
Airport Fire Department - The Simulation
Forty-one percent positive reviews tell you most of what you need to know. Skip this one unless you have a very specific itch for airport emergency vehicles and very low expectations for the world surrounding them.
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About Airport Fire Department - The Simulation
My instinct as a sim fan is always to give a niche title the benefit of the doubt. A firefighting sim set at an airport sounds like it has real depth on paper: kerosene fires, terminal evacuations, vehicle progression, 24-hour shift rotations. I wanted that to be enough. It is not. The structure works like this: you start as a trainee, get promoted through ranks, and unlock access to more fire-fighting vehicles as you go. You drive to incidents, deploy water cannons mounted on your rig, switch to hand-held extinguishers for interior work, and occasionally use an axe to break through obstacles. The progression hook is there. On paper, cycling through different vehicle classes and responding to escalating call-outs at a busy international airport has the bones of something interesting. In practice, a 24-hour shift might produce five or six actual call-outs, and the time between them is occupied by perimeter fence checks and fuel top-ups. Downtime in a sim can be atmospheric. Here it is just empty. The environment is the biggest problem. The airport world is almost completely devoid of people, which is a fundamental credibility failure for a setting that is supposed to justify the extreme danger level of the job. Collision detection is broken in ways that undermine any sense of physical presence, including AI teammates clipping through each other and through the player. The tutorial, which is the first thing a newcomer sees, has a documented freezing bug that forces full restarts with no save point mid-sequence. For a genre that should be welcoming to players curious about the profession, that is a poor first hour. There is no mod ecosystem to speak of, no post-launch update history that meaningfully addressed these structural issues, and the community activity around this title is minimal. To be fair about what the game actually delivers: the vehicle models are the clear priority of the development budget, and it shows. The fire-engine exteriors are the most convincing part of the experience. If your sole interest is driving airport crash tenders and watching water arcs hit a plane fuselage, there is a narrow window of maybe two to three hours where that novelty holds. Beyond that window, the repetitive mission structure, the lifeless terminals, and the broken AI combine to flatten any momentum the vehicle variety creates. Sim fans who want a firefighting fix are better served looking at the broader Emergency series or waiting for a title that treats the airport environment as an active, populated system rather than a static backdrop. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows® Vista / 7 / 8
- Memory
- 4 GB RAM
- DirectX
- Version 9.0c
- Storage
- 800 MB available space
- Graphics
- Nvidia® / AMD® with 512 MB memory
- Processor
- Intel® Core™ 2 Duo / AMD® Athlon™ X2, min. 2.8 GHZ
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Game Info
- Developer
- VIS-Games
- Publisher
- United Independent Entertainment
- Release Date
- Aug 26, 2016


