Compare Guilty Gear X2 #Reload prices across 50+ stores and find the best deal. Developed by Arc System Works. Published by Fun Box Media. Released on 9/5/2014. Available on PC. Genres: Action.

One of Arc System Works' wildest pre-Strive fighters lands on PC with its full roster of oddballs intact. If you want a 2D brawler that punishes passivity and rewards combo invention, this one still has teeth.

I went back to Guilty Gear X2 #Reload expecting a dusty museum piece and came out the other side genuinely impressed by how aggressive and alive it still feels. This is a 2D fighter built around relentless forward momentum: characters move slowly on the ground but can air-dash, double-jump, and dash-cancel at startling speed, which gives matches a frenetic rhythm unlike Street Fighter's footsies or BlazBlue's screen-filling chaos. Four attack buttons cover punch, kick, slash, and heavy slash, and each fighter comes loaded with Roman Cancels, Faultless Defense, and the Psyche Burst - a combo-breaking reversal tied to a burst gauge that fills as you take damage. Getting familiar with even one character takes an afternoon; getting good takes considerably longer. The roster is where #Reload earns its reputation. Twenty characters at the start, with a handful more unlockable, and almost no two play alike. Sol Badguy is a straightforward rushdown brawler. Faust is a paper-bag-wearing former surgeon who lobs random items mid-screen. Eddie summons a sentient shadow puppet that fights independently. May swings a massive anchor. Every fighter has a signature Instant Kill that empties your tension gauge and leaves you wide open if it whiffs - high-risk, never overpowered, occasionally match-defining. The character size differences are not cosmetic either; they affect hitboxes, jump arcs, and damage intake in meaningful ways. Eight modes give the game real staying power beyond a quick Arcade run. Story mode branches across 60 different paths (three per base character), with outcomes changing based on wins, losses, and whether you land an Instant Kill at a specific moment. Completing all paths unlocks hidden characters including Robo-Ky, Kliff, and Justice. Medal of Millionaires mode rewards combo creativity with collectible medals that restore health, which is a clever incentive loop for players who want to push damage output. Survival runs to 500 levels. Mission mode is the hard wall - some objectives are genuinely punishing, and the AI at higher difficulties stops being polite. The PC port is honest about what it is: a 2014 Steam release of a 2004 game, and it shows. There is no Steam integration to speak of, the button mapping for Xbox controllers is stiff, and the game still displays PlayStation button prompts regardless of what you have plugged in. It runs full-screen without major issues, but players used to modern netcode should know this version predates rollback entirely. A controller is non-negotiable here - keyboard inputs are workable only after manual remapping, and fighting games on keyboard are an exercise in frustration most people skip after ten minutes. The tier spread is also real: Eddie sits at a noticeably different level from the bottom of the roster, which becomes apparent once opponents start optimising. For players who arrived at Arc System Works through Guilty Gear Strive or DragonBall FighterZ and want to trace the lineage, #Reload is a fascinating and still-playable snapshot of where those mechanics came from. For lapsed fans who remember the series from its PS2 peak, the 87% positive Steam rating reflects genuine affection from people who know exactly what they are getting. Newcomers to fighting games who expect modern accessibility conveniences will hit a rough patch, but anyone willing to sit in Training mode for a few sessions will find a game that rewards that time honestly. Alex, Scout Team

Guilty Gear X2 #Reload
Action

Guilty Gear X2 #Reload

Sep 5, 2014Arc System WorksFun Box Media
GamerScout Says

One of Arc System Works' wildest pre-Strive fighters lands on PC with its full roster of oddballs intact. If you want a 2D brawler that punishes passivity and rewards combo invention, this one still has teeth.

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About Guilty Gear X2 #Reload

I went back to Guilty Gear X2 #Reload expecting a dusty museum piece and came out the other side genuinely impressed by how aggressive and alive it still feels. This is a 2D fighter built around relentless forward momentum: characters move slowly on the ground but can air-dash, double-jump, and dash-cancel at startling speed, which gives matches a frenetic rhythm unlike Street Fighter's footsies or BlazBlue's screen-filling chaos. Four attack buttons cover punch, kick, slash, and heavy slash, and each fighter comes loaded with Roman Cancels, Faultless Defense, and the Psyche Burst - a combo-breaking reversal tied to a burst gauge that fills as you take damage. Getting familiar with even one character takes an afternoon; getting good takes considerably longer. The roster is where #Reload earns its reputation. Twenty characters at the start, with a handful more unlockable, and almost no two play alike. Sol Badguy is a straightforward rushdown brawler. Faust is a paper-bag-wearing former surgeon who lobs random items mid-screen. Eddie summons a sentient shadow puppet that fights independently. May swings a massive anchor. Every fighter has a signature Instant Kill that empties your tension gauge and leaves you wide open if it whiffs - high-risk, never overpowered, occasionally match-defining. The character size differences are not cosmetic either; they affect hitboxes, jump arcs, and damage intake in meaningful ways. Eight modes give the game real staying power beyond a quick Arcade run. Story mode branches across 60 different paths (three per base character), with outcomes changing based on wins, losses, and whether you land an Instant Kill at a specific moment. Completing all paths unlocks hidden characters including Robo-Ky, Kliff, and Justice. Medal of Millionaires mode rewards combo creativity with collectible medals that restore health, which is a clever incentive loop for players who want to push damage output. Survival runs to 500 levels. Mission mode is the hard wall - some objectives are genuinely punishing, and the AI at higher difficulties stops being polite. The PC port is honest about what it is: a 2014 Steam release of a 2004 game, and it shows. There is no Steam integration to speak of, the button mapping for Xbox controllers is stiff, and the game still displays PlayStation button prompts regardless of what you have plugged in. It runs full-screen without major issues, but players used to modern netcode should know this version predates rollback entirely. A controller is non-negotiable here - keyboard inputs are workable only after manual remapping, and fighting games on keyboard are an exercise in frustration most people skip after ten minutes. The tier spread is also real: Eddie sits at a noticeably different level from the bottom of the roster, which becomes apparent once opponents start optimising. For players who arrived at Arc System Works through Guilty Gear Strive or DragonBall FighterZ and want to trace the lineage, #Reload is a fascinating and still-playable snapshot of where those mechanics came from. For lapsed fans who remember the series from its PS2 peak, the 87% positive Steam rating reflects genuine affection from people who know exactly what they are getting. Newcomers to fighting games who expect modern accessibility conveniences will hit a rough patch, but anyone willing to sit in Training mode for a few sessions will find a game that rewards that time honestly. Alex, Scout Team

Tags

steamRoman CancelPsyche BurstAir-Dash FighterInstant KillBranching Story ModeMedal of MillionairesEX CharactersUnlockable RosterAnime FighterOld-School 2D

System Requirements

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Reviews & Ratings

Steam
87%(903)

Game Info

Developer
Arc System Works
Publisher
Fun Box Media
Release Date
Sep 5, 2014

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