Compare Putrefaction prices across 50+ stores and find the best deal. Developed by Kazakov Oleg. Published by Kazakov Oleg. Released on 8/7/2015. Available on PC. Genres: Action, Indie.

One solo dev versus the zombie apocalypse, armed with a fire axe and a flashlight: Putrefaction is rough, short, and honest about exactly what it is.

I have a soft spot for the kind of game that could only exist because one person refused to wait for permission. Putrefaction is exactly that: a solo-built horror FPS released in 2015 by Kazakov Oleg, a developer who has since grown into a quietly prolific indie catalogue. Coming in at somewhere around ninety minutes for the campaign, it wears its Doom, Quake, and Painkiller influences without any embarrassment, and for the most part it earns that heritage in the only way a micro-budget title can - by keeping things moving and keeping the guns loud. The setup is thin by design. A disease called the Putrefaction has turned most of humanity into feral, mutated putrids, and you are a member of the Brotherhood of Purity - essentially immune, elite, and sent to investigate an abandoned mountain base. There are no cutscenes, no exposition dumps, just a fire axe in your hands at the top of level one and hordes of enemies ahead. The campaign mode works through a series of levels set almost entirely at dusk and in pitch-black interiors, where your flashlight is your only friend. It generates a low-grade dread that punches above its visual weight. The weapon roster stretches from pistols and rifles up to exotic and mystical tools, and swapping between them while strafing through corridors of putrids is the core rhythm the game is built around. Boss encounters with oversized enemies break the pace in a good way. A separate survival mode extends the replayability for anyone who wants to keep the plates spinning after the campaign wraps. The roughness is real and worth naming plainly. Enemy spawn placement can feel arbitrary, with putrids occasionally appearing directly behind the player in a way that reads as a bug rather than design. At higher difficulty settings - where two hits frequently end a run - that kind of spawn can tip from punishing into cheap. Reviewers and community members have also flagged some hitbox inconsistency and the absence of a minimap on certain levels. The weapon models read as dated even by 2015 indie standards. None of this is hidden, and players who go in expecting a modern boomer-shooter revival with tight production values will leave disappointed. What Putrefaction actually delivers, for those who calibrate expectations correctly, is something more modest and more honest: a one-man love letter to the era when id Software and 3D Realms defined what an FPS felt like. No health regeneration, manual med-pack hunting, level objectives that reward brief exploration, and a pace that never pretends the budget is bigger than it is. The Steam community sits at Mostly Positive across several hundred reviews, which for a solo debut at this price point is a meaningful signal. The sequel, Putrefaction 2: Void Walker, improved on almost every front - so if this entry clicks, there is a clear next step. Kai, Scout Team

Putrefaction
ActionIndie

Putrefaction

Aug 7, 2015Kazakov Oleg
GamerScout Says

One solo dev versus the zombie apocalypse, armed with a fire axe and a flashlight: Putrefaction is rough, short, and honest about exactly what it is.

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About Putrefaction

I have a soft spot for the kind of game that could only exist because one person refused to wait for permission. Putrefaction is exactly that: a solo-built horror FPS released in 2015 by Kazakov Oleg, a developer who has since grown into a quietly prolific indie catalogue. Coming in at somewhere around ninety minutes for the campaign, it wears its Doom, Quake, and Painkiller influences without any embarrassment, and for the most part it earns that heritage in the only way a micro-budget title can - by keeping things moving and keeping the guns loud. The setup is thin by design. A disease called the Putrefaction has turned most of humanity into feral, mutated putrids, and you are a member of the Brotherhood of Purity - essentially immune, elite, and sent to investigate an abandoned mountain base. There are no cutscenes, no exposition dumps, just a fire axe in your hands at the top of level one and hordes of enemies ahead. The campaign mode works through a series of levels set almost entirely at dusk and in pitch-black interiors, where your flashlight is your only friend. It generates a low-grade dread that punches above its visual weight. The weapon roster stretches from pistols and rifles up to exotic and mystical tools, and swapping between them while strafing through corridors of putrids is the core rhythm the game is built around. Boss encounters with oversized enemies break the pace in a good way. A separate survival mode extends the replayability for anyone who wants to keep the plates spinning after the campaign wraps. The roughness is real and worth naming plainly. Enemy spawn placement can feel arbitrary, with putrids occasionally appearing directly behind the player in a way that reads as a bug rather than design. At higher difficulty settings - where two hits frequently end a run - that kind of spawn can tip from punishing into cheap. Reviewers and community members have also flagged some hitbox inconsistency and the absence of a minimap on certain levels. The weapon models read as dated even by 2015 indie standards. None of this is hidden, and players who go in expecting a modern boomer-shooter revival with tight production values will leave disappointed. What Putrefaction actually delivers, for those who calibrate expectations correctly, is something more modest and more honest: a one-man love letter to the era when id Software and 3D Realms defined what an FPS felt like. No health regeneration, manual med-pack hunting, level objectives that reward brief exploration, and a pace that never pretends the budget is bigger than it is. The Steam community sits at Mostly Positive across several hundred reviews, which for a solo debut at this price point is a meaningful signal. The sequel, Putrefaction 2: Void Walker, improved on almost every front - so if this entry clicks, there is a clear next step. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5Horror FPSNo Health RegenMed-Pack HuntingSurvival ModeBoss BattlesFlashlight HorrorSolo DevBoomer-Shooter AdjacentCampaign Plus Survival

System Requirements

Minimum

OS
Windows® 8 (32/64-bit)/Windows® 7 (32/64-bit)/Vista
Memory
1 GB RAM
DirectX
Version 9.0
Storage
1 GB available space
Graphics
128MB Video Card with OpenGL support
Processor
Dual Core Processor

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Game Info

Developer
Kazakov Oleg
Publisher
Kazakov Oleg
Release Date
Aug 7, 2015

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What platforms is Putrefaction available on?

Putrefaction is available on PC.

When was Putrefaction released?

Putrefaction was released on 7 August 2015.

Who developed Putrefaction?

Putrefaction was developed by Kazakov Oleg.