Compare Initial Drift Online prices across 50+ stores and find the best deal. Developed by RewindApp. Published by RewindApp. Released on 3/30/2023. Available on PC. Genres: Action, Indie, Massively Multiplayer, Racing, Simulation.

If you grew up on Initial D and have been waiting for something that actually makes touge feel dangerous, this scratches the itch - but the thin concurrent player count means you may be waiting a while for a real battle lobby.

I came into Initial Drift Online expecting a low-budget novelty and left with slightly sore wrists from death-gripping my mouse through Irohazaka hairpins. The physics sit in that uncomfortable middle zone between sim and arcade - uncomfortable in the best sense, because the weight transfer genuinely punishes lazy inputs. Throttle control, counter-steer timing, and braking points all matter in ways that Forza or Need for Speed simply do not ask of you. The handling will feel broken for the first hour. It is not broken. It is just teaching you to respect rear-wheel slip, and the moment it clicks, runs on Mt. Haruna and Mt. Akagi go from frustrating to properly satisfying. The multiplayer hook - the whole point of the "Online" in the title - is a mixed picture. The three semi-open-world locations (Irohazaka, Haruna, Akagi, with Myogi available as DLC) host persistent servers where you can run uphill/downhill PvP battles, grind delivery runs for in-game cash, and buy cars from the Irohazaka dealership. The community that does show up tends to be genuinely invested in the culture - the kind of people who will pull up next to you and discuss braking points rather than grief you. Proximity voice chat is in the game, which gives the servers a chill, almost cruising-night atmosphere when populated. The problem is "when populated." Peak concurrent numbers have been modest since launch and have trended down, which means matchmaking into an actual competitive battle requires patience or a pre-made group. Delivery runs and time attack leaderboards carry solo sessions, but if you came for live PvP friction, manage expectations. On the technical side, RewindApp has patched in full control remapping for both keyboard and gamepad, which was a day-one friction point - PS4 and Xbox controllers now map properly after post-launch fixes. Car customization covers paint metallic and gloss settings, rim color, custom plates, and a tuning shop. The roster is not massive out of the box - think a handful of clearly Initial D-inspired chassis with obvious fictional names - but it covers RWD archetypes well enough to keep runs feeling distinct between cars. The Eurobeat and Phonk dual-playlist system is a small touch that lands harder than it has any right to. The global ranking leaderboard gives time-attack runners a reason to keep optimising long after the story content (such as it is) runs dry. Where it struggles: the onboarding is essentially non-existent. There is no meaningful tutorial, and new players frequently bounce off the physics before the learning curve reveals its upside. Graphics are functional - clean enough that frame rates stay high on mid-range hardware, but nothing that will stress your GPU or impress a screenshot folder. Recent reviews have drifted into mixed territory, which tracks with a live game that sees infrequent major updates. The developer has announced a successor title (Akina) targeting 2026, which raises a fair question about how much ongoing support Initial Drift Online itself will receive. Bottom line: if touge culture, tight physics-based drifting, and an online world built around that specific niche sounds like your thing, this punches well above what a budget-tier indie should manage. If you need a populated ranked ladder or a polished new-player experience, the gaps here will frustrate you faster than a missed apex on Akina downhill. Fred, Scout Team

Initial Drift Online
ActionIndieMassively MultiplayerRacingSimulation

Initial Drift Online

Mar 30, 2023RewindApp
GamerScout Says

If you grew up on Initial D and have been waiting for something that actually makes touge feel dangerous, this scratches the itch - but the thin concurrent player count means you may be waiting a while for a real battle lobby.

PC
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Screenshots & Media

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About Initial Drift Online

I came into Initial Drift Online expecting a low-budget novelty and left with slightly sore wrists from death-gripping my mouse through Irohazaka hairpins. The physics sit in that uncomfortable middle zone between sim and arcade - uncomfortable in the best sense, because the weight transfer genuinely punishes lazy inputs. Throttle control, counter-steer timing, and braking points all matter in ways that Forza or Need for Speed simply do not ask of you. The handling will feel broken for the first hour. It is not broken. It is just teaching you to respect rear-wheel slip, and the moment it clicks, runs on Mt. Haruna and Mt. Akagi go from frustrating to properly satisfying. The multiplayer hook - the whole point of the "Online" in the title - is a mixed picture. The three semi-open-world locations (Irohazaka, Haruna, Akagi, with Myogi available as DLC) host persistent servers where you can run uphill/downhill PvP battles, grind delivery runs for in-game cash, and buy cars from the Irohazaka dealership. The community that does show up tends to be genuinely invested in the culture - the kind of people who will pull up next to you and discuss braking points rather than grief you. Proximity voice chat is in the game, which gives the servers a chill, almost cruising-night atmosphere when populated. The problem is "when populated." Peak concurrent numbers have been modest since launch and have trended down, which means matchmaking into an actual competitive battle requires patience or a pre-made group. Delivery runs and time attack leaderboards carry solo sessions, but if you came for live PvP friction, manage expectations. On the technical side, RewindApp has patched in full control remapping for both keyboard and gamepad, which was a day-one friction point - PS4 and Xbox controllers now map properly after post-launch fixes. Car customization covers paint metallic and gloss settings, rim color, custom plates, and a tuning shop. The roster is not massive out of the box - think a handful of clearly Initial D-inspired chassis with obvious fictional names - but it covers RWD archetypes well enough to keep runs feeling distinct between cars. The Eurobeat and Phonk dual-playlist system is a small touch that lands harder than it has any right to. The global ranking leaderboard gives time-attack runners a reason to keep optimising long after the story content (such as it is) runs dry. Where it struggles: the onboarding is essentially non-existent. There is no meaningful tutorial, and new players frequently bounce off the physics before the learning curve reveals its upside. Graphics are functional - clean enough that frame rates stay high on mid-range hardware, but nothing that will stress your GPU or impress a screenshot folder. Recent reviews have drifted into mixed territory, which tracks with a live game that sees infrequent major updates. The developer has announced a successor title (Akina) targeting 2026, which raises a fair question about how much ongoing support Initial Drift Online itself will receive. Bottom line: if touge culture, tight physics-based drifting, and an online world built around that specific niche sounds like your thing, this punches well above what a budget-tier indie should manage. If you need a populated ranked ladder or a polished new-player experience, the gaps here will frustrate you faster than a missed apex on Akina downhill. Fred, Scout Team

Tags

multiplayermmopvponline-pvpachievementscontroller-supporttrading-cardscloud-savestier:sub-5TougePhysics-Based DriftingEurobeatTime Attack LeaderboardProximity Voice ChatDelivery GrindCar CustomizationJapan Mountain PassLow Pop Server

System Requirements

Minimum

OS
Windows 7/8/10/11 - 64bits
Memory
4 GB RAM
Storage
4 GB available space
Graphics
AMD Radeon HD 6450, Nvidia GeForce GT 460
Processor
AMD Athlon X2 2.8 GHZ, Intel Core 2 Duo 2.4 GHZ
Sound Card
Integrated

Recommended

OS
Windows 7/8/10/11 - 64bits
Memory
8 GB RAM
Storage
5 GB available space
Graphics
AMD Radeon 290x, Nvidia GeForce GTX 970
Processor
AMD Six-Core CPU, Intel Quad-Core CPU
Sound Card
Integrated

Reviews & Ratings

No ratings available

Game Info

Developer
RewindApp
Publisher
RewindApp
Release Date
Mar 30, 2023

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