Compare Retrowave 2 prices across trusted key stores and find the best deal. Developed by RewindApp. Published by RewindApp. Released on 8/3/2026. Available on PC. Genres: Action, Casual, Indie, Racing, Simulation.

Ninety percent positive reviews sound great until you clock that this is a sub-five-dollar endless runner dressed in synthwave neon. Know exactly what you're getting before the nostalgia hits your wallet.

My spreadsheet instincts kicked in the moment I looked at Retrowave 2's numbers: 15 cars, 8+ worlds, 4 game modes, 50-plus synthwave tracks, and a community sitting at roughly 90 percent positive across several hundred Steam reviews. On paper that ratio looks healthy. In practice, you need to understand what those reviewers are actually endorsing, because this is not a game with layered decision-making or late-game complexity. It is an infinite highway runner built on a thin scoring loop where you earn in-run cash by weaving through traffic, holding high speeds, and threading near-misses. One collision ends the run. That is essentially the entire mechanical surface area. The four modes - standard traffic survival, time attack, a bomb mode that detonates if you drop below a speed threshold, and a lane-variant format - do change the moment-to-moment texture a little. Bomb mode in particular has a pressure hook that the others lack: maintaining 80km/h-plus while the road narrows keeps your hands honest. Between runs you spend earned currency on car performance upgrades split across speed, handling, and braking stats, plus cosmetic colours, wheels, and skins. The progression loop is genuine, if shallow. RewindApp has also introduced a redesigned infinite road system with actual curves this time, which gives the sequel a slight handling dimension the original flat highway lacked. Controller support is confirmed and works as expected for this type of game. Where Retrowave 2 earns its positive ratio is mood delivery. The 50-plus synthwave tracks set a consistent trance-like tone, and the neon-soaked worlds - running from vaporwave pastels through cyberpunk city grids to open space settings - look purposeful even if they only differ aesthetically rather than structurally. This is the kind of game you put on a secondary monitor while thinking, or run for twenty minutes to decompress. If you are coming in expecting depth, achievement unlocks with broken stat tracking have been flagged in community discussions, and the Early Access state is honest about missing features: multiplayer is not yet present, and the developer has signalled that the current build is roughly 60 to 70 percent of the intended final product. From a purely strategic standpoint, Retrowave 2 asks almost nothing of the player cognitively. There is no build variety, no AI to study, no mod ecosystem to speak of at this stage. The grind for unlockables is straightforward and some players note the achievement triggers have been unreliable during Early Access. UX friction is also present - navigating menus to back out of car selection and finding the exit option has tripped up multiple players, which is the kind of basic UI debt that should not exist in any state of release. The developer is actively reading the community hub and has a roadmap that includes new worlds, more cars, and eventual multiplayer, so there is some reason to expect the rough edges will smooth out before full release. If you want a chill, low-commitment runner that commits hard to its aesthetic and costs less than a coffee, the current build delivers that specific value honestly. If you want mechanical depth, competitive replay incentive, or a finished product, this is not your game right now and waiting for the full release makes more sense than buying in early. Diego, Scout Team

Retrowave 2

Retrowave 2

Aug 3, 2026RewindApp
GamerScout Says

Ninety percent positive reviews sound great until you clock that this is a sub-five-dollar endless runner dressed in synthwave neon. Know exactly what you're getting before the nostalgia hits your wallet.

PC
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€1.02-80%
at Eneba
Lowest tracked: €0.79
Track this price

GamerScout Verdict

Worth it strictly as a cheap decompression runner for synthwave fans; anyone wanting depth or a finished product should wait for full release.

Compare Prices(4 stores)

EnebaBest price
StandardGlobalSteam KeyKey
€1.02-80%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.10
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.95
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€2.86
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€4.99
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€4.99
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

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Price History

Lowest tracked
€0.799 Jul 2026
Current best
€1.02
Keyshops
€0.75€0.88€1.01€1.149 Jun2 Jul24 Jul16 Aug7 Sept
9 Jun — 7 Sept
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Screenshots & Media

About Retrowave 2

My spreadsheet instincts kicked in the moment I looked at Retrowave 2's numbers: 15 cars, 8+ worlds, 4 game modes, 50-plus synthwave tracks, and a community sitting at roughly 90 percent positive across several hundred Steam reviews. On paper that ratio looks healthy. In practice, you need to understand what those reviewers are actually endorsing, because this is not a game with layered decision-making or late-game complexity. It is an infinite highway runner built on a thin scoring loop where you earn in-run cash by weaving through traffic, holding high speeds, and threading near-misses. One collision ends the run. That is essentially the entire mechanical surface area. The four modes - standard traffic survival, time attack, a bomb mode that detonates if you drop below a speed threshold, and a lane-variant format - do change the moment-to-moment texture a little. Bomb mode in particular has a pressure hook that the others lack: maintaining 80km/h-plus while the road narrows keeps your hands honest. Between runs you spend earned currency on car performance upgrades split across speed, handling, and braking stats, plus cosmetic colours, wheels, and skins. The progression loop is genuine, if shallow. RewindApp has also introduced a redesigned infinite road system with actual curves this time, which gives the sequel a slight handling dimension the original flat highway lacked. Controller support is confirmed and works as expected for this type of game. Where Retrowave 2 earns its positive ratio is mood delivery. The 50-plus synthwave tracks set a consistent trance-like tone, and the neon-soaked worlds - running from vaporwave pastels through cyberpunk city grids to open space settings - look purposeful even if they only differ aesthetically rather than structurally. This is the kind of game you put on a secondary monitor while thinking, or run for twenty minutes to decompress. If you are coming in expecting depth, achievement unlocks with broken stat tracking have been flagged in community discussions, and the Early Access state is honest about missing features: multiplayer is not yet present, and the developer has signalled that the current build is roughly 60 to 70 percent of the intended final product. From a purely strategic standpoint, Retrowave 2 asks almost nothing of the player cognitively. There is no build variety, no AI to study, no mod ecosystem to speak of at this stage. The grind for unlockables is straightforward and some players note the achievement triggers have been unreliable during Early Access. UX friction is also present - navigating menus to back out of car selection and finding the exit option has tripped up multiple players, which is the kind of basic UI debt that should not exist in any state of release. The developer is actively reading the community hub and has a roadmap that includes new worlds, more cars, and eventual multiplayer, so there is some reason to expect the rough edges will smooth out before full release. If you want a chill, low-commitment runner that commits hard to its aesthetic and costs less than a coffee, the current build delivers that specific value honestly. If you want mechanical depth, competitive replay incentive, or a finished product, this is not your game right now and waiting for the full release makes more sense than buying in early.

Riley
Riley · Scout Team

Sports & racing

Tags

singleplayerachievementscontroller-supporttrading-cards

System Requirements

Minimum

OS
10/11 - 64bits
Memory
4 GB RAM
Storage
5 GB available space
Graphics
AMD Radeon HD 6450, Nvidia GeForce GT 460
Processor
AMD Athlon X2 2.8 GHZ, Intel Core 2 Duo 2.4 GHZ
Sound Card
Integrated

Recommended

Requires a 64-bit processor and operating system

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Community Discussion

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Reviews & Ratings

Steam
88%(429)

Game Info

Developer
RewindApp
Publisher
RewindApp
Release Date
Aug 3, 2026

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Best price€1.02
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Frequently asked questions about Retrowave 2

How much does Retrowave 2 cost?

As of 7 September 2026, the cheapest in-stock offer for Retrowave 2 is €1.02 at Eneba, out of 6 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Retrowave 2 cheapest?

The lowest in-stock price we track for Retrowave 2 is €1.02 at Eneba (7 September 2026). We compare 6 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Retrowave 2 available on?

Retrowave 2 is available on PC.

When was Retrowave 2 released?

Retrowave 2 was released on 3 August 2026.

Who developed Retrowave 2?

Retrowave 2 was developed by RewindApp.