Compare Magicka prices across trusted key stores and find the best deal. Developed by Arrowhead Game Studios. Published by Paradox Interactive. Released on 1/25/2011. Available on PC. Genres: Action, RPG. Metacritic score: 74/100.

A chaotic spell-combination brawler where you combine eight elements on the fly to accidentally obliterate your friends as often as your enemies.

Magicka is an action-RPG from Arrowhead Game Studios that strips away skill trees and stat sheets in favor of a single, gloriously messy core mechanic: real-time spell composition. You have eight elements at your disposal - fire, water, earth, lightning, ice, arcane, shield, and life - and you combine them in sequences of up to five to produce wildly different effects. Spray steam. Summon a thunderstorm. Conjure a frozen beam that shatters enemies like ceramic mugs. The learning curve is steep but fair, and the payoff of finally landing a perfectly timed meteor on three trolls is the kind of thing that keeps you at the keyboard. The setting leans hard into Norse mythology filtered through a comedy lens. Characters speak a cod-Swedish gibberish peppered with cultural references and gaming in-jokes, and the story gleefully pokes fun at fantasy tropes from the opening minutes. Do not come here looking for the narrative weight of a Planescape or the dialogue craft of a Disco Elysium - the writing is broad, cheerful parody, not literary fiction. The campaign exists mainly as a vehicle for the spell system and, crucially, for cooperative chaos with friends. Co-op is where Magicka lives and breathes. Up to four players can join a session, and the friendly-fire system is always on and merciless. A poorly aimed beam of lightning will cook your wizard companion just as efficiently as any enemy. Healing spells require water combined with life, but cast them into an electrified puddle a teammate just created and you will kill everyone in the room including yourself. This is not a bug; it is the entire point. Sessions with friends dissolve into laughter and blame within minutes, and working out the coordination to actually clear harder encounters feels genuinely earned. On the negative side, Magicka solo is a noticeably thinner experience. The AI lacks the chaotic energy that makes co-op sing, and the campaign - structured as a series of linear corridor-style maps through forests, dungeons, and Norse-flavored landscapes - can feel repetitive by the back half. There is no meaningful build variety in the traditional RPG sense: every wizard has access to the same elements. The depth comes entirely from mastering combinations under pressure, not from character customization or branching choices. If you arrive expecting branching quest lines or long-term character progression, you will leave disappointed. The filler pacing in the middle chapters is real and slightly rough. For what it is, though - a co-op spell-chaos party game with a light RPG skin - Magicka does its specific thing with confidence and a solid player base built up over many years. The Steam review score reflects a community that has absorbed the jank and kept coming back. It launched with notorious bugs that have largely been addressed over subsequent updates, and a suite of DLC expansions extends the campaign and adds challenge modes. If you have two to three friends willing to commit to an evening of spectacular self-inflicted disasters, this is one of the more distinctive co-op experiences on PC. Monika, Scout Team

Magicka

Magicka

Jan 25, 2011Arrowhead Game StudiosParadox Interactive
GamerScout Says

A chaotic spell-combination brawler where you combine eight elements on the fly to accidentally obliterate your friends as often as your enemies.

PC
Steam Deck PlayableProtonDB Silver
Best Price Available
€0.00
at N/A
Historical low: €1.64

GamerScout Verdict

Best for groups of 2-4 who want a chaotic co-op night and can live without narrative depth or character progression.

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About Magicka

Magicka is an action-RPG from Arrowhead Game Studios that strips away skill trees and stat sheets in favor of a single, gloriously messy core mechanic: real-time spell composition. You have eight elements at your disposal - fire, water, earth, lightning, ice, arcane, shield, and life - and you combine them in sequences of up to five to produce wildly different effects. Spray steam. Summon a thunderstorm. Conjure a frozen beam that shatters enemies like ceramic mugs. The learning curve is steep but fair, and the payoff of finally landing a perfectly timed meteor on three trolls is the kind of thing that keeps you at the keyboard. The setting leans hard into Norse mythology filtered through a comedy lens. Characters speak a cod-Swedish gibberish peppered with cultural references and gaming in-jokes, and the story gleefully pokes fun at fantasy tropes from the opening minutes. Do not come here looking for the narrative weight of a Planescape or the dialogue craft of a Disco Elysium - the writing is broad, cheerful parody, not literary fiction. The campaign exists mainly as a vehicle for the spell system and, crucially, for cooperative chaos with friends. Co-op is where Magicka lives and breathes. Up to four players can join a session, and the friendly-fire system is always on and merciless. A poorly aimed beam of lightning will cook your wizard companion just as efficiently as any enemy. Healing spells require water combined with life, but cast them into an electrified puddle a teammate just created and you will kill everyone in the room including yourself. This is not a bug; it is the entire point. Sessions with friends dissolve into laughter and blame within minutes, and working out the coordination to actually clear harder encounters feels genuinely earned. On the negative side, Magicka solo is a noticeably thinner experience. The AI lacks the chaotic energy that makes co-op sing, and the campaign - structured as a series of linear corridor-style maps through forests, dungeons, and Norse-flavored landscapes - can feel repetitive by the back half. There is no meaningful build variety in the traditional RPG sense: every wizard has access to the same elements. The depth comes entirely from mastering combinations under pressure, not from character customization or branching choices. If you arrive expecting branching quest lines or long-term character progression, you will leave disappointed. The filler pacing in the middle chapters is real and slightly rough. For what it is, though - a co-op spell-chaos party game with a light RPG skin - Magicka does its specific thing with confidence and a solid player base built up over many years. The Steam review score reflects a community that has absorbed the jank and kept coming back. It launched with notorious bugs that have largely been addressed over subsequent updates, and a suite of DLC expansions extends the campaign and adds challenge modes. If you have two to three friends willing to commit to an evening of spectacular self-inflicted disasters, this is one of the more distinctive co-op experiences on PC.

Monika
Monika · Scout Team

RPGs

Tags

steamCo-op ChaosFriendly FireSpell CraftingNorse MythologyParty GameReal-Time CombatComedy FantasyElement CombinationsTop-Down ActionElement CombinationCouch Co-opParody FantasySkill-Based Combat

System Requirements

Minimum

Processor
Intel® Pentium® IV 2.4 GHz or AMD 3500+
Memory
2 GB RAM Hard Disk Space: 2 GB Available Space Video Card: NVIDIA® GeForce 8800 or ATI Radeon® X1900 (Integrated Vi…

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Reviews & Ratings

Metacritic
74
Steam
85%(31,946)

Game Info

Developer
Arrowhead Game Studios
Publisher
Paradox Interactive
Release Date
Jan 25, 2011

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Frequently asked questions about Magicka

How much does Magicka cost?

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What platforms is Magicka available on?

Magicka is available on PC.

When was Magicka released?

Magicka was released on 25 January 2011.

Who developed Magicka?

Magicka was developed by Arrowhead Game Studios and published by Paradox Interactive.

Is Magicka worth buying?

Magicka holds a Metacritic score of 74/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.