Compare Firefighters - The Simulation prices across 50+ stores and find the best deal. Developed by VIS-Games. Published by United Independent Entertainment. Released on 8/31/2016. Available on PC, Xbox. Genres: Action, Simulation.

A budget firefighting sim with a kernel of a decent concept buried under broken AI, invisible fires, and controls that treat collision detection as optional.

My spreadsheet instincts kicked in about twenty minutes into Firefighters - The Simulation, and not in a good way. I started logging what was broken rather than what worked, and the list filled up fast. This is a singleplayer open-world sim where you climb a rank ladder from rookie to Fire Chief, responding to emergencies across a map that includes a city, industrial park, nuclear power plant, and countryside. On paper, that scope sounds promising. In practice, the world feels like the same tiles copy-pasted until the developer ran out of afternoon. The core loop does have genuine bones. You roll out in fire trucks like the Florian series vehicles, manage your water and fuel levels, connect hoses to tanks, handle hazmat incidents including CBRN defence operations and Castor nuclear waste escorts, and deploy a remote robot to recover contaminated objects. Cleaning your truck after a call, tracking your consumables, refuelling before the next shift - there is a faint rhythm here that briefly mimics what a job actually feels like. A few reviewers noted that the mundane realism of parking the truck, pulling the hose, and cleaning up a toxic spill is, against all odds, the most convincing part of the experience. The problem is that everything surrounding that loop is unfinished to a degree that cannot be papered over. The tutorial walks you through fire station toilets via walls of text, offers no voice acting, and then dumps you into missions while the commanding officer openly tells you he is skipping important details. Collision detection is absent: you walk through teammates like a ghost, and you can drive the truck through civilian cars without consequence. Fires render poorly or not at all, with invisible blazes that you extinguish by pointing a hose at nothing. The open-world map lacks a usable full-size map screen, so navigation becomes guesswork. Critically, a well-documented bug in the Florian 7 vehicle - accessible only after reaching Fire Chief rank - renders the front wheels airborne and makes the truck undriveable, which in turn demotes you. That is not a fringe edge case; it is gating content behind a game-breaking glitch. Steam user reviews sit at roughly 45 percent positive across 73 reviews, which is a politely generous number given what reviewers consistently describe. From a sim-design perspective, the absence of pressure mechanics is a fundamental design failure. Fires wait patiently for you. Civilians in danger hold their position. There is no consequence to slow driving, no urgency after arrival. A simulation's job is to model systems that have stakes. Removing stakes from emergency services work does not produce a relaxing sim; it produces a hollow one. Compare this to what the genre is capable of - titles like Firefighting Simulator: The Squad ship with dynamic fire spread, AI crew command interfaces, and licensed vehicles - and the gap between aspiration and execution here is stark. If you have a young child who genuinely loves firetrucks and simply wants to drive a big red vehicle around without any friction, there is a narrow, narrow use case here. For anyone expecting a simulation with depth, AI that functions, or a tutorial that actually prepares you for the mission types, this one will exhaust your patience inside an hour. The rank progression system and the hazmat mission variety suggest a developer who had real ideas; the shipped product suggests those ideas ran out of time, budget, or both. Diego, Scout Team

Firefighters - The Simulation
ActionSimulation

Firefighters - The Simulation

Aug 31, 2016VIS-GamesUnited Independent Entertainment
GamerScout Says

A budget firefighting sim with a kernel of a decent concept buried under broken AI, invisible fires, and controls that treat collision detection as optional.

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About Firefighters - The Simulation

My spreadsheet instincts kicked in about twenty minutes into Firefighters - The Simulation, and not in a good way. I started logging what was broken rather than what worked, and the list filled up fast. This is a singleplayer open-world sim where you climb a rank ladder from rookie to Fire Chief, responding to emergencies across a map that includes a city, industrial park, nuclear power plant, and countryside. On paper, that scope sounds promising. In practice, the world feels like the same tiles copy-pasted until the developer ran out of afternoon. The core loop does have genuine bones. You roll out in fire trucks like the Florian series vehicles, manage your water and fuel levels, connect hoses to tanks, handle hazmat incidents including CBRN defence operations and Castor nuclear waste escorts, and deploy a remote robot to recover contaminated objects. Cleaning your truck after a call, tracking your consumables, refuelling before the next shift - there is a faint rhythm here that briefly mimics what a job actually feels like. A few reviewers noted that the mundane realism of parking the truck, pulling the hose, and cleaning up a toxic spill is, against all odds, the most convincing part of the experience. The problem is that everything surrounding that loop is unfinished to a degree that cannot be papered over. The tutorial walks you through fire station toilets via walls of text, offers no voice acting, and then dumps you into missions while the commanding officer openly tells you he is skipping important details. Collision detection is absent: you walk through teammates like a ghost, and you can drive the truck through civilian cars without consequence. Fires render poorly or not at all, with invisible blazes that you extinguish by pointing a hose at nothing. The open-world map lacks a usable full-size map screen, so navigation becomes guesswork. Critically, a well-documented bug in the Florian 7 vehicle - accessible only after reaching Fire Chief rank - renders the front wheels airborne and makes the truck undriveable, which in turn demotes you. That is not a fringe edge case; it is gating content behind a game-breaking glitch. Steam user reviews sit at roughly 45 percent positive across 73 reviews, which is a politely generous number given what reviewers consistently describe. From a sim-design perspective, the absence of pressure mechanics is a fundamental design failure. Fires wait patiently for you. Civilians in danger hold their position. There is no consequence to slow driving, no urgency after arrival. A simulation's job is to model systems that have stakes. Removing stakes from emergency services work does not produce a relaxing sim; it produces a hollow one. Compare this to what the genre is capable of - titles like Firefighting Simulator: The Squad ship with dynamic fire spread, AI crew command interfaces, and licensed vehicles - and the gap between aspiration and execution here is stark. If you have a young child who genuinely loves firetrucks and simply wants to drive a big red vehicle around without any friction, there is a narrow, narrow use case here. For anyone expecting a simulation with depth, AI that functions, or a tutorial that actually prepares you for the mission types, this one will exhaust your patience inside an hour. The rank progression system and the hazmat mission variety suggest a developer who had real ideas; the shipped product suggests those ideas ran out of time, budget, or both. Diego, Scout Team

Tags

singleplayerachievementstier:aaaRank ProgressionHazmat MissionsCBRN OperationsOpen World SimVehicle MaintenanceBudget SimBroken AI

System Requirements

Minimum

OS
Windows® Vista / 7 / 8 / 10 / 11
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
Nvidia® / AMD® with 512 MB memory
Processor
Intel® Core™ 2 Duo / AMD® Athlon™ X2, min. 2.8 GHZ

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Game Info

Developer
VIS-Games
Publisher
United Independent Entertainment
Release Date
Aug 31, 2016

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Firefighters - The Simulation is available on PC, Xbox.

When was Firefighters - The Simulation released?

Firefighters - The Simulation was released on 31 August 2016.

Who developed Firefighters - The Simulation?

Firefighters - The Simulation was developed by VIS-Games and published by United Independent Entertainment.