Compare SpaceCraft prices across trusted key stores and find the best deal. Developed by Shiro Games. Published by Shiro Games. Released on 6/11/2026. Available on PC. Genres: Adventure, Indie, Simulation.

If you ever wished No Man's Sky had a persistent MMO economy bolted onto it, SpaceCraft is exactly that experiment - warts, Early Access caveats, and all.

I went in expecting a solo-friendly space sandbox and came out the other side realizing SpaceCraft is a fundamentally different animal: a persistent online world where every resource node you claim, every trade you make, and every base you plant exists in a shared galaxy that never stops running. Shiro Games - the studio behind Northgard and Dune: Spice Wars - has clearly swung for something far more ambitious than their usual fare, and the ambition is both the game's biggest draw and its most glaring problem. The core loop revolves around a debt-repayment premise: your character won a lottery that dropped them into a distant galaxy owing everything to a corporation, and the road to freedom is paved with mining runs, ship design sessions, automated planetary bases, and interplanetary logistics chains. On paper that reads like the best parts of No Man's Sky mashed together with Satisfactory-style factory thinking. In practice, the automation layer - which should be the game's beating heart - currently works against itself. Manual crafting outpaces automated systems in raw speed, shuttles haul cargo slower than a player sprinting on foot, and the recycler behaves in ways that feel unintentional rather than designed. For a game that sells itself on logistics depth, having those systems feel vestigial at launch is a real problem. What does work is the scale. Planets look the part as spectacles, space station construction has genuine personality, and the player-driven economy - where every marketplace transaction nudges prices across the whole server - creates the kind of emergent stories that make MMO sandboxes worth tolerating. Finding a rich resource node before anyone else, or undercutting the market on a blueprint you automated early, produces moments of genuine satisfaction that pure single-player games rarely match. The MMO structure also means competition for prime base locations is real from day one, which gives early hours a tension that most crafting games lose entirely. The rough edges are hard to ignore. Visual presentation is competent but never striking - scale inconsistencies undercut what should be jaw-dropping moments, and the background music stutters at random. Voice acting exists and is serviceable, which in this genre is faint praise. CPU performance is a known ongoing concern that the developers are actively addressing, and a DLSS crash bug was still live as of recent patch notes. The community sentiment sits in "Mixed" territory on Steam, with long-term players noting that planet variety feels thin once the first-week novelty fades. SpaceCraft is the kind of Early Access title where the ceiling is genuinely exciting but the floor is genuinely frustrating. If Shiro Games applies the same steady post-launch polish they brought to their previous titles, the automation systems in particular could become something worth coming back for. Right now, though, you are buying into a promise as much as a product. Players who thrive in living economies and do not mind working around half-baked systems will find real hooks here. Anyone expecting a finished, solo-friendly crafting adventure should wait for a few more major updates before committing. Alex, Scout Team

SpaceCraft

SpaceCraft

Jun 11, 2026Shiro Games
GamerScout Says

If you ever wished No Man's Sky had a persistent MMO economy bolted onto it, SpaceCraft is exactly that experiment - warts, Early Access caveats, and all.

PC
Best Price Available
€24.84
at Eneba

GamerScout Verdict

Best for MMO sandbox fans who can tolerate broken automation loops and want to get in before the economy matures.

Compare Prices(6 stores)

EnebaBest price
StandardGLOBALSteam Key
€24.84
Buy
StandardGLOBALSteam Key
€24.95-17%
Buy
StandardGLOBALSteam Key
€26.30
Buy
StandardGLOBALSteam Key
€26.60-10%
Buy
StandardGLOBALSteam Key
€27.28
Buy
StandardGLOBALSteam Key
€32.42
Buy
StandardNORTH AMERICASteam Key
€32.57-12%
Buy
StandardEUROPESteam Key
€35.89-12%
Buy

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

About SpaceCraft

I went in expecting a solo-friendly space sandbox and came out the other side realizing SpaceCraft is a fundamentally different animal: a persistent online world where every resource node you claim, every trade you make, and every base you plant exists in a shared galaxy that never stops running. Shiro Games - the studio behind Northgard and Dune: Spice Wars - has clearly swung for something far more ambitious than their usual fare, and the ambition is both the game's biggest draw and its most glaring problem. The core loop revolves around a debt-repayment premise: your character won a lottery that dropped them into a distant galaxy owing everything to a corporation, and the road to freedom is paved with mining runs, ship design sessions, automated planetary bases, and interplanetary logistics chains. On paper that reads like the best parts of No Man's Sky mashed together with Satisfactory-style factory thinking. In practice, the automation layer - which should be the game's beating heart - currently works against itself. Manual crafting outpaces automated systems in raw speed, shuttles haul cargo slower than a player sprinting on foot, and the recycler behaves in ways that feel unintentional rather than designed. For a game that sells itself on logistics depth, having those systems feel vestigial at launch is a real problem. What does work is the scale. Planets look the part as spectacles, space station construction has genuine personality, and the player-driven economy - where every marketplace transaction nudges prices across the whole server - creates the kind of emergent stories that make MMO sandboxes worth tolerating. Finding a rich resource node before anyone else, or undercutting the market on a blueprint you automated early, produces moments of genuine satisfaction that pure single-player games rarely match. The MMO structure also means competition for prime base locations is real from day one, which gives early hours a tension that most crafting games lose entirely. The rough edges are hard to ignore. Visual presentation is competent but never striking - scale inconsistencies undercut what should be jaw-dropping moments, and the background music stutters at random. Voice acting exists and is serviceable, which in this genre is faint praise. CPU performance is a known ongoing concern that the developers are actively addressing, and a DLSS crash bug was still live as of recent patch notes. The community sentiment sits in "Mixed" territory on Steam, with long-term players noting that planet variety feels thin once the first-week novelty fades. SpaceCraft is the kind of Early Access title where the ceiling is genuinely exciting but the floor is genuinely frustrating. If Shiro Games applies the same steady post-launch polish they brought to their previous titles, the automation systems in particular could become something worth coming back for. Right now, though, you are buying into a promise as much as a product. Players who thrive in living economies and do not mind working around half-baked systems will find real hooks here. Anyone expecting a finished, solo-friendly crafting adventure should wait for a few more major updates before committing.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedPersistent MMODebt ProgressionShip DesignInterplanetary LogisticsPlayer-Driven EconomyAutomation SandboxMMO PvP ZonesShiro Games

System Requirements

Minimum

OS
Windows 10 64 bits
Processor
Intel i3 8350K
Memory
8 GB RAM
Graphics
Geforce 1060
Storage
25 GB available space

Recommended

OS
Windows 10 64 bits
Processor
Intel i5 11400T
Memory
16 GB RAM
Graphics
Geforce 3060
Storage
25 GB available space

Keep exploring

Community Discussion

Be the first to comment on SpaceCraft.

Reviews & Ratings

No ratings available

Game Info

Developer
Shiro Games
Publisher
Shiro Games
Release Date
Jun 11, 2026

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€24.84
See offer

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Shiro Games

Buy smarter: helpful guides

Frequently asked questions about SpaceCraft

How much does SpaceCraft cost?

SpaceCraft pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy SpaceCraft cheapest?

Compare SpaceCraft prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is SpaceCraft available on?

SpaceCraft is available on PC.

When was SpaceCraft released?

SpaceCraft was released on 11 June 2026.

Who developed SpaceCraft?

SpaceCraft was developed by Shiro Games.