGalactic ConquestHero AssaultSpace CombatSplit-ScreenLAN SupportBot MatchesRough Netcode

System Requirements

Minimum

OS
Windows 8
Memory
4 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
50 GB available space
Graphics
2GB GTX 750
Processor
Intel® Core™ i3-3220

Reviews & Ratings

No ratings available

Game Info

Developer
Aspyr
Publisher
Aspyr
Release Date
Mar 13, 2024

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