RoboCop: Rogue City - Alex Murphy Edition
The closest thing to strapping into that iconic suit yourself - a crunchy first-person shooter that gets RoboCop right in ways decades of games never did, bundled with film-accurate cosmetics for the committed fan.
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About RoboCop: Rogue City - Alex Murphy Edition
I went into RoboCop: Rogue City expecting a mid-tier licensed game that coasted on nostalgia, and walked out genuinely impressed by how hard Teyon committed to the source material. This is a first-person shooter set in Old Detroit, slotting its original story between the second and third films, and it treats the character of Alex Murphy with more care than most franchise games bother with. Peter Weller reprises the role, and the combination of deadpan delivery, psychological evaluation sequences, and periodic system malfunctions that drag Robo back to his human past gives the campaign a surprising emotional backbone underneath all the splatter. The combat is the headline and it earns that. RoboCop moves like a tank because he is one - no jumping, no crouching, a sprint that barely qualifies as one. That deliberate weightiness is a design choice, not a limitation, and it forces a style of play that feels nothing like your standard FPS. The Auto-9 starts strong and becomes an upgrade-fueled hand cannon by the end of the campaign. You can grab enemies, use melee to rearrange their faces, bust through walls, and pick up environmental objects to throw. The gore is unapologetic and the weapon feedback is meaty throughout. The Alex Murphy Edition specifically adds the OCP Shotgun as a functional sidearm, plus two cosmetics pulled straight from the 1987 film: the hero's battle-damaged armour and the Prototype Auto-9 skin. Those cosmetics change only how things look, not how they play, but for anyone attached to the original film's visual language they land well. A 100-page digital artbook rounds out the bundle. Where the game shows its AA budget is in pacing and some rough edges. The campaign has a beat-cop layer where you handle civilian complaints at the precinct, which divides opinion sharply - some players find it a charming oddity that deepens the RoboCop-as-public-servant angle, others find it slows momentum at the wrong moments. Facial animations across the whole game are weak, a consistent Teyon blind spot. Some players have also hit minor bugs, though post-launch patches have addressed the worst of them. The supporting cast outside of Weller is functional rather than memorable, and the story hews close enough to the films' satirical OCP-bad framework that it rarely surprises. For anyone who grew up with the 1987 film, the atmosphere here is hard to argue with. The retro tech, the green-screen monitors, the music and sound design - Teyon clearly did their homework. For players who have no attachment to the franchise, the game stands well enough on its own as a deliberately paced, violent FPS with some light RPG skill-tree progression, though without that nostalgic pull it sits comfortably in solid rather than exceptional territory. The Alex Murphy Edition is the sensible entry point if you are buying in cold: the OCP Shotgun adds genuine utility, and the film-accurate cosmetics are the kind of detail franchise fans will actually notice. Alex, Scout Team
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Game Info
- Developer
- Teyon
- Publisher
- Nacon
- Release Date
- Jul 17, 2025