Compare Farever prices across trusted key stores and find the best deal. Developed by Shiro Games. Published by Shiro Games. Released on 5/6/2026. Available on PC. Genres: Action, Adventure, RPG, Early Access.

Good bones, rocky launch: Shiro's co-op action RPG has a combat system worth showing up for, but Early Access jank will test your patience before the 1.0 polish arrives.

I came into Farever expecting a lightweight MMO distraction and left genuinely interested in where Shiro Games is taking it. That is both a compliment and a measured warning. The studio behind Wartales and Northgard knows how to build a functional Early Access foundation and iterate on it with community input, and that track record matters here, because the current build needs it. The world is called Siagarta, and the Early Access slice gives you two regions to work through: Skyover Island and the Valley of the Eternal Autumn. Each has its own factions, dungeon runs, and bosses. The level cap sits at 20 for now, with around 40 hours of content to reach it if you engage with the Codex system, which rewards you for defeating a set number of each enemy type rather than mindlessly grinding the same mob. That is a smart design decision that keeps early exploration feeling purposeful rather than padded. Ten instanced dungeons round out the endgame loop, with floor depth and party composition determining loot quality. The dungeons hold up for short sessions, which suits co-op scheduling realities. The class system is where Farever earns real attention. Four classes at launch (Warrior, Mage, Rogue, and a support-oriented Priest or Cleric depending on the source) are complemented by an Arsenal mechanic: each weapon you equip carries its own active skill kit, so a Mystic with a tome and a Mystic with a spear play entirely differently. Stagger timing rewards aggression; dodge timing rewards patience. On top of the four combat classes, there are six crafting jobs that layer onto your build identity separately. Over 100 weapons in the current build means the combination space is legitimately wide, even before the roadmap adds Druid, Monk, talent trees, and a raised level cap toward 50. Drop-in co-op for up to four players scales encounters in both directions, and loot is distributed per player, so there is no contested greed roll to ruin a dungeon run with your friends. Now for the honest part. The launch was rough. Server instability, rubberbanding, party invite bugs, and a data rollback incident hit co-op sessions hard in the first week, driving the Steam score to Mixed before post-patch reviews recovered it to Mostly Positive. Performance on mid-range hardware remains a talking point, and the onboarding is genuinely poor: the game drops you on a beach, presumes you have MMO literacy, and offers almost no tutorial scaffolding. Veteran MMORPG players will find their footing; anyone newer to the genre will spend an uncomfortable first hour piecing together systems the game never explains. Shiro has been responsive with patches, but "responsive" is not the same as "resolved." The comparison that keeps coming up in community discussions is Valheim meets Guild Wars 2, and that is not a bad shorthand. Open-world co-op progression with class design that rewards role awareness rather than raw DPS stacking. Platforming sections, gliding, and underwater zones add vertical texture that most action RPGs in this tier skip entirely. The art style is cheerful and slightly blocky in a way that reads as intentional rather than cheap. What it is not, at this stage, is a game with deep narrative payoff or meaningful choice architecture. You are not the chosen one here, just one of many adventurers, which is accurate to the MMO framing but means the story scaffolding is thin. If you come for character arcs and branching dialogue, look elsewhere. If you come for a co-op action loop that holds up across forty hours and is being actively expanded by a studio with a demonstrated history of finishing what it starts, this is worth watching closely. Monika, Scout Team

Farever
ActionAdventureRPGEarly Access

Farever

May 6, 2026Shiro Games
GamerScout Says

Good bones, rocky launch: Shiro's co-op action RPG has a combat system worth showing up for, but Early Access jank will test your patience before the 1.0 polish arrives.

PC
ProtonDB Platinum
Best Price Available
€16.34-18%
at Eneba
Lowest tracked: €9.57
Track this price

GamerScout Verdict

Best for co-op groups willing to tolerate Early Access roughness in exchange for a weapon-driven action RPG loop with a studio that finishes its games.

Compare Prices(5 stores)

EnebaBest price
StandardGlobalSteam KeyKey
€16.34-18%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€16.91
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€16.96
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€18.65-12%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€19.99
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€9.571 Jul 2026
Current best
€16.34
Keyshops
€8.57€12.02€15.47€18.925 Jun27 Jun19 Jul9 Aug31 Aug
5 Jun — 31 Aug
Create alert

Screenshots & Media

About Farever

I came into Farever expecting a lightweight MMO distraction and left genuinely interested in where Shiro Games is taking it. That is both a compliment and a measured warning. The studio behind Wartales and Northgard knows how to build a functional Early Access foundation and iterate on it with community input, and that track record matters here, because the current build needs it. The world is called Siagarta, and the Early Access slice gives you two regions to work through: Skyover Island and the Valley of the Eternal Autumn. Each has its own factions, dungeon runs, and bosses. The level cap sits at 20 for now, with around 40 hours of content to reach it if you engage with the Codex system, which rewards you for defeating a set number of each enemy type rather than mindlessly grinding the same mob. That is a smart design decision that keeps early exploration feeling purposeful rather than padded. Ten instanced dungeons round out the endgame loop, with floor depth and party composition determining loot quality. The dungeons hold up for short sessions, which suits co-op scheduling realities. The class system is where Farever earns real attention. Four classes at launch (Warrior, Mage, Rogue, and a support-oriented Priest or Cleric depending on the source) are complemented by an Arsenal mechanic: each weapon you equip carries its own active skill kit, so a Mystic with a tome and a Mystic with a spear play entirely differently. Stagger timing rewards aggression; dodge timing rewards patience. On top of the four combat classes, there are six crafting jobs that layer onto your build identity separately. Over 100 weapons in the current build means the combination space is legitimately wide, even before the roadmap adds Druid, Monk, talent trees, and a raised level cap toward 50. Drop-in co-op for up to four players scales encounters in both directions, and loot is distributed per player, so there is no contested greed roll to ruin a dungeon run with your friends. Now for the honest part. The launch was rough. Server instability, rubberbanding, party invite bugs, and a data rollback incident hit co-op sessions hard in the first week, driving the Steam score to Mixed before post-patch reviews recovered it to Mostly Positive. Performance on mid-range hardware remains a talking point, and the onboarding is genuinely poor: the game drops you on a beach, presumes you have MMO literacy, and offers almost no tutorial scaffolding. Veteran MMORPG players will find their footing; anyone newer to the genre will spend an uncomfortable first hour piecing together systems the game never explains. Shiro has been responsive with patches, but "responsive" is not the same as "resolved." The comparison that keeps coming up in community discussions is Valheim meets Guild Wars 2, and that is not a bad shorthand. Open-world co-op progression with class design that rewards role awareness rather than raw DPS stacking. Platforming sections, gliding, and underwater zones add vertical texture that most action RPGs in this tier skip entirely. The art style is cheerful and slightly blocky in a way that reads as intentional rather than cheap. What it is not, at this stage, is a game with deep narrative payoff or meaningful choice architecture. You are not the chosen one here, just one of many adventurers, which is accurate to the MMO framing but means the story scaffolding is thin. If you come for character arcs and branching dialogue, look elsewhere. If you come for a co-op action loop that holds up across forty hours and is being actively expanded by a studio with a demonstrated history of finishing what it starts, this is worth watching closely.

Monika
Monika · Scout Team

RPGs

Tags

singleplayermultiplayermmocooponline-coopachievementscontroller-supporttier:aaaArsenal SystemWeapon-Driven BuildsDungeon LoopDrop-in Co-opCodex ProgressionPlatformer-RPG HybridNo Pay-to-WinPer-Player Loot

System Requirements

Minimum

OS
Windows 10 64 bits
Memory
16 GB RAM
Storage
25 GB available space
Graphics
Geforce 3060 or AMD Radeon RX 5600 XT
Processor
Intel i7 6700K or AMD Ryzen 5 5500

Recommended

OS
Windows 10 64 bits
Memory
32 GB RAM
Storage
25 GB available space
Graphics
Geforce 4060 or AMD Radeon RX 7600
Processor
Intel i5 11400T or AMD Ryzen 5 3600X

Keep exploring

Community Discussion

Be the first to comment on Farever.

Reviews & Ratings

No ratings available

Game Info

Developer
Shiro Games
Publisher
Shiro Games
Release Date
May 6, 2026

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€16.34
See offer

Across the 24,049 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Shiro Games

Buy smarter: helpful guides

Farever live on Twitch

Looking for more? See games like Farever →

Frequently asked questions about Farever

How much does Farever cost?

As of 31 August 2026, the cheapest in-stock offer for Farever is €16.34 at Eneba, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Farever cheapest?

The lowest in-stock price we track for Farever is €16.34 at Eneba (31 August 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Farever available on?

Farever is available on PC.

When was Farever released?

Farever was released on 6 May 2026.

Who developed Farever?

Farever was developed by Shiro Games.