Compare Pineview Drive prices across 50+ stores and find the best deal. Developed by VIS-Games. Published by United Independent Entertainment. Released on 7/31/2014. Available on PC, Linux. Genres: Action, Adventure, Indie. Metacritic score: 58/100.

Solid haunted-house dread wrapped around one of the more interesting fear-detection gimmicks in indie horror, but thirty nights of key-hunting will test anyone's patience before the credits roll.

My first hour in the mansion on Pineview Drive had me genuinely unsettled. The sound design is doing real work here: directional audio cues, footsteps from nowhere, a sudden sharp noise from just off-screen that sent my mouse skidding across the pad. That jittery mouse movement, by the way, costs you health, which is the game's central mechanical idea. Rather than throwing monsters at you, Pineview Drive watches your mouse and controller input during scare events and penalizes panicked reactions. Steel your nerves, stay calm, and your health bar stays healthy. Flinch every time a vase falls or a violin sting hits, and you will die well before day thirty. It is a clever, genuinely fresh idea for 2014, and it still has a certain charm now. The setting earns its keep. The mansion itself is a credibly creepy place, layered with dark corridors, unreliable light switches that go dead in the later nights as bulbs blow from lightning strikes, a battery-hungry flashlight, and candles you can light with matches when the batteries finally give out. A clown statue sits on a garden bench and will rotate its head toward you when you are not watching it directly. Shadow figures of girls appear at random moments in the hallways. The ghost of Linda, your missing wife, escalates her presence across the thirty nights in a way that actually builds something resembling dread. The atmosphere, the sound, the sinister static energy of the place, all of it lands. When Pineview Drive is working, it is working. Then there is the key-hunting. The core loop every single day is: walk every room in the house looking for a key, find it, try it on locked doors, backtrack, find the diary page or letter that ends the night, repeat. In the early days, the mansion is small enough that this feels like exploration. By the middle stretch, when most of the rooms are unlocked and the key can be hiding anywhere in a now-familiar floor plan, it becomes a slow trudge. There are no puzzles, no meaningful interactions beyond picking things up, and the story, such as it is, arrives in single-sentence notes left by your wife twenty years prior. The narrative thread is too thin to pull you through the repetition, and the ending resolves almost nothing. Reviewers across the board flagged the same structural failure: great atmosphere undermined by monotonous design. Update 2.0 brought some post-launch improvements, and two bonus modes added with an earlier patch give things a bit of variety. Open House Today lets you roam the mansion in full daylight, stripping the horror away entirely for a calmer look at the space. Scarecrow: The Eight Letters is a timed scavenger hunt with the garden scarecrow as a threat, brief but different enough to feel like a palate cleanser. Neither mode is substantial, but horror fans who finish the main campaign and want a low-stakes excuse to revisit the house will find something here. Performance, however, has always been a weak point: frame-rate dips in a ten-year-old indie game should not exist on modern hardware, but occasional choppiness during panned camera movement remains a reported complaint. Pineview Drive is for a specific kind of horror player: one who can appreciate mood over mechanics, who finds genuine tension in a well-placed audio cue, and who can tolerate the grinding repetition of a key-hunt structure for the sake of those moments when the house genuinely gets under your skin. Veterans who have cleared Amnesia and want something with more teeth in the design should probably look elsewhere. But if you land somewhere between casual horror curious and dedicated genre fan, and you catch this at a budget price, those first few nights hold something real. Kai, Scout Team

Pineview Drive
ActionAdventureIndie

Pineview Drive

Jul 31, 2014VIS-GamesUnited Independent Entertainment
GamerScout Says

Solid haunted-house dread wrapped around one of the more interesting fear-detection gimmicks in indie horror, but thirty nights of key-hunting will test anyone's patience before the credits roll.

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Screenshots & Media

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About Pineview Drive

My first hour in the mansion on Pineview Drive had me genuinely unsettled. The sound design is doing real work here: directional audio cues, footsteps from nowhere, a sudden sharp noise from just off-screen that sent my mouse skidding across the pad. That jittery mouse movement, by the way, costs you health, which is the game's central mechanical idea. Rather than throwing monsters at you, Pineview Drive watches your mouse and controller input during scare events and penalizes panicked reactions. Steel your nerves, stay calm, and your health bar stays healthy. Flinch every time a vase falls or a violin sting hits, and you will die well before day thirty. It is a clever, genuinely fresh idea for 2014, and it still has a certain charm now. The setting earns its keep. The mansion itself is a credibly creepy place, layered with dark corridors, unreliable light switches that go dead in the later nights as bulbs blow from lightning strikes, a battery-hungry flashlight, and candles you can light with matches when the batteries finally give out. A clown statue sits on a garden bench and will rotate its head toward you when you are not watching it directly. Shadow figures of girls appear at random moments in the hallways. The ghost of Linda, your missing wife, escalates her presence across the thirty nights in a way that actually builds something resembling dread. The atmosphere, the sound, the sinister static energy of the place, all of it lands. When Pineview Drive is working, it is working. Then there is the key-hunting. The core loop every single day is: walk every room in the house looking for a key, find it, try it on locked doors, backtrack, find the diary page or letter that ends the night, repeat. In the early days, the mansion is small enough that this feels like exploration. By the middle stretch, when most of the rooms are unlocked and the key can be hiding anywhere in a now-familiar floor plan, it becomes a slow trudge. There are no puzzles, no meaningful interactions beyond picking things up, and the story, such as it is, arrives in single-sentence notes left by your wife twenty years prior. The narrative thread is too thin to pull you through the repetition, and the ending resolves almost nothing. Reviewers across the board flagged the same structural failure: great atmosphere undermined by monotonous design. Update 2.0 brought some post-launch improvements, and two bonus modes added with an earlier patch give things a bit of variety. Open House Today lets you roam the mansion in full daylight, stripping the horror away entirely for a calmer look at the space. Scarecrow: The Eight Letters is a timed scavenger hunt with the garden scarecrow as a threat, brief but different enough to feel like a palate cleanser. Neither mode is substantial, but horror fans who finish the main campaign and want a low-stakes excuse to revisit the house will find something here. Performance, however, has always been a weak point: frame-rate dips in a ten-year-old indie game should not exist on modern hardware, but occasional choppiness during panned camera movement remains a reported complaint. Pineview Drive is for a specific kind of horror player: one who can appreciate mood over mechanics, who finds genuine tension in a well-placed audio cue, and who can tolerate the grinding repetition of a key-hunt structure for the sake of those moments when the house genuinely gets under your skin. Veterans who have cleared Amnesia and want something with more teeth in the design should probably look elsewhere. But if you land somewhere between casual horror curious and dedicated genre fan, and you catch this at a budget price, those first few nights hold something real. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5Fear-Detection MechanicHaunted MansionFirst-Person ExplorationKey-Hunt StructureAtmospheric HorrorFlashlight Resource ManagementScripted Jump ScaresNo-Combat HorrorDay-Chapter Structure

System Requirements

Minimum

OS
Windows® Vista / 7 / 8
Memory
4 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
Nvidia® / AMD® with 512 MB memory
Processor
Intel® Core™ 2 Duo / AMD® Athlon™ X2, min. 2.8 GHZ
Sound Card
DirectX® 10 compatible

Recommended

OS
Windows® Vista / 7 / 8 / 10 / 11
Memory
8 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
Nvidia® / AMD® with 1024 MB memory
Processor
Intel® Core™ 2 Quad / AMD® Phenom™ X4, min. 3,4 GHz
Sound Card
DirectX® 10 compatible

Community Discussion

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Reviews & Ratings

Metacritic
58

Game Info

Developer
VIS-Games
Publisher
United Independent Entertainment
Release Date
Jul 31, 2014

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Frequently asked questions about Pineview Drive

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What platforms is Pineview Drive available on?

Pineview Drive is available on PC, Linux.

When was Pineview Drive released?

Pineview Drive was released on 31 July 2014.

Who developed Pineview Drive?

Pineview Drive was developed by VIS-Games and published by United Independent Entertainment.

Is Pineview Drive worth buying?

Pineview Drive holds a Metacritic score of 58/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.