Compare New Frontier Days ~Founding Pioneers~ prices across 50+ stores and find the best deal. Developed by Arc System Works. Published by Arc System Works. Released on 6/7/2017. Available on PC. Genres: Simulation. Metacritic score: 52/100.

A settler sim that hooks you with its resource chain and then exposes a shallow foundation - worth a look only if the genre is already your comfort zone.

My spreadsheet instincts lit up when I first booted New Frontier Days: Founding Pioneers and saw the resource chain laid out in front of me. Raw logs go to the Sawmill, wool feeds a textile building, stone gets processed into bricks, harvested wheat eventually becomes flour. On paper that production pipeline has the bones of a decent lite-colony sim, something closer in spirit to the early Settlers games than anything Arc System Works is known for. The reality, unfortunately, is that the pipeline runs dry of meaningful decisions faster than your first settlement runs out of food. The three modes - Story, Survival, and Free - give the impression of structure. Story Mode pairs you with a tutorial guide named Jessica who walks you through logging, mining, fishing, and hunting before the real loop begins. Survival cranks pressure through five difficulty tiers, demanding that your resource income and coin balance stay solvent or it is game over. Free Mode removes the fail state entirely and lets you spend Invention Cards, a pool of over 290 one-time buffs that do things like cut harvest cycles or boost sale prices, whenever you feel like it. The card system is genuinely the most interesting mechanical layer here: building toward a specific card combination gives you something resembling a build order, and redeeming a well-timed card to rescue a stumbling economy feels satisfying. Pets, unlockable as your colony grows, can accompany pioneers on resource runs and even speed up gathering, which adds a light progression hook. These touches suggest a developer who had ideas beyond a straight mobile port. The problem is that once your colony reaches any comfortable size, the experience hollows out. Pioneer AI has zero autonomy - each unit sits idle until you manually assign the next task, so scaling up your workforce means constantly cursor-hopping across the map reassigning people who just stood still watching a bear approach. That bear, by the way, will kill your pioneer while you are three screens over. There is no alert, no audio cue, no automation queue for repeat tasks beyond a single-press repeat button that disappears if the action resolves too quickly. For a sim-focused player who expects some degree of background processing to reward good setup decisions, this is a significant design gap. The progression through historical Ages - starting in the Age of Pioneering with only a Campfire and Sawmill, advancing to Settlements for Fields and Flour Mills, then forward to structures like Hospitals and Factories - provides forward momentum, but the visual payoff at each tier is modest. Zoomed in, the art goes blurry; zoomed out, every pioneer is a tiny indistinct dot. On PC the control situation is workable with a mouse, which at least removes the cursor-precision frustration that plagued the Switch version. Controller support is present and functional for light sessions. What you will not find here is a mod ecosystem, meaningful AI challenge, or any late-game complexity curve. The ceiling arrives early and does not move. For seasoned city-builder players this reads as a mobile game at console/PC pricing - technically inoffensive, occasionally pleasant to watch tick along, but with no interesting decisions left to make after the first couple of Age advances. Newcomers curious about the resource-chain subgenre could do worse as an introduction, but Anno, The Settlers history, or even a free browser equivalent will give them a more complete picture of what the genre can do. Diego, Scout Team

New Frontier Days ~Founding Pioneers~
Simulation

New Frontier Days ~Founding Pioneers~

Jun 7, 2017Arc System Works
GamerScout Says

A settler sim that hooks you with its resource chain and then exposes a shallow foundation - worth a look only if the genre is already your comfort zone.

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About New Frontier Days ~Founding Pioneers~

My spreadsheet instincts lit up when I first booted New Frontier Days: Founding Pioneers and saw the resource chain laid out in front of me. Raw logs go to the Sawmill, wool feeds a textile building, stone gets processed into bricks, harvested wheat eventually becomes flour. On paper that production pipeline has the bones of a decent lite-colony sim, something closer in spirit to the early Settlers games than anything Arc System Works is known for. The reality, unfortunately, is that the pipeline runs dry of meaningful decisions faster than your first settlement runs out of food. The three modes - Story, Survival, and Free - give the impression of structure. Story Mode pairs you with a tutorial guide named Jessica who walks you through logging, mining, fishing, and hunting before the real loop begins. Survival cranks pressure through five difficulty tiers, demanding that your resource income and coin balance stay solvent or it is game over. Free Mode removes the fail state entirely and lets you spend Invention Cards, a pool of over 290 one-time buffs that do things like cut harvest cycles or boost sale prices, whenever you feel like it. The card system is genuinely the most interesting mechanical layer here: building toward a specific card combination gives you something resembling a build order, and redeeming a well-timed card to rescue a stumbling economy feels satisfying. Pets, unlockable as your colony grows, can accompany pioneers on resource runs and even speed up gathering, which adds a light progression hook. These touches suggest a developer who had ideas beyond a straight mobile port. The problem is that once your colony reaches any comfortable size, the experience hollows out. Pioneer AI has zero autonomy - each unit sits idle until you manually assign the next task, so scaling up your workforce means constantly cursor-hopping across the map reassigning people who just stood still watching a bear approach. That bear, by the way, will kill your pioneer while you are three screens over. There is no alert, no audio cue, no automation queue for repeat tasks beyond a single-press repeat button that disappears if the action resolves too quickly. For a sim-focused player who expects some degree of background processing to reward good setup decisions, this is a significant design gap. The progression through historical Ages - starting in the Age of Pioneering with only a Campfire and Sawmill, advancing to Settlements for Fields and Flour Mills, then forward to structures like Hospitals and Factories - provides forward momentum, but the visual payoff at each tier is modest. Zoomed in, the art goes blurry; zoomed out, every pioneer is a tiny indistinct dot. On PC the control situation is workable with a mouse, which at least removes the cursor-precision frustration that plagued the Switch version. Controller support is present and functional for light sessions. What you will not find here is a mod ecosystem, meaningful AI challenge, or any late-game complexity curve. The ceiling arrives early and does not move. For seasoned city-builder players this reads as a mobile game at console/PC pricing - technically inoffensive, occasionally pleasant to watch tick along, but with no interesting decisions left to make after the first couple of Age advances. Newcomers curious about the resource-chain subgenre could do worse as an introduction, but Anno, The Settlers history, or even a free browser equivalent will give them a more complete picture of what the genre can do. Diego, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Resource ChainAge ProgressionInvention CardsPioneer ManagementIdle-Waiting LoopCasual Colony BuilderMobile-Port FeelLow System Requirements

Steam Deck & Linux

Steam Deck Verified

Valve rates this game Steam Deck Verified.

System Requirements

Minimum

OS
Windows 7 SP1 / 8.1 / Windows 10
Memory
4 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
Intel(R) HD Graphics
Processor
Intel Pentium G3220

Recommended

OS
Windows 7 SP1 / 8.1 / Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
Intel(R) HD Graphics
Processor
Intel Core-i3

Community Discussion

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Reviews & Ratings

Metacritic
52

Game Info

Developer
Arc System Works
Publisher
Arc System Works
Release Date
Jun 7, 2017

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What platforms is New Frontier Days ~Founding Pioneers~ available on?

New Frontier Days ~Founding Pioneers~ is available on PC.

When was New Frontier Days ~Founding Pioneers~ released?

New Frontier Days ~Founding Pioneers~ was released on 7 June 2017.

Who developed New Frontier Days ~Founding Pioneers~?

New Frontier Days ~Founding Pioneers~ was developed by Arc System Works.

Is New Frontier Days ~Founding Pioneers~ worth buying?

New Frontier Days ~Founding Pioneers~ holds a Metacritic score of 52/100, making it one of the standout Simulation titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.