Compare Hack 'n' Slash prices across 50+ stores and find the best deal. Developed by Double Fine Productions. Published by Double Fine Productions. Released on 9/9/2014. Available on PC. Genres: Adventure, Casual, Indie. Metacritic score: 73/100.

A puzzle-adventure where the sword is a USB stick and the real dungeon is the game's own code. Clever concept, uneven execution.

Hack 'n' Slash is a Double Fine puzzle-adventure that pitches itself as a game about hacking the game itself. You play a young hero who, instead of swinging a blade at enemies, wields a USB stick that lets you rewrite object properties in real time. Lock a boulder's position variable so it never rolls. Flip a guard's patrol flag so it walks away from you forever. Pry open a chest's "locked" boolean and set it to false. The central idea is genuinely inventive, and for the first couple of hours it feels like the smartest thing you have played in years. The puzzle design starts grounded and approachable. Early rooms teach you to spot editable properties on nearly everything in the environment, and the satisfaction of finding a single variable that collapses a whole obstacle is real. There is a Zelda-shaped skeleton underneath all of this, complete with a top-down overworld, a princess, and a sword that happens to double as a debugging tool. Double Fine leaned into that heritage with obvious affection, and the writing carries their usual lightness without being exhausting about it. Where the game loses footing is in its middle and late chapters, when the hacking escalates from tweaking integers to editing Lua scripts inside a live code editor. This is not a gentle slope. Players without at least passing familiarity with programming logic will hit a wall that feels less like a puzzle challenge and more like homework. The game arguably wants to teach you to think like a programmer, and in that respect it has real ambition. Whether that ambition translates to fun depends entirely on who is holding the controller. For some players it clicks into something almost meditative. For others it simply stops being playable. The visual presentation is cheerful pixel art that does the job without being especially memorable. The soundtrack suits the mood, sitting quietly under the puzzles rather than demanding attention, which is the right call for a game that wants your brain fully occupied. Pacing is the trickier issue. The opening is slow by design, and I would usually defend that, but here the slowness is not atmospheric buildup so much as deliberate tutorial pacing that outstays its welcome before the genuinely interesting systems arrive. At around four to six hours for a focused run, the length is honest at least. The game does not overstay its welcome once it finds its rhythm, even if finding that rhythm takes patience. The Mixed review score on Steam is accurate and worth taking seriously. This is a game built around a single ambitious hook, and your enjoyment lives or dies by whether that hook speaks to you. If you loved SpaceChem, enjoy light programming puzzles, or have ever wanted a game to hand you its own source code and say "fix it," Hack 'n' Slash has something real to offer. If you want a clean action-adventure with satisfying combat, the hacking conceit will frustrate more than delight. It is a curiosity worth knowing about, an experiment that half-succeeds, and a reminder that Double Fine takes genuine swings even when the landing is complicated. Kai, Scout Team

Hack 'n' Slash
AdventureCasualIndie

Hack 'n' Slash

Sep 9, 2014Double Fine Productions
GamerScout Says

A puzzle-adventure where the sword is a USB stick and the real dungeon is the game's own code. Clever concept, uneven execution.

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About Hack 'n' Slash

Hack 'n' Slash is a Double Fine puzzle-adventure that pitches itself as a game about hacking the game itself. You play a young hero who, instead of swinging a blade at enemies, wields a USB stick that lets you rewrite object properties in real time. Lock a boulder's position variable so it never rolls. Flip a guard's patrol flag so it walks away from you forever. Pry open a chest's "locked" boolean and set it to false. The central idea is genuinely inventive, and for the first couple of hours it feels like the smartest thing you have played in years. The puzzle design starts grounded and approachable. Early rooms teach you to spot editable properties on nearly everything in the environment, and the satisfaction of finding a single variable that collapses a whole obstacle is real. There is a Zelda-shaped skeleton underneath all of this, complete with a top-down overworld, a princess, and a sword that happens to double as a debugging tool. Double Fine leaned into that heritage with obvious affection, and the writing carries their usual lightness without being exhausting about it. Where the game loses footing is in its middle and late chapters, when the hacking escalates from tweaking integers to editing Lua scripts inside a live code editor. This is not a gentle slope. Players without at least passing familiarity with programming logic will hit a wall that feels less like a puzzle challenge and more like homework. The game arguably wants to teach you to think like a programmer, and in that respect it has real ambition. Whether that ambition translates to fun depends entirely on who is holding the controller. For some players it clicks into something almost meditative. For others it simply stops being playable. The visual presentation is cheerful pixel art that does the job without being especially memorable. The soundtrack suits the mood, sitting quietly under the puzzles rather than demanding attention, which is the right call for a game that wants your brain fully occupied. Pacing is the trickier issue. The opening is slow by design, and I would usually defend that, but here the slowness is not atmospheric buildup so much as deliberate tutorial pacing that outstays its welcome before the genuinely interesting systems arrive. At around four to six hours for a focused run, the length is honest at least. The game does not overstay its welcome once it finds its rhythm, even if finding that rhythm takes patience. The Mixed review score on Steam is accurate and worth taking seriously. This is a game built around a single ambitious hook, and your enjoyment lives or dies by whether that hook speaks to you. If you loved SpaceChem, enjoy light programming puzzles, or have ever wanted a game to hand you its own source code and say "fix it," Hack 'n' Slash has something real to offer. If you want a clean action-adventure with satisfying combat, the hacking conceit will frustrate more than delight. It is a curiosity worth knowing about, an experiment that half-succeeds, and a reminder that Double Fine takes genuine swings even when the landing is complicated. Kai, Scout Team

Tags

steamCode ManipulationPuzzle-AdventureProgramming LogicZelda-likeSingle PlaythroughExperimental DesignVariable Editing

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Reviews & Ratings

Metacritic
73
Steam
52%(923)

Game Info

Developer
Double Fine Productions
Publisher
Double Fine Productions
Release Date
Sep 9, 2014

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