
100 hidden snails 2
One solo artist hid 100 snails inside a hand-drawn surreal nightmare, then added a mid-scene color reveal that genuinely changes the difficulty. Short, weird, and worth the few minutes it asks for.
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About 100 hidden snails 2
I have a soft spot for the kind of game that fits entirely inside one person's imagination and asks almost nothing of your hardware. Anatoliy Loginovskikh's catalog is exactly that kind of place, and 100 Hidden Snails 2 might be the most confident entry in it. The premise is stripped to its core: a single sprawling hand-drawn scene rendered in black and white cartoon linework, 100 snails concealed somewhere inside it, and nothing but your mouse and your patience standing between you and completion. What makes this sequel worth picking over the original is a specific structural trick. Roughly at the halfway point the scene transitions from monochrome into full color. It is not just cosmetic. The color reveal repositions visual contrast across the entire image, so snails that were readable against dark linework suddenly hide inside chromatic highlights, and new silhouettes emerge that were invisible in greyscale. It is a small design idea executed cleanly, and it gives the session a genuine second act rather than a flat grind to one hundred. The difficulty claim is honest. Loginovskikh's surreal style piles organic shapes, dense crosshatching, and creature-like negative space on top of each other until your eyes stop trusting their first read of any region. Some snails sit in plain sight but camouflage through shape repetition. Others are tucked into corners that the art style actively trains you to ignore. There is no hint system, no timer, no penalty for clicking wrong. The only tool available is a night mode toggle (press N), which darkens the palette and can occasionally make a stubborn cluster pop differently. Whether that counts as difficulty mitigation or just a different kind of hard is a fair question. The honest caveat is duration. Average playtime data puts a sitting somewhere around two to three hours, and achievement hunters can 100-percent the game in roughly ten minutes if they follow a guide. That ceiling is not a flaw so much as a feature of the format, but it does mean the experience is closer to a deliberate art-object than a game session. If you want branching depth or mechanical progression, this is the wrong drawer entirely. What it does offer is a focused, low-noise twenty to forty minutes of genuine visual attention, the kind that quiets the rest of the screen and rewards slow, methodical scanning. Community reception sits at 94 percent positive across hundreds of Steam reviews, which for a game this small and this quiet is a meaningful signal. For the price point it occupies, the craft-to-cost ratio is hard to argue with. Loginovskikh built this entirely alone, and the linework shows a specific artistic voice rather than a generic asset stack. If you are the type of player who finishes Anatoliy's other entries and immediately wants one more scene to parse, this delivers exactly that, with the added color-shift trick making it feel like the series found a new gear rather than just repeating itself. Kai, Scout Team
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Steam Deck & Linux
Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 5 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 7, 8, 10
- Memory
- 1024 MB RAM
- Storage
- 14 MB available space
- Graphics
- Intel HD 4000
- Processor
- 2.3 GHz Dual Core
- Sound Card
- Any
- Additional Notes
- 1080p, 16:9 recommended. Mouse.
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- Anatoliy Loginovskikh
- Publisher
- Anatoliy Loginovskikh
- Release Date
- Feb 26, 2021



