Compare Growing Up prices across 50+ stores and find the best deal. Developed by Vile Monarch. Published by Vile Monarch. Released on 10/13/2021. Available on PC. Genres: Adventure, Casual, Indie, RPG, Simulation, Strategy.

A life-sim RPG where every skill point and social choice from toddler to adulthood shapes which of dozens of career endings you unlock. Compact, replayable, and surprisingly strategic.

Growing Up is a life-simulation RPG from Vile Monarch that compresses an entire human lifespan, toddler through young adult, into a series of stat-management decisions, dialogue choices, and light adventure sequences. Think of it less as a narrative walking-sim and more as a soft resource-allocation puzzle where the resource is time and the payoff is which career and romantic partner you end up with. That framing might sound clinical, but the game earns its Very Positive rating on Steam because the feedback loop between choices and outcomes is genuinely readable and satisfying. The core loop works like this: each in-game phase of life gives you a limited number of activity slots. You spend them raising stats across categories like creativity, intelligence, physical fitness, and social skills. Schools introduce structured learning events, friendships develop through repeated interactions, and random adventure sequences inject variety that can flip your stat priorities without warning. There is no single optimal build path, which is the game's biggest strength. A "jock" playthrough and an "artist" playthrough feel mechanically distinct because the branching is wide enough to matter. Completionists chasing all career endings will replay this several times, and each run clocks in at roughly two to three hours, so the time investment is honest. Where the game shows its limits is in decision-making depth. Coming from strategy and sim territory, I noticed that mid-game choices rarely carry the kind of compounding weight that makes a genre truly sing. You can course-correct late in a run without much penalty, which softens the stakes. The AI-driven characters you meet are charming but shallow, scripted enough that repeat playthroughs reveal the seams quickly. There is also no mod ecosystem to speak of, so the content ceiling is exactly what Vile Monarch shipped. Once you have seen most endings, the loop does not expand to accommodate you. For the audience this is actually aimed at, none of those criticisms land as hard. Growing Up works beautifully as an entry point for players who find spreadsheet-heavy sims intimidating. The tutorial is paced well, it introduces mechanics through play rather than text walls, and it never punishes experimentation. If you have a younger sibling or partner who wants to try something with light strategic texture before graduating to deeper sims, this is a genuinely low-friction recommendation. The pixel-art presentation is clean, the writing has a dry wit that avoids being saccharine, and the career outcome variety gives it enough identity to stand apart from the crowded casual-sim shelf. Bottom line from a build-order perspective: the decision tree is wide rather than deep, but it is honest about that. You will not find late-game complexity here, and the replayability fades once you have mapped the outcome space. What you will find is a tightly produced, approachable experience that respects your time and delivers on its core premise. Diego, Scout Team

Growing Up
AdventureCasualIndieRPGSimulationStrategy

Growing Up

Oct 13, 2021Vile Monarch
GamerScout Says

A life-sim RPG where every skill point and social choice from toddler to adulthood shapes which of dozens of career endings you unlock. Compact, replayable, and surprisingly strategic.

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About Growing Up

Growing Up is a life-simulation RPG from Vile Monarch that compresses an entire human lifespan, toddler through young adult, into a series of stat-management decisions, dialogue choices, and light adventure sequences. Think of it less as a narrative walking-sim and more as a soft resource-allocation puzzle where the resource is time and the payoff is which career and romantic partner you end up with. That framing might sound clinical, but the game earns its Very Positive rating on Steam because the feedback loop between choices and outcomes is genuinely readable and satisfying. The core loop works like this: each in-game phase of life gives you a limited number of activity slots. You spend them raising stats across categories like creativity, intelligence, physical fitness, and social skills. Schools introduce structured learning events, friendships develop through repeated interactions, and random adventure sequences inject variety that can flip your stat priorities without warning. There is no single optimal build path, which is the game's biggest strength. A "jock" playthrough and an "artist" playthrough feel mechanically distinct because the branching is wide enough to matter. Completionists chasing all career endings will replay this several times, and each run clocks in at roughly two to three hours, so the time investment is honest. Where the game shows its limits is in decision-making depth. Coming from strategy and sim territory, I noticed that mid-game choices rarely carry the kind of compounding weight that makes a genre truly sing. You can course-correct late in a run without much penalty, which softens the stakes. The AI-driven characters you meet are charming but shallow, scripted enough that repeat playthroughs reveal the seams quickly. There is also no mod ecosystem to speak of, so the content ceiling is exactly what Vile Monarch shipped. Once you have seen most endings, the loop does not expand to accommodate you. For the audience this is actually aimed at, none of those criticisms land as hard. Growing Up works beautifully as an entry point for players who find spreadsheet-heavy sims intimidating. The tutorial is paced well, it introduces mechanics through play rather than text walls, and it never punishes experimentation. If you have a younger sibling or partner who wants to try something with light strategic texture before graduating to deeper sims, this is a genuinely low-friction recommendation. The pixel-art presentation is clean, the writing has a dry wit that avoids being saccharine, and the career outcome variety gives it enough identity to stand apart from the crowded casual-sim shelf. Bottom line from a build-order perspective: the decision tree is wide rather than deep, but it is honest about that. You will not find late-game complexity here, and the replayability fades once you have mapped the outcome space. What you will find is a tightly produced, approachable experience that respects your time and delivers on its core premise. Diego, Scout Team

Tags

steamLife SimMultiple EndingsStat ManagementReplayableChoice-DrivenComing-of-AgeShort RunsCareer Paths

System Requirements

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Reviews & Ratings

Steam
88%(3,617)

Game Info

Developer
Vile Monarch
Publisher
Vile Monarch
Release Date
Oct 13, 2021

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