Stacking
A puzzle adventure set entirely inside Russian nesting dolls, where every solution involves jumping into somebody else's body. Charming, clever, and quietly unlike anything else.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Stacking
Stacking is a puzzle adventure from Double Fine Productions built around a single, wonderfully strange mechanic: you play as Charlie Blackmore, the smallest of a family of living matryoshka dolls, and you solve every problem by stacking yourself inside larger dolls to borrow their abilities. Need to distract a guard? Slip into the doll with a whoopee cushion. Need to open a locked door? Find the doll with a master key. The world is rendered as a silent-film-era diorama, all sepia tones and exaggerated class warfare, and the writing carries a dry wit that never oversells itself. The puzzle design deserves real credit for its generosity. Almost every challenge has multiple solutions, sometimes four or five, and the game quietly tracks which ones you've found. That alone gives completionists a second pass through levels that are already pleasant to be in. The environments, a train station, an ocean liner, a zeppelin, each feel like they were made by people who genuinely thought about how a world populated entirely by wooden dolls would smell and creak and move. The score and ambient sound are doing serious work here: a light orchestral arrangement that leans into the toy-box atmosphere without becoming saccharine. Where Stacking shows its age is pacing in the back half. The final act rushes where the middle lingered, and a handful of the later puzzles lean on finding the right doll through trial and error more than genuine insight. The game is also short, comfortably under four hours for the main story, longer if you chase all alternate solutions and hidden royal dolls. That length is honest, though. Double Fine knew what this was and did not pad it. For a game released in 2012 and ported to PC, the interface is functional but plainly designed for a controller, and mouse navigation feels like a second thought. Who is this for? Anyone who remembers the Double Fine adventure renaissance with affection, players who love puzzle games that reward curiosity over reflexes, and people who want something that feels genuinely handcrafted in a medium full of procedural everything. It is not a long investment, but it is a specific kind of pleasure that very few games offer: a tiny mechanical idea stretched exactly as far as it should go, then stopped. Kai, Scout Team
Tags
System Requirements
Reviews & Ratings
Game Info
- Developer
- Double Fine Productions
- Publisher
- THQ Nordic
- Release Date
- Mar 6, 2012


