Compare What is Zombie Army 4: Dead War? prices across 50+ stores and find the best deal. Developed by Rebellion. Published by Rebellion. Released on 2/18/2021. Available on PC, Xbox. Genres: Action, Single Player, Multiplayer, Third Person, Horror, FPS / TPS.

Rebellion's Sniper Elite spin-off drops the tactical patience and cranks the chaos: a 1-4 player co-op third-person shooter where you blast, trap, and X-ray-cam your way through Hitler's undead hordes across 1940s Europe.

Zombie Army 4: Dead War is a third-person co-op shooter and a direct spin-off of Rebellion's Sniper Elite series, set in an alternate 1946 where Nazi zombie hordes have pushed the Allies back into France and Italy. If you've fired a round in Sniper Elite, the DNA is immediately familiar: the X-ray kill cam is back, slow-motion bullet-entry shots and all, and the sniping fundamentals carry over intact. The difference is that the pacing is turned up and the tone is cranked to B-movie absurd. Zombie paratroopers dropping from Hell Planes into Venice canals. A zombie tank with an exposed beating heart you have to target. Zombie sharks. The game commits fully to the bit, and that commitment is the main reason it works. On PC the game runs cleanly and the weapon sandbox is the strongest argument for the asking price. You get WW2-era bolt-actions, SMGs, and shotguns as your backbone, but the arsenal quickly opens up to crossbows, Gatling guns, and weapons with elemental attachments, fire and lightning included. Every weapon levels up independently, and a separate perk tree lets you build around playstyle. The per-weapon activated abilities are a nice touch: the sniper rifle's charged shot triggers a time-slowdown and delivers an armor-piercing round that punches through clusters; the pistol's mark-and-execute fires automatic headshots on tagged targets. It's not deep by any tactical shooter standard, but the moment-to-moment gunfeel is solid, and Rebellion's shooting fundamentals have always been their strongest asset. The co-op is where Dead War earns most of its goodwill. The nine-level base campaign is designed around four players, with map layouts that split into multiple lanes, turret placements that beg coordination, and objectives that reward having someone covering your back. Think Left 4 Dead's structural logic applied to a slower, positional third-person game. Solo is playable but noticeably quieter, and the tension that makes horde waves actually scary dissipates when you're not scrambling to keep teammates alive. Horde mode extends the loop further, and a difficulty slider that goes up to hardcore with four-times zombie density gives you a reason to revisit maps well past the campaign credits. The combo multiplier system and end-of-level score rankings add just enough arcade pressure to keep sessions competitive without a ranked mode to worry about. The honest problems: the mission structure is repetitive. Each chapter boils down to moving through a corridor, hitting a defend-the-area trigger, surviving the wave, then moving to the next one. The diverse European settings, from the canals of Venice to Roman ruins, give the eye something to do, but the beat-by-beat design rarely surprises you after the third level. The story is intentionally throwaway, which is fine, but mission objectives feel copy-pasted across the back half of the campaign. A chunk of weapons are also gated behind paid DLC, which stings on a game of this age. Season Pass One is now free on Steam, which softens the blow considerably, but later seasonal content still costs extra. For a shooter player, the performance ceiling here is low. There is no ranked ladder, no movement tech to master, and the netcode does its job without being noteworthy in either direction. This is not a game you grind for skill. It is a game you load up with three friends on a Friday, turn the zombie density to max, and yell at each other for an hour and a half. At that specific task, it delivers reliably. Fred, Scout Team

What is Zombie Army 4: Dead War?
ActionSingle PlayerMultiplayerThird PersonHorrorFPS / TPS

What is Zombie Army 4: Dead War?

Feb 18, 2021Rebellion
GamerScout Says

Rebellion's Sniper Elite spin-off drops the tactical patience and cranks the chaos: a 1-4 player co-op third-person shooter where you blast, trap, and X-ray-cam your way through Hitler's undead hordes across 1940s Europe.

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About What is Zombie Army 4: Dead War?

Zombie Army 4: Dead War is a third-person co-op shooter and a direct spin-off of Rebellion's Sniper Elite series, set in an alternate 1946 where Nazi zombie hordes have pushed the Allies back into France and Italy. If you've fired a round in Sniper Elite, the DNA is immediately familiar: the X-ray kill cam is back, slow-motion bullet-entry shots and all, and the sniping fundamentals carry over intact. The difference is that the pacing is turned up and the tone is cranked to B-movie absurd. Zombie paratroopers dropping from Hell Planes into Venice canals. A zombie tank with an exposed beating heart you have to target. Zombie sharks. The game commits fully to the bit, and that commitment is the main reason it works. On PC the game runs cleanly and the weapon sandbox is the strongest argument for the asking price. You get WW2-era bolt-actions, SMGs, and shotguns as your backbone, but the arsenal quickly opens up to crossbows, Gatling guns, and weapons with elemental attachments, fire and lightning included. Every weapon levels up independently, and a separate perk tree lets you build around playstyle. The per-weapon activated abilities are a nice touch: the sniper rifle's charged shot triggers a time-slowdown and delivers an armor-piercing round that punches through clusters; the pistol's mark-and-execute fires automatic headshots on tagged targets. It's not deep by any tactical shooter standard, but the moment-to-moment gunfeel is solid, and Rebellion's shooting fundamentals have always been their strongest asset. The co-op is where Dead War earns most of its goodwill. The nine-level base campaign is designed around four players, with map layouts that split into multiple lanes, turret placements that beg coordination, and objectives that reward having someone covering your back. Think Left 4 Dead's structural logic applied to a slower, positional third-person game. Solo is playable but noticeably quieter, and the tension that makes horde waves actually scary dissipates when you're not scrambling to keep teammates alive. Horde mode extends the loop further, and a difficulty slider that goes up to hardcore with four-times zombie density gives you a reason to revisit maps well past the campaign credits. The combo multiplier system and end-of-level score rankings add just enough arcade pressure to keep sessions competitive without a ranked mode to worry about. The honest problems: the mission structure is repetitive. Each chapter boils down to moving through a corridor, hitting a defend-the-area trigger, surviving the wave, then moving to the next one. The diverse European settings, from the canals of Venice to Roman ruins, give the eye something to do, but the beat-by-beat design rarely surprises you after the third level. The story is intentionally throwaway, which is fine, but mission objectives feel copy-pasted across the back half of the campaign. A chunk of weapons are also gated behind paid DLC, which stings on a game of this age. Season Pass One is now free on Steam, which softens the blow considerably, but later seasonal content still costs extra. For a shooter player, the performance ceiling here is low. There is no ranked ladder, no movement tech to master, and the netcode does its job without being noteworthy in either direction. This is not a game you grind for skill. It is a game you load up with three friends on a Friday, turn the zombie density to max, and yell at each other for an hour and a half. At that specific task, it delivers reliably. Fred, Scout Team

Tags

steam4-Player Co-opHorde ModeX-Ray Kill CamWeapon LevelingPerk TreesElemental WeaponsB-Movie ToneScore AttackWW2 Setting

System Requirements

Minimum

Memory
4 GB RAM
Storage
60 GB
Graphics
Nvidia GT 1030 2GB (or AMD)
Processor
Intel Core i3-6100 (or AMD)
Additional Notes
*Windows 7 64-bit version 7601 supported only via the Vulkan launcher option.
System requirements
Windows 10 64-bit / Windows 7 64-bit*

Reviews & Ratings

No ratings available

Game Info

Developer
Rebellion
Publisher
Rebellion
Release Date
Feb 18, 2021

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