Compare Goodbye Deponia prices across trusted key stores and find the best deal. Developed by Daedalic Entertainment. Published by Daedalic Entertainment. Released on 10/17/2013. Available on PC, Xbox. Genres: Adventure, Indie. Metacritic score: 80/100.

Three Rufuses, twice the chaos, zero chill. Goodbye Deponia cranks the absurdist point-and-click comedy to eleven while wrapping up one of indie adventure gaming's most chaotic trilogies.

Goodbye Deponia is the third entry in Daedalic Entertainment's Deponia trilogy, a hand-painted point-and-click adventure set on a garbage-covered planet where the loudest, most self-destructive schemer alive keeps somehow saving the day. If you've made it this far in the series, you already know what you're signing up for: elaborate puzzle chains, a rotating cast of oddball characters, and Rufus, a protagonist so relentlessly awful that watching him spiral is its own reward. This chapter leans fully into that energy by literally multiplying him, giving players not one but three simultaneous versions of Rufus to manage across interweaving story threads. It's the kind of creative swing that could collapse under its own weight, and it mostly doesn't. The puzzle design here is classic Daedalic, which means inventory-based logic that rewards patience and genuine lateral thinking, occasionally tipping into obscure territory where you'll be clicking furniture for no obvious reason. If the earlier games frustrated you with their puzzle logic, this one won't convert you. But for players who enjoyed the rhythm of Deponia and Chaos on Deponia, the third act delivers a satisfying escalation. Scenarios are larger, the set pieces feel more ambitious, and the writers clearly knew this was the ending, so they let certain emotional threads land with more weight than you might expect from a comedy about a dump planet. The art direction remains the trilogy's most quietly impressive achievement. Each screen is dense with hand-painted detail, built at a scale that would be exhausting to produce and easy to take for granted while you're furiously clicking through dialogue. The soundtrack carries that same warm, slightly melancholic tone the series established from the start, doing a lot of heavy lifting whenever the story shifts from slapstick to something more sincere. Those moments exist, and they're earned, which matters. An adventure comedy that only ever tells jokes eventually stops feeling like anything. Goodbye Deponia does stumble in a few places. Some puzzle solutions feel padded rather than clever, and a handful of jokes push the series' already-sharp edge a little further than necessary. The tone has always walked a line between irreverent and grating, and your tolerance for Rufus as a human being will determine whether the finale reads as a satisfying conclusion or an overstayed welcome. First-time players should not start here. Go back to Deponia, play in order, and let the world build properly before arriving at this chapter. For fans already invested in the trilogy, Goodbye Deponia closes things with more ambition and emotional honesty than the genre typically bothers with. It knows when its jokes are covering for something real, and it doesn't flinch from that at the end. A 6-to-8 hour adventure comedy that remembers to mean something counts for a lot in a space full of games that don't bother. Kai, Scout Team

Goodbye Deponia

Goodbye Deponia

Oct 17, 2013Daedalic Entertainment
GamerScout Says

Three Rufuses, twice the chaos, zero chill. Goodbye Deponia cranks the absurdist point-and-click comedy to eleven while wrapping up one of indie adventure gaming's most chaotic trilogies.

PCXbox
Steam Deck PlayableProtonDB Platinum
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Historical low: €0.68

GamerScout Verdict

A fitting, funny, and occasionally affecting trilogy closer for point-and-click fans willing to meet Rufus where he lives.

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About Goodbye Deponia

Goodbye Deponia is the third entry in Daedalic Entertainment's Deponia trilogy, a hand-painted point-and-click adventure set on a garbage-covered planet where the loudest, most self-destructive schemer alive keeps somehow saving the day. If you've made it this far in the series, you already know what you're signing up for: elaborate puzzle chains, a rotating cast of oddball characters, and Rufus, a protagonist so relentlessly awful that watching him spiral is its own reward. This chapter leans fully into that energy by literally multiplying him, giving players not one but three simultaneous versions of Rufus to manage across interweaving story threads. It's the kind of creative swing that could collapse under its own weight, and it mostly doesn't. The puzzle design here is classic Daedalic, which means inventory-based logic that rewards patience and genuine lateral thinking, occasionally tipping into obscure territory where you'll be clicking furniture for no obvious reason. If the earlier games frustrated you with their puzzle logic, this one won't convert you. But for players who enjoyed the rhythm of Deponia and Chaos on Deponia, the third act delivers a satisfying escalation. Scenarios are larger, the set pieces feel more ambitious, and the writers clearly knew this was the ending, so they let certain emotional threads land with more weight than you might expect from a comedy about a dump planet. The art direction remains the trilogy's most quietly impressive achievement. Each screen is dense with hand-painted detail, built at a scale that would be exhausting to produce and easy to take for granted while you're furiously clicking through dialogue. The soundtrack carries that same warm, slightly melancholic tone the series established from the start, doing a lot of heavy lifting whenever the story shifts from slapstick to something more sincere. Those moments exist, and they're earned, which matters. An adventure comedy that only ever tells jokes eventually stops feeling like anything. Goodbye Deponia does stumble in a few places. Some puzzle solutions feel padded rather than clever, and a handful of jokes push the series' already-sharp edge a little further than necessary. The tone has always walked a line between irreverent and grating, and your tolerance for Rufus as a human being will determine whether the finale reads as a satisfying conclusion or an overstayed welcome. First-time players should not start here. Go back to Deponia, play in order, and let the world build properly before arriving at this chapter. For fans already invested in the trilogy, Goodbye Deponia closes things with more ambition and emotional honesty than the genre typically bothers with. It knows when its jokes are covering for something real, and it doesn't flinch from that at the end. A 6-to-8 hour adventure comedy that remembers to mean something counts for a lot in a space full of games that don't bother.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamPoint-and-ClickTrilogy FinaleInventory PuzzlesAbsurdist ComedyHand-Painted ArtStory-RichSingle PlayerPuzzle Adventure

System Requirements

Minimum

Processor
2.5 GHz Single Core Processor or 2 GHz Dual Core Processor
Memory
2 GB RAM
Graphics
OpenGL 2.0 compatible with 256 MB RAM (Shared Memory is not recommended)
Storage
3 G…

Recommended

Processor
2.5 GHz Single Core Processor or 2 GHz Dual Core Processor
Memory
2 GB RAM
Graphics
OpenGL 2.0 compatible with 512 MB RAM (Shared Memory is not recommended) Storage…

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Reviews & Ratings

Metacritic
80
Steam
89%(2,534)

Game Info

Developer
Daedalic Entertainment
Publisher
Daedalic Entertainment
Release Date
Oct 17, 2013

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What platforms is Goodbye Deponia available on?

Goodbye Deponia is available on PC, Xbox.

When was Goodbye Deponia released?

Goodbye Deponia was released on 17 October 2013.

Who developed Goodbye Deponia?

Goodbye Deponia was developed by Daedalic Entertainment.

Is Goodbye Deponia worth buying?

Goodbye Deponia holds a Metacritic score of 80/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.