Day of the Tentacle Remastered
One of the sharpest point-and-click puzzlers ever written, and this remaster makes it easier than ever to find out why people still talk about it thirty years later.
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About Day of the Tentacle Remastered
My first hour with Day of the Tentacle Remastered reminded me why the LucasArts era still casts such a long shadow over adventure games. You are controlling three characters simultaneously across three wildly different time periods: Bernard stuck in the present at a novelty convention, Hoagie marooned 200 years in the past among the Founding Fathers of America, and Laverne stranded 200 years in the future where Purple Tentacle has won and humanity is a subservient species. The core loop is classic point-and-click inventory puzzling, but the time-travel twist ratchets up the complexity in a way that still feels genuinely inventive. Objects get flushed between eras through the Chron-O-Johns, and an action you take in 1793 can ripple through to change what Laverne finds in 2093. One of the most satisfying examples: alter history so a tree gets chopped down in the past, then skip to the future and watch the consequences play out. The writing is the backbone of everything here. Tim Schafer and Dave Grossman, who co-led the original at LucasArts, built a script full of absurdist gags that hold up better than you might expect from something this old. Bernard, Hoagie, and Laverne are broad archetypes, but each time period milks their personalities for great comedy. The voice performances, originally recorded for the 1993 release (this was the first LucasArts game to feature full voice acting), have been kept intact and remastered alongside the audio. Double Fine also added a developer commentary track featuring Schafer, Grossman, and other original crew, which is best saved for a second playthrough since it tends to talk over cutscene dialogue. The remaster itself is tasteful. Hand-drawn HD artwork replaces the original pixel art, and you can toggle between the two versions with a single button press, even mid-cutscene. The old verb-bar interface, which once meant dragging your cursor to a wall of action words at the bottom of the screen before every interaction, has been replaced with a right-click radial menu that removes a huge amount of friction. A button that highlights interactive objects in each scene is new here too, which removes the pixel-hunting frustration that plagued point-and-click titles of this era. The full, playable original Maniac Mansion is also tucked away on a computer in the mansion, which is a genuinely generous inclusion. Fairness check: the puzzle logic is occasionally old-school obtuse. The three-inventory, three-timeline structure means some solutions require you to anticipate a need several scenes before you understand why you need something. A few puzzles crossed into territory where a walkthrough felt like the only sane option. There is no in-built hint system, which is a real omission for newcomers. The game also runs maybe five to eight hours depending on how long you stare at a screen before caving to a guide, which some players will find short for the asking price. And a minority of critics found the remastered art style a little flat compared to something like the Secret of Monkey Island Special Edition, though that is a minority view. For players who have never touched a LucasArts adventure, this is one of the best places to start, and for anyone who remembers the original, the remaster is a clean, respectful update that does not overstay its welcome. The 97% positive Steam rating is earned. Alex, Scout Team
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Game Info
- Developer
- Double Fine Productions
- Publisher
- Double Fine Productions
- Release Date
- Mar 21, 2016

