Compare GEESE vs CTHULHU prices across 50+ stores and find the best deal. Developed by Anatoliy Loginovskikh. Published by Anatoliy Loginovskikh. Released on 6/28/2020. Available on PC. Genres: Adventure, Casual, Indie.

A one-person handcrafted fever dream that fits inside a single evening and earns every minute of it. Absurd premise, genuine soul.

I have a soft spot for the kind of solo-dev game that shouldn't exist but insists on existing anyway, and GEESE vs CTHULHU is exactly that. Anatoliy Loginovskikh built the whole thing alone, from the art to the code to the soundtrack, and the result is one of those rare micro-experiences that leaves you grinning in a way a fifty-hour open world rarely manages. The premise reads like a fever dream scribbled on a napkin. A thousand years ago the Goose Brotherhood defeated Cthulhu, who promised to return and eat the sun. Now he's back, and your three-headed Super Drake is all that stands in his way. The game doesn't blink at how ridiculous this is. It leans hard into the silliness, and that tonal honesty is a big part of why the whole thing holds together. Each of the seven levels throws a different arcade genre at you: one moment you're dodging sea-life in an avoid-em-up on an island, the next you're in a mouse-controlled shoot-em-up blasting at Cthulhu in the sky, then briefly sidestepping into a 1-bit platform section. The control scheme is entirely mouse-driven and the transitions between styles are the game's best trick. Just when you think you know what you're playing, it quietly reshuffles. The art is the centerpiece. Anatoliy's character designs are loud and confident, the kind of bold, hand-drawn work where every enemy reads as a deliberate choice rather than a placeholder. The Mushroom Queen level and the jelly Ram both have a wild visual personality that the final boss, unfortunately, can't quite match. Completionists chasing the achievement list, which includes challenges like keeping all cars alive on a road-dodge stage or finding a hidden pixel heart, should expect somewhere around ninety minutes of total playtime. A casual run sits closer to an hour. That's not a flaw. The game knows exactly how long it wants to be. The music deserves a specific mention. It's simple in construction but it fits the game's energy with remarkable accuracy. There's a driving, slightly chaotic quality to the soundtrack that makes the boss encounters feel genuinely pumped-up rather than background-wallpaper. It's the kind of score that only works because everything else around it is equally committed to the bit. The Steam user base rates it positively, and the only critical review available lands at 80 out of 100, which feels accurate. Rough at the edges in places, generous at its core. Who is this for? Anyone who enjoys short, handcrafted arcade experiences and has ever wished a game would just commit to its absurd premise instead of hedging. Fans of Anatoliy's other work, like Mushroom Cats or Mister Burnhouse, will find this fits squarely into that universe of cheerful, slightly unhinged solo-dev art games. If you need a branching skill tree and a thirty-hour campaign, look elsewhere. If you want something that respects your time and makes you laugh at least twice, this is a genuinely good way to spend an evening. Kai, Scout Team

GEESE vs CTHULHU
AdventureCasualIndie

GEESE vs CTHULHU

Jun 28, 2020Anatoliy Loginovskikh
GamerScout Says

A one-person handcrafted fever dream that fits inside a single evening and earns every minute of it. Absurd premise, genuine soul.

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About GEESE vs CTHULHU

I have a soft spot for the kind of solo-dev game that shouldn't exist but insists on existing anyway, and GEESE vs CTHULHU is exactly that. Anatoliy Loginovskikh built the whole thing alone, from the art to the code to the soundtrack, and the result is one of those rare micro-experiences that leaves you grinning in a way a fifty-hour open world rarely manages. The premise reads like a fever dream scribbled on a napkin. A thousand years ago the Goose Brotherhood defeated Cthulhu, who promised to return and eat the sun. Now he's back, and your three-headed Super Drake is all that stands in his way. The game doesn't blink at how ridiculous this is. It leans hard into the silliness, and that tonal honesty is a big part of why the whole thing holds together. Each of the seven levels throws a different arcade genre at you: one moment you're dodging sea-life in an avoid-em-up on an island, the next you're in a mouse-controlled shoot-em-up blasting at Cthulhu in the sky, then briefly sidestepping into a 1-bit platform section. The control scheme is entirely mouse-driven and the transitions between styles are the game's best trick. Just when you think you know what you're playing, it quietly reshuffles. The art is the centerpiece. Anatoliy's character designs are loud and confident, the kind of bold, hand-drawn work where every enemy reads as a deliberate choice rather than a placeholder. The Mushroom Queen level and the jelly Ram both have a wild visual personality that the final boss, unfortunately, can't quite match. Completionists chasing the achievement list, which includes challenges like keeping all cars alive on a road-dodge stage or finding a hidden pixel heart, should expect somewhere around ninety minutes of total playtime. A casual run sits closer to an hour. That's not a flaw. The game knows exactly how long it wants to be. The music deserves a specific mention. It's simple in construction but it fits the game's energy with remarkable accuracy. There's a driving, slightly chaotic quality to the soundtrack that makes the boss encounters feel genuinely pumped-up rather than background-wallpaper. It's the kind of score that only works because everything else around it is equally committed to the bit. The Steam user base rates it positively, and the only critical review available lands at 80 out of 100, which feels accurate. Rough at the edges in places, generous at its core. Who is this for? Anyone who enjoys short, handcrafted arcade experiences and has ever wished a game would just commit to its absurd premise instead of hedging. Fans of Anatoliy's other work, like Mushroom Cats or Mister Burnhouse, will find this fits squarely into that universe of cheerful, slightly unhinged solo-dev art games. If you need a branching skill tree and a thirty-hour campaign, look elsewhere. If you want something that respects your time and makes you laugh at least twice, this is a genuinely good way to spend an evening. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Mouse-Only ControlsGenre-Shifting LevelsSolo DevBoss RushHand-Drawn ArtSub-90-Min CompletionAchievement HuntingSurreal Comedy

System Requirements

Minimum

OS
Windows 7, 8, 10
Memory
256 MB RAM
DirectX
Version 9.0c
Storage
200 MB available space
Graphics
Intel HD 4000
Processor
2.3 GHz Dual Core
Sound Card
Any
Additional Notes
1080p, 16:9 recommended. Mouse!!!

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Game Info

Developer
Anatoliy Loginovskikh
Publisher
Anatoliy Loginovskikh
Release Date
Jun 28, 2020

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What platforms is GEESE vs CTHULHU available on?

GEESE vs CTHULHU is available on PC.

When was GEESE vs CTHULHU released?

GEESE vs CTHULHU was released on 28 June 2020.

Who developed GEESE vs CTHULHU?

GEESE vs CTHULHU was developed by Anatoliy Loginovskikh.