Compare Sniper Elite prices across trusted key stores and find the best deal. Developed by Rebellion. Published by Rebellion. Released on 7/16/2009. Available on PC. Genres: Action. Metacritic score: 76/100.

The WW2 tactical shooter that started a franchise, Sniper Elite still scratches a patience-and-precision itch that few games bothered with in 2005 - but age has made its rough edges much rougher.

I went back to the original Sniper Elite knowing full well what it is: a 2005 PC game re-listed on Steam in 2012, carrying every limitation that date implies. The question worth asking is not whether it holds up to its sequels - it doesn't - but whether the core idea still delivers enough to justify the time. The answer is a cautious yes, with conditions. The game drops you into a rubble-strewn Battle of Berlin as Karl Fairburne, an American OSS operative working under German cover, trying to prevent nuclear secrets from ending up in Soviet hands across 28 missions. The scenario is lean on story but useful as a framework for the thing that actually matters: the sniping. Rebellion built a ballistics system here that factored in bullet drop, wind strength, breathing rhythm, heart rate, and posture. For 2005, that was genuinely unusual, and it remains the backbone of everything the series became. Getting a clean long-range kill requires patience and positional thinking, not reflex speed. That specific tension - the held breath, the wind read, the trigger pull - still works. The supporting mechanics have aged harder. The camouflage index, a percentage meter measuring your visibility, is functional but crude compared to what the later entries refined. Enemy AI is notoriously inconsistent: guards can be startlingly alert in one moment and oblivious the next, and on the easier difficulty settings the gaps in their behaviour become wide enough to trivialise missions. The third-person movement used for everything outside the scope feels stiff, and close-quarters engagements with the silenced pistol, submachine guns, or anti-tank weapon are serviceable at best. The arsenal of World War II hardware is present and varied, and tripwire grenades offer some light tactical wrinkle, but the moment you step away from the rifle the game loses most of its identity. The kill cam - a slow-motion bullet-follow shot on a well-placed headshot - debuted here without the x-ray component that made later games infamous. It is still a satisfying punctuation mark, just a quieter one. For series fans curious about where it all began, the original Sniper Elite functions well as a historical document. It shows Rebellion's foundational bet: that there was an audience for deliberate, distance-focused WWII action that rewarded positioning over aggression. That bet paid off across five sequels and counting. For players coming in fresh, the honest advice is to start with Sniper Elite V2 or later and only circle back here if you want context. The 76 Metacritic score and mixed Steam reception at 76% positive are accurate reads - this is a game with a great central mechanic surrounded by systems that never matched it in polish or ambition. Alex, Scout Team

Sniper Elite

Sniper Elite

Jul 16, 2009Rebellion
GamerScout Says

The WW2 tactical shooter that started a franchise, Sniper Elite still scratches a patience-and-precision itch that few games bothered with in 2005 - but age has made its rough edges much rougher.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €0.70

GamerScout Verdict

Best for franchise completionists and tactical shooter historians; newcomers should start with V2 or later entries instead.

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Price History

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Screenshots & Media

About Sniper Elite

I went back to the original Sniper Elite knowing full well what it is: a 2005 PC game re-listed on Steam in 2012, carrying every limitation that date implies. The question worth asking is not whether it holds up to its sequels - it doesn't - but whether the core idea still delivers enough to justify the time. The answer is a cautious yes, with conditions. The game drops you into a rubble-strewn Battle of Berlin as Karl Fairburne, an American OSS operative working under German cover, trying to prevent nuclear secrets from ending up in Soviet hands across 28 missions. The scenario is lean on story but useful as a framework for the thing that actually matters: the sniping. Rebellion built a ballistics system here that factored in bullet drop, wind strength, breathing rhythm, heart rate, and posture. For 2005, that was genuinely unusual, and it remains the backbone of everything the series became. Getting a clean long-range kill requires patience and positional thinking, not reflex speed. That specific tension - the held breath, the wind read, the trigger pull - still works. The supporting mechanics have aged harder. The camouflage index, a percentage meter measuring your visibility, is functional but crude compared to what the later entries refined. Enemy AI is notoriously inconsistent: guards can be startlingly alert in one moment and oblivious the next, and on the easier difficulty settings the gaps in their behaviour become wide enough to trivialise missions. The third-person movement used for everything outside the scope feels stiff, and close-quarters engagements with the silenced pistol, submachine guns, or anti-tank weapon are serviceable at best. The arsenal of World War II hardware is present and varied, and tripwire grenades offer some light tactical wrinkle, but the moment you step away from the rifle the game loses most of its identity. The kill cam - a slow-motion bullet-follow shot on a well-placed headshot - debuted here without the x-ray component that made later games infamous. It is still a satisfying punctuation mark, just a quieter one. For series fans curious about where it all began, the original Sniper Elite functions well as a historical document. It shows Rebellion's foundational bet: that there was an audience for deliberate, distance-focused WWII action that rewarded positioning over aggression. That bet paid off across five sequels and counting. For players coming in fresh, the honest advice is to start with Sniper Elite V2 or later and only circle back here if you want context. The 76 Metacritic score and mixed Steam reception at 76% positive are accurate reads - this is a game with a great central mechanic surrounded by systems that never matched it in polish or ambition.

Alex
Alex · Scout Team

Catch-all

Tags

steamSeries OriginBallistics SimulationPatience-RequiredHistorical WW2Camouflage SystemThird-Person StealthKill CamOpen-Ended Missions

System Requirements

Minimum

Processor
1GHz Pentium CPU or equivalent
Memory
256Mb RAM
Graphics
GeForce2 32Mb or equivalent DirectX®: DirectX 9.0c Hard Drive: 4Gb free hard disk space Sound: Windows compatible soun…

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Reviews & Ratings

Metacritic
76
Steam
76%(4,129)

Game Info

Developer
Rebellion
Publisher
Rebellion
Release Date
Jul 16, 2009

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Frequently asked questions about Sniper Elite

How much does Sniper Elite cost?

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What platforms is Sniper Elite available on?

Sniper Elite is available on PC.

When was Sniper Elite released?

Sniper Elite was released on 16 July 2009.

Who developed Sniper Elite?

Sniper Elite was developed by Rebellion.

Is Sniper Elite worth buying?

Sniper Elite holds a Metacritic score of 76/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.