Compare RoboCop: Rogue City prices across trusted key stores and find the best deal. Developed by Teyon. Published by Nacon. Released on 11/2/2023. Available on PC, Xbox. Genres: Action, Adventure. Metacritic score: 76/100.

Slow, unstoppable, and ultraviolent in exactly the right ways, Rogue City is the licensed FPS that shouldn't work this well but absolutely does.

My first impression of Rogue City was confusion: you cannot sprint, crouch, or jump. The opening level throws you into a TV studio siege and you just... lurch forward. Then a punk runs at you and you punch his head into a fine mist, and the whole thing clicks immediately. This is not a conventional FPS. It is a power fantasy simulator built around one very specific character, and almost every design decision flows from that commitment. The core loop is a first-person shooter with RPG mechanics layered on top. Your primary weapon is RoboCop's Auto-9, a burst-fire machine pistol with infinite ammo that you can upgrade across five performance domains as the campaign progresses. Enemy weapons are lying around if you want them, but the Auto-9 is so dialed-in that you will rarely bother. The skill tree spans eight upgradeable abilities with three tiers each, and the first tier of everything is where the good stuff lives: bullet-time, a forward charge that bowls enemies over like a freight train, eye-mounted flashbangs, and a melee shockwave that also instantly reloads your weapons. A public trust score, built up through citizen interactions and side quest resolutions, also feeds into dialogue options and ultimately shapes the ending. In the between-combat sections you patrol hub areas of Old Detroit, writing parking tickets, gathering crime scene evidence with RoboCop vision, and fielding sidequests that range from genuinely funny to pretty mundane. One of the first optional tasks has a wanted fugitive trying to collect the reward on himself from a desk you are staffing. That tone, dopey and earnest and very 1980s, runs through the whole game. What works: the gunfights. Enemies that connect with RoboCop's slow-tank fantasy shred apart satisfyingly. The dismemberment system and ragdoll physics are tuned for maximum absurdity, and the breach mechanic, where punching through a wall triggers a few seconds of slow motion to line up shots, stays fun across the full campaign. Peter Weller returning as Alex Murphy is not a gimmick; the character writing around his psychological evaluations and the divide between his human memories and his machine directives is genuinely the best treatment of the character since the original film. The story is set between the second and third films, original enough to not just retread the movies, but familiar enough to reward franchise fans heavily. What does not work as well: the investigation sequences are thin. RoboCop's onboard sensors get mentioned in cutscenes, but the actual detective work amounts to scanning highlighted objects with RoboCop vision and following a waypoint. The pacing sags in the middle third, where hub patrol missions pile up and the plot stalls. Boss encounters against armored enemies remove the gore and slow everything to a crawl, exposing just how much the combat relies on the visual feedback of bodies flying apart. The supporting cast outside of Weller is stiff, and a handful of audio and visual glitches from launch have been patched but not entirely eliminated. There is no New Game Plus either, which limits replay if you want to experiment with different skill builds. For players who do not have strong feelings about the RoboCop films, the experience is still solid: a meaty 15-plus-hour FPS with unusual movement philosophy and enough RPG texture to stay interesting. For anyone with even mild nostalgia for the source material, Rogue City consistently delivers small moments of genuine care for the franchise that nudge a good game into something that lingers. Teyon punched above their budget here, and the Steam community agrees, sitting at 87 percent positive across a large review pool. Alex, Scout Team

RoboCop: Rogue City

RoboCop: Rogue City

Nov 2, 2023TeyonNacon
GamerScout Says

Slow, unstoppable, and ultraviolent in exactly the right ways, Rogue City is the licensed FPS that shouldn't work this well but absolutely does.

PCXbox
Steam Deck PlayableProtonDB Gold
Best Price Available
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at N/A
Historical low: €1.40

GamerScout Verdict

Best for fans of the original film and anyone who wants a meaty, no-nonsense FPS that commits fully to its power-fantasy premise.

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About RoboCop: Rogue City

My first impression of Rogue City was confusion: you cannot sprint, crouch, or jump. The opening level throws you into a TV studio siege and you just... lurch forward. Then a punk runs at you and you punch his head into a fine mist, and the whole thing clicks immediately. This is not a conventional FPS. It is a power fantasy simulator built around one very specific character, and almost every design decision flows from that commitment. The core loop is a first-person shooter with RPG mechanics layered on top. Your primary weapon is RoboCop's Auto-9, a burst-fire machine pistol with infinite ammo that you can upgrade across five performance domains as the campaign progresses. Enemy weapons are lying around if you want them, but the Auto-9 is so dialed-in that you will rarely bother. The skill tree spans eight upgradeable abilities with three tiers each, and the first tier of everything is where the good stuff lives: bullet-time, a forward charge that bowls enemies over like a freight train, eye-mounted flashbangs, and a melee shockwave that also instantly reloads your weapons. A public trust score, built up through citizen interactions and side quest resolutions, also feeds into dialogue options and ultimately shapes the ending. In the between-combat sections you patrol hub areas of Old Detroit, writing parking tickets, gathering crime scene evidence with RoboCop vision, and fielding sidequests that range from genuinely funny to pretty mundane. One of the first optional tasks has a wanted fugitive trying to collect the reward on himself from a desk you are staffing. That tone, dopey and earnest and very 1980s, runs through the whole game. What works: the gunfights. Enemies that connect with RoboCop's slow-tank fantasy shred apart satisfyingly. The dismemberment system and ragdoll physics are tuned for maximum absurdity, and the breach mechanic, where punching through a wall triggers a few seconds of slow motion to line up shots, stays fun across the full campaign. Peter Weller returning as Alex Murphy is not a gimmick; the character writing around his psychological evaluations and the divide between his human memories and his machine directives is genuinely the best treatment of the character since the original film. The story is set between the second and third films, original enough to not just retread the movies, but familiar enough to reward franchise fans heavily. What does not work as well: the investigation sequences are thin. RoboCop's onboard sensors get mentioned in cutscenes, but the actual detective work amounts to scanning highlighted objects with RoboCop vision and following a waypoint. The pacing sags in the middle third, where hub patrol missions pile up and the plot stalls. Boss encounters against armored enemies remove the gore and slow everything to a crawl, exposing just how much the combat relies on the visual feedback of bodies flying apart. The supporting cast outside of Weller is stiff, and a handful of audio and visual glitches from launch have been patched but not entirely eliminated. There is no New Game Plus either, which limits replay if you want to experiment with different skill builds. For players who do not have strong feelings about the RoboCop films, the experience is still solid: a meaty 15-plus-hour FPS with unusual movement philosophy and enough RPG texture to stay interesting. For anyone with even mild nostalgia for the source material, Rogue City consistently delivers small moments of genuine care for the franchise that nudge a good game into something that lingers. Teyon punched above their budget here, and the Steam community agrees, sitting at 87 percent positive across a large review pool.

Alex
Alex · Scout Team

Catch-all

Tags

steamPower FantasyUltraviolenceSkill TreeDialogue ChoicesLicensed IPInvestigation MechanicsAA GemBreach & ClearDismemberment

System Requirements

Minimum

OS
TBA
Processor
TBA
Graphics
TBA
Sound Card
TBA

Recommended

OS
Windows 10
Processor
Intel Core i7-10700K or AMD Ryzen 7 3800XT
Memory
16 GB RAM
Graphics
Intel Arc A770 or NVIDIA GeForce RTX 3070, 8 GB or AMD R…

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Reviews & Ratings

Metacritic
76
Steam
87%(34,480)

Game Info

Developer
Teyon
Publisher
Nacon
Release Date
Nov 2, 2023

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What platforms is RoboCop: Rogue City available on?

RoboCop: Rogue City is available on PC, Xbox.

When was RoboCop: Rogue City released?

RoboCop: Rogue City was released on 2 November 2023.

Who developed RoboCop: Rogue City?

RoboCop: Rogue City was developed by Teyon and published by Nacon.

Is RoboCop: Rogue City worth buying?

RoboCop: Rogue City holds a Metacritic score of 76/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.