Compare METAL GEAR SOLID V: GROUND ZEROES prices across trusted key stores and find the best deal. Developed by KONAMI. Published by KONAMI. Released on 12/18/2014. Available on PC, Xbox. Genres: Action, Adventure. Metacritic score: 80/100.

One of the tightest stealth sandboxes ever built sits inside this short prologue - if you can look past the fact that the whole thing takes place in a single military base.

I replayed the main Camp Omega infiltration three times before touching a single Side Op, and that probably tells you everything you need to know about the core gameplay loop here. Ground Zeroes strips Metal Gear down to its purest mechanical form - no labyrinthine codec calls, no hour-long cutscenes mid-mission - and asks whether the act of sneaking through a base as Big Boss is compelling enough on its own. The answer, surprisingly, is yes, and then some. The controls are the biggest leap the series had made up to this point. Snake can now sprint, vault obstacles, and crouch-walk fluidly without wrestling three separate buttons, making movement feel genuinely intuitive for the first time in the franchise. Enemy tagging through binoculars or your weapon scope lets you track every patrol route on your map, while the optional Reflex Mode - a brief slow-motion window when you're spotted - can be toggled off entirely for purists who want the full tension. Guards drive vehicles around the base, shift patrol patterns depending on time of day, and respond in layered ways to sounds and shadows. For a single-location game, Camp Omega generates a remarkable amount of read-and-react decision-making on every run. The content picture is more complicated. The main story mission - a rescue operation pulling Chico and Paz from a Cuban black site with clear Guantanamo parallels - clocks in at roughly 90 minutes on a first run. Completing it unlocks four Side Ops set in the same base but at different times of day, each with its own objective set: eliminating renegade targets, destroying anti-air emplacements, recovering classified intel, and rescuing a VIP. Collect all the hidden XOF patches across multiple runs and you unlock the two Extra Op missions - including the Raiden-starring Jamais Vu - which change the enemy types and the entire feel of the sandbox. Realistically, a completionist run chasing S-ranks on every mission across normal and hard difficulty sits closer to six to eight hours. That is still lean by any measure, but it is not nothing. Where the game genuinely stumbles is for series newcomers. The story picks up after Metal Gear Solid: Peace Walker, and a twelve-page text recap does not substitute for having lived through those events. The closing cutscene is harrowing and deliberately provocative - some players will find it affecting, others will find it gratuitous - and it lands hardest if you already know the characters. First-timers considering this as an entry point should know they will be missing significant emotional context. Veterans, on the other hand, will find exactly the gut-punch prologue the story promises. On PC, the Fox Engine holds up well: lighting across the rain-soaked nighttime base and the sun-bleached daytime Side Ops remains impressive, and the game runs cleanly with controller support. If you are already planning to play The Phantom Pain, Ground Zeroes is the sharpest possible warm-up - it teaches you the systems without overwhelming you, and the mechanical confidence you build here pays off immediately in the sequel. If you have no interest in The Phantom Pain and just want a complete stealth experience, the content-to-time ratio will leave you cold regardless of how good those 90 minutes feel. Alex, Scout Team

METAL GEAR SOLID V: GROUND ZEROES

METAL GEAR SOLID V: GROUND ZEROES

Dec 18, 2014KONAMI
GamerScout Says

One of the tightest stealth sandboxes ever built sits inside this short prologue - if you can look past the fact that the whole thing takes place in a single military base.

PCXbox
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GamerScout Verdict

Best for Metal Gear veterans wanting tight stealth fundamentals and story setup before The Phantom Pain - too context-dependent for newcomers.

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About METAL GEAR SOLID V: GROUND ZEROES

I replayed the main Camp Omega infiltration three times before touching a single Side Op, and that probably tells you everything you need to know about the core gameplay loop here. Ground Zeroes strips Metal Gear down to its purest mechanical form - no labyrinthine codec calls, no hour-long cutscenes mid-mission - and asks whether the act of sneaking through a base as Big Boss is compelling enough on its own. The answer, surprisingly, is yes, and then some. The controls are the biggest leap the series had made up to this point. Snake can now sprint, vault obstacles, and crouch-walk fluidly without wrestling three separate buttons, making movement feel genuinely intuitive for the first time in the franchise. Enemy tagging through binoculars or your weapon scope lets you track every patrol route on your map, while the optional Reflex Mode - a brief slow-motion window when you're spotted - can be toggled off entirely for purists who want the full tension. Guards drive vehicles around the base, shift patrol patterns depending on time of day, and respond in layered ways to sounds and shadows. For a single-location game, Camp Omega generates a remarkable amount of read-and-react decision-making on every run. The content picture is more complicated. The main story mission - a rescue operation pulling Chico and Paz from a Cuban black site with clear Guantanamo parallels - clocks in at roughly 90 minutes on a first run. Completing it unlocks four Side Ops set in the same base but at different times of day, each with its own objective set: eliminating renegade targets, destroying anti-air emplacements, recovering classified intel, and rescuing a VIP. Collect all the hidden XOF patches across multiple runs and you unlock the two Extra Op missions - including the Raiden-starring Jamais Vu - which change the enemy types and the entire feel of the sandbox. Realistically, a completionist run chasing S-ranks on every mission across normal and hard difficulty sits closer to six to eight hours. That is still lean by any measure, but it is not nothing. Where the game genuinely stumbles is for series newcomers. The story picks up after Metal Gear Solid: Peace Walker, and a twelve-page text recap does not substitute for having lived through those events. The closing cutscene is harrowing and deliberately provocative - some players will find it affecting, others will find it gratuitous - and it lands hardest if you already know the characters. First-timers considering this as an entry point should know they will be missing significant emotional context. Veterans, on the other hand, will find exactly the gut-punch prologue the story promises. On PC, the Fox Engine holds up well: lighting across the rain-soaked nighttime base and the sun-bleached daytime Side Ops remains impressive, and the game runs cleanly with controller support. If you are already planning to play The Phantom Pain, Ground Zeroes is the sharpest possible warm-up - it teaches you the systems without overwhelming you, and the mechanical confidence you build here pays off immediately in the sequel. If you have no interest in The Phantom Pain and just want a complete stealth experience, the content-to-time ratio will leave you cold regardless of how good those 90 minutes feel.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementscontroller-supportcloud-savestier:aaaStealth-ActionPrologueEnemy TaggingReflex ModeOpen-Base SandboxS-Rank ChallengesReplayabilitySeries Entry Point

System Requirements

Minimum

OS
Windows Vista SP2 x64, Windows 7 x64, Windows 8 x64 (64-bit OS Required)
Memory
4 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
NVIDIA GeForce GTX 650 (2GB) or better (DirectX 11 graphics card required)
Processor
Core i5-4460 (3.20GHz) or better *Quad-Core or better
Sound Card
DirectX 9.0c compatible sound card

Recommended

OS
Windows 7 x64, Windows 8 x64 (64-bit OS Required)
Memory
4 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
NVIDIA GeForce GTX 760 (DirectX 11 graphics card required)
Processor
Core i7-4790 (3.60GHz) or better *Quad-Core or better
Sound Card
DirectX 9.0c compatible sound card (Surround Sound 5.1)

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Reviews & Ratings

Metacritic
80

Game Info

Developer
KONAMI
Publisher
KONAMI
Release Date
Dec 18, 2014

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METAL GEAR SOLID V: GROUND ZEROES is available on PC, Xbox.

When was METAL GEAR SOLID V: GROUND ZEROES released?

METAL GEAR SOLID V: GROUND ZEROES was released on 18 December 2014.

Who developed METAL GEAR SOLID V: GROUND ZEROES?

METAL GEAR SOLID V: GROUND ZEROES was developed by KONAMI.

Is METAL GEAR SOLID V: GROUND ZEROES worth buying?

METAL GEAR SOLID V: GROUND ZEROES holds a Metacritic score of 80/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.