Compare Neon Chrome prices across 50+ stores and find the best deal. Developed by 10tons Ltd. Published by 10tons Ltd. Released on 4/28/2016. Available on PC. Genres: Action, Adventure, Indie, RPG. Metacritic score: 74/100.

Top-down roguelite shooter where you blast through procedural cyberpunk floors, die, upgrade, and try again until the Overseer is dead.

Neon Chrome is a top-down roguelite shooter set in a neon-soaked cyberpunk tower, developed and published by 10tons Ltd. You pick a class at the start of each run, load into procedurally generated floors, and shoot, hack, and explode your way upward toward a corporate villain called the Overseer. The loop is tight: kill things, grab loot and cyber chamber perks mid-run, die, bank some persistent upgrades to core stats, and go again. It is not a deep narrative RPG, so let me be upfront with you about that. The worldbuilding is set dressing. The writing is functional. If you come here expecting branching dialogue or character arcs that reward a third playthrough, you will leave disappointed. What it does offer is a satisfying mechanical grind with just enough systemic variety to keep runs feeling distinct. The class and build system is the real pull. Starting classes like the Soldier, Hacker, and Cyber Psycho each seed your run with different weapon affinities and starting perks, and the cyber chambers you find mid-floor can shift a build toward explosive area denial, rapid-fire suppression, or close-range devastation. Destructible environments mean walls are not obstacles so much as suggestions, which gives combat a chaotic, improvised quality that compensates for the lack of hand-crafted level design. It is never a sophisticated RPG build experience, but for a sub-two-hour run format it holds up well enough past the ten-hour mark, and the persistent upgrade tree adds a slow drip of power that makes early deaths feel productive rather than punishing. Where Neon Chrome stumbles is depth and atmosphere. The procedural generation does its job but rarely produces a memorable floor. Enemy variety is limited enough that by run five you have seen most of what the game will show you, and elite encounters do not escalate in interesting ways. The cyberpunk aesthetic is competent but thin: there is neon, there are dystopian corporate PA announcements, and that is roughly as far as the worldbuilding goes. Players who want lore scraps to piece together or environmental storytelling to unpack will come away hungry. The RPG tag on the store page is doing heavy lifting for what is essentially a stat-upgrade wrapper around an arcade shooter. That said, 91 percent positive Steam reviews from over a thousand players is not nothing, and the Metacritic score of 74 reflects a game that does its specific thing competently without reaching for anything beyond it. It runs cleanly on PC, the co-op support makes runs more chaotic and fun, and the pacing of a single session is well-judged. For players who like roguelites in the vein of early Rogue Legacy or Nuclear Throne but with a twin-stick shooter feel, this scratches that itch without demanding too much time or patience. Go in knowing it is a lean, replayable arcade experience with RPG-lite dressing, and you will likely have a good time. Go in expecting Deus Ex with permadeath and you will bounce off it in an hour. Monika, Scout Team

Neon Chrome
ActionAdventureIndieRPG

Neon Chrome

Apr 28, 201610tons Ltd
GamerScout Says

Top-down roguelite shooter where you blast through procedural cyberpunk floors, die, upgrade, and try again until the Overseer is dead.

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About Neon Chrome

Neon Chrome is a top-down roguelite shooter set in a neon-soaked cyberpunk tower, developed and published by 10tons Ltd. You pick a class at the start of each run, load into procedurally generated floors, and shoot, hack, and explode your way upward toward a corporate villain called the Overseer. The loop is tight: kill things, grab loot and cyber chamber perks mid-run, die, bank some persistent upgrades to core stats, and go again. It is not a deep narrative RPG, so let me be upfront with you about that. The worldbuilding is set dressing. The writing is functional. If you come here expecting branching dialogue or character arcs that reward a third playthrough, you will leave disappointed. What it does offer is a satisfying mechanical grind with just enough systemic variety to keep runs feeling distinct. The class and build system is the real pull. Starting classes like the Soldier, Hacker, and Cyber Psycho each seed your run with different weapon affinities and starting perks, and the cyber chambers you find mid-floor can shift a build toward explosive area denial, rapid-fire suppression, or close-range devastation. Destructible environments mean walls are not obstacles so much as suggestions, which gives combat a chaotic, improvised quality that compensates for the lack of hand-crafted level design. It is never a sophisticated RPG build experience, but for a sub-two-hour run format it holds up well enough past the ten-hour mark, and the persistent upgrade tree adds a slow drip of power that makes early deaths feel productive rather than punishing. Where Neon Chrome stumbles is depth and atmosphere. The procedural generation does its job but rarely produces a memorable floor. Enemy variety is limited enough that by run five you have seen most of what the game will show you, and elite encounters do not escalate in interesting ways. The cyberpunk aesthetic is competent but thin: there is neon, there are dystopian corporate PA announcements, and that is roughly as far as the worldbuilding goes. Players who want lore scraps to piece together or environmental storytelling to unpack will come away hungry. The RPG tag on the store page is doing heavy lifting for what is essentially a stat-upgrade wrapper around an arcade shooter. That said, 91 percent positive Steam reviews from over a thousand players is not nothing, and the Metacritic score of 74 reflects a game that does its specific thing competently without reaching for anything beyond it. It runs cleanly on PC, the co-op support makes runs more chaotic and fun, and the pacing of a single session is well-judged. For players who like roguelites in the vein of early Rogue Legacy or Nuclear Throne but with a twin-stick shooter feel, this scratches that itch without demanding too much time or patience. Go in knowing it is a lean, replayable arcade experience with RPG-lite dressing, and you will likely have a good time. Go in expecting Deus Ex with permadeath and you will bounce off it in an hour. Monika, Scout Team

Tags

steamRogueliteTwin-Stick ShooterPersistent UpgradesCyberpunkCo-opDestructible EnvironmentsClass SystemProcedural Generation

System Requirements

System requirements for Neon Chrome aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
74
Steam
91%(1,170)

Game Info

Developer
10tons Ltd
Publisher
10tons Ltd
Release Date
Apr 28, 2016

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