Crush Your Enemies
A foul-mouthed, stripped-back RTS that ditches diplomacy and tedium in favor of pure, fast territorial brawling. Short sessions, sharp humor, zero patience for padding.
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About Crush Your Enemies
Crush Your Enemies is an RTS that made a deliberate bet: cut everything that makes the genre feel like homework and keep only the part where armies crash into each other. There is no tech tree to memorize over three hours, no supply chain to mismanage, no diplomatic inbox to ignore. You get a handful of unit types, a map full of territory to claim, and a timer that is essentially your own aggression. For players who bounced off StarCraft II because the build order felt like a certification exam, this is a legitimate entry point into real-time strategy thinking without the credential requirements. The mechanics are lean almost to a fault. Barbarian units spawn from structures you control, so expansion and production are the same action. You push forward, you get more fighters. You stall, the enemy snowballs. That feedback loop is tight and readable, which is exactly what a game built around quick sessions needs. Unit variety is modest but functional: standard melee, ranged types, and a few specialist roles that reward even basic composition awareness. It is not deep enough to sustain a theorycrafting community, but it is deep enough that brute-force rushing does not always win, and that is a fair threshold for the scope on offer. Where Crush Your Enemies earns its Very Positive rating is personality. The writing is deliberately crude and self-aware in a way that lands more often than it misses. Campaign missions come with enough comedic framing to make each map feel like a small event rather than a chore. The humor will not work for everyone, and a Metacritic score in the low 60s reflects that the game was not trying to impress critics hunting for systemic depth. For what it actually is, a palate cleanser between heavier strategy sessions, it delivers consistently. The honest limitations: there is no multiplayer to speak of, the AI is competent but not threatening to experienced RTS players, and the mod ecosystem is essentially nonexistent. Late-game variety in the campaign is thin, and once you understand the core loop there is not much mechanical territory left to discover. Replayability leans on score chasing and mission rankings rather than emergent complexity. If you are the kind of player who puts 80 hours into a Paradox game's opening century, Crush Your Enemies will feel like a snack that runs out before you are full. That said, as a short-burst strategy game that respects your time and makes you laugh occasionally, it holds up. Play it in 20-minute windows when you want to feel strategically competent without writing a dissertation. The tutorial is minimal but the game is transparent enough that you will not need it. Diego, Scout Team
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Game Info
- Developer
- Vile Monarch
- Publisher
- Good Shepherd Entertainment
- Release Date
- Jul 13, 2016