
Rampage Miami
Roughly 90 minutes of neon-soaked, top-down carnage backed by 36 original synthwave tracks - a micro-budget arcade shooter that knows exactly what it is and commits fully.
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About Rampage Miami
I have a soft spot for small games that arrive without fanfare and quietly earn an 87% positive rating on Steam without a single major outlet covering them. Rampage Miami is exactly that kind of underdog. RewindApp built a compact, third-person arcade shooter set in a retro-futuristic city drowning in neon and synthwave, and the result is something that lands closer to a playable mood board than a prestige release - and that is perfectly fine. The structure is simple: work through more than 30 missions across a destructible open world, switching between on-foot gunplay and vehicular chaos whenever the situation calls for it. Each mission layers three optional score conditions - highest kill count, strict time limit, and a hidden secret package - so the base playthrough and a completionist run are genuinely different experiences. An in-game shop offers over 15 upgrades and bonuses to spend your earned currency on, which gives the short runtime a light progression backbone. Do not come expecting deep weapon trees or skill systems. The arsenal and enemy variety are serviceable for the length of the game, which clocks in around 90 minutes for the main path. That runtime is honest rather than thin: the game does not overstay its welcome, it just ends. The real argument for playing this is the soundtrack. Over 36 original tracks is a serious number for a game this small, and the music does not feel like ambient wallpaper. It pulses with the same 1980s psychedelic energy as the visual style - chunky pixel graphics, aggressive neon palettes, that specific synthwave pressure that makes you feel like you are inside a VHS fever dream. The two elements - sound and visuals - are locked in genuine harmony, which is rarer than it should be at this price point. Community voices praised the game for its "firm commitment to vision," and that is the right way to describe it. The criticisms are predictable but real. At roughly 90 minutes, even a generous completionist run might feel shallow to players used to mid-sized indie sandboxes. Enemy AI is not sophisticated. The missions do not vary dramatically in structure. If you come looking for a sustained challenge or a narrative hook, the game will shrug at you. The partial controller support is functional but not polished, and the game has seen no new content since release. For what it is - a handcrafted, micro-budget arcade session with a genuinely great synthwave score and a destructible pixel city to tear through - Rampage Miami delivers its 90 minutes with real conviction. I find it hard to hold the brevity against something this focused. Kai, Scout Team
Tags
Steam Deck & Linux
Runs flawlessly on Linux out of the box. Based on 6 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 7/8/10 - 64bits
- Memory
- 2 GB RAM
- Storage
- 1 GB available space
- Graphics
- AMD Radeon HD 6450, Nvidia GeForce GT 460
- Processor
- AMD Athlon X2 2.8 GHZ, Intel Core 2 Duo 2.4 GHZ
- Sound Card
- Integrated
Community Discussion
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Reviews & Ratings
No ratings available
Game Info
- Developer
- RewindApp
- Publisher
- RewindApp
- Release Date
- Dec 5, 2019



