Compare Magicka Collection prices across 50+ stores and find the best deal. Developed by Arrowhead Game Studios. Published by Paradox Interactive. Released on 1/25/2011. Available on PC. Genres: Action, RPG. Metacritic score: 74/100.

A chaotic spell-combination brawler where you combine eight elements to cast anything from healing rain to accidental team-killing fireballs. Best played with friends who forgive easily.

Magicka is a top-down action game built around one central, genuinely clever idea: instead of a fixed spell list, you combine up to eight elements in real time to produce wildly different effects. Fire plus lightning plus arcane gives you something very different from water plus cold plus earth, and the system has enough depth that you will still be discovering new combinations hours in. It is not a traditional RPG in the sense of branching dialogue trees or meaningful character progression, but the spell weaving gives it a mechanical richness that many RPGs with deeper story structures frankly lack. The game is a parody of fantasy tropes, and it commits hard to that bit. The writing is deliberately absurd, the narrator fourth-wall-breaks constantly, and the plot is less a story and more an excuse to keep throwing increasingly weird enemies at you. If you are coming in hoping for the narrative payoff of a choice-driven CRPG, adjust your expectations. There are no branching arcs, no companion builds to optimize, and no journal full of morally complex quests. What there is instead is a campaign structured around set-piece battles and environmental puzzles that reward creative spell use. Co-op is where Magicka actually becomes something special and also something genuinely dangerous. Friendly fire is always on. A misaimed lightning bolt will kill your wizard friend as efficiently as any enemy. Playing with three other people transforms the game into a controlled disaster where half the deaths are self-inflicted and somehow that makes it funnier rather than frustrating. The split-screen and Remote Play Together support means you can inflict this on people sitting next to you or thousands of kilometers away, which is a feature, not a footnote. Solo play is functional but quieter in every sense - the chaos that makes the moment-to-moment combat sing depends on human unpredictability. The collection includes the base game and additional content including the Dungeons and Daemons expansion and cosmetic robes, giving you a reasonably complete package. The game does show its age in some areas - the camera occasionally makes busy fights harder to read than they should be, and the checkpoint system can feel unforgiving in longer stages. The difficulty spikes unevenly in places that feel less like intentional challenge and more like the developers expected you to have three friends online. Grinding is not a concern here since there are no levels to pad, but some sections drag because the enemy variety thins out. For RPG players specifically, Magicka scratches the systems-mastery itch without delivering on the narrative side at all. If your definition of a great session is optimizing a build and seeing how it holds up against a boss, the spell combination system will keep you busy. If you want story, go elsewhere. This is a game best measured by how loud your co-op session gets, not by how many hours you spent in the character creator. Monika, Scout Team

Magicka Collection
ActionRPG

Magicka Collection

Jan 25, 2011Arrowhead Game StudiosParadox Interactive
GamerScout Says

A chaotic spell-combination brawler where you combine eight elements to cast anything from healing rain to accidental team-killing fireballs. Best played with friends who forgive easily.

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About Magicka Collection

Magicka is a top-down action game built around one central, genuinely clever idea: instead of a fixed spell list, you combine up to eight elements in real time to produce wildly different effects. Fire plus lightning plus arcane gives you something very different from water plus cold plus earth, and the system has enough depth that you will still be discovering new combinations hours in. It is not a traditional RPG in the sense of branching dialogue trees or meaningful character progression, but the spell weaving gives it a mechanical richness that many RPGs with deeper story structures frankly lack. The game is a parody of fantasy tropes, and it commits hard to that bit. The writing is deliberately absurd, the narrator fourth-wall-breaks constantly, and the plot is less a story and more an excuse to keep throwing increasingly weird enemies at you. If you are coming in hoping for the narrative payoff of a choice-driven CRPG, adjust your expectations. There are no branching arcs, no companion builds to optimize, and no journal full of morally complex quests. What there is instead is a campaign structured around set-piece battles and environmental puzzles that reward creative spell use. Co-op is where Magicka actually becomes something special and also something genuinely dangerous. Friendly fire is always on. A misaimed lightning bolt will kill your wizard friend as efficiently as any enemy. Playing with three other people transforms the game into a controlled disaster where half the deaths are self-inflicted and somehow that makes it funnier rather than frustrating. The split-screen and Remote Play Together support means you can inflict this on people sitting next to you or thousands of kilometers away, which is a feature, not a footnote. Solo play is functional but quieter in every sense - the chaos that makes the moment-to-moment combat sing depends on human unpredictability. The collection includes the base game and additional content including the Dungeons and Daemons expansion and cosmetic robes, giving you a reasonably complete package. The game does show its age in some areas - the camera occasionally makes busy fights harder to read than they should be, and the checkpoint system can feel unforgiving in longer stages. The difficulty spikes unevenly in places that feel less like intentional challenge and more like the developers expected you to have three friends online. Grinding is not a concern here since there are no levels to pad, but some sections drag because the enemy variety thins out. For RPG players specifically, Magicka scratches the systems-mastery itch without delivering on the narrative side at all. If your definition of a great session is optimizing a build and seeing how it holds up against a boss, the spell combination system will keep you busy. If you want story, go elsewhere. This is a game best measured by how loud your co-op session gets, not by how many hours you spent in the character creator. Monika, Scout Team

Tags

steamFriendly FireSpell CraftingCo-op ChaosTop-Down ActionElement CombinationCouch Co-opParody FantasySkill-Based Combat

System Requirements

System requirements for Magicka Collection aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
74

Game Info

Developer
Arrowhead Game Studios
Publisher
Paradox Interactive
Release Date
Jan 25, 2011

Features

Single-playerMulti-playerCo-opShared/Split ScreenSteam AchievementsFull controller supportSteam Trading CardsSteam Leaderboards+5 more

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