Compare 100 hidden eternals prices across 50+ stores and find the best deal. Developed by Anatoliy Loginovskikh. Published by Anatoliy Loginovskikh. Released on 12/9/2020. Available on PC. Genres: Adventure, Casual, Indie.

Surreal hand-drawn oddity from a one-person studio that hides 100 idol figures across psychedelic black-and-white scenes. A micro-session hidden object game that punches well above its size in atmosphere.

I went in expecting a throwaway clicker and came out genuinely unsettled in the best possible way. Anatoliy Loginovskikh built this entirely solo, and the fingerprints of one obsessive hand are visible in every scene. The visual language is stark black-and-white, hand-drawn and intricate, somewhere between outsider art and fever-dream illustration. It commits to that aesthetic without flinching, and that commitment is what separates it from the dozens of breezy pastel hidden-object titles crowding the casual section of Steam. The goal is simple on the surface: locate 100 eternals, small idol-like figures rendered in the same monochrome linework as everything else around them. The first wave of finds comes quickly, a comfortable warm-up. Then the scenes start folding in on themselves. A subset of the eternals are tucked behind animated puzzles that require you to interact with elements in the scene before the figure even becomes visible. These puzzle gates are not heavily telegraphed, which means some players will spend a quiet, patient moment realizing the scene is watching them back. That moment of recognition, when a static drawing suddenly breathes and reveals something hidden inside its geometry, is genuinely lovely. Community guides on Steam confirm eight such puzzle-gated eternals exist, for players who want a roadmap rather than the slow-burn satisfaction of finding them unassisted. The scope is honest. A full run lands somewhere around twenty minutes without a guide, potentially longer if you sit with the art rather than race through it. There is a night mode accessible via the N key that inverts or shifts the palette, which adds a second pass of atmosphere for very little effort. The game is a self-contained object, not a live service or a chapter in a drip-feed series, and it knows exactly when to stop. For a certain kind of player, that restraint feels like respect. The Steam community sentiment sits at 93 percent positive across several hundred reviews, which is a quiet signal that the audience who found this game found it on exactly the right terms. Where it falls short is also worth naming. Completionists who want a long challenge will find the runtime thin. The puzzle elements, while clever, are few enough that you may want more of them almost immediately after encountering the first. There is no hint system beyond community guides, so the last few eternals can tip from satisfying to fatiguing. And the surreal aesthetic, while distinctive, is so specific that players who need color, narrative, or mechanical variety will feel the walls closing in. This is not a general-audience recommends-to-everyone type of casual game. It is a mood object that rewards the right kind of attention. If you have ever stopped on a black-and-white illustration and felt the pull to look longer than the image asked you to, this is for you. Loginovskikh has been quietly building this whole hidden-object franchise for years, and 100 hidden eternals sits among the stranger, more artistically ambitious entries in that catalog. At its size and price point, the ask is low. The return, for the right player, is quietly memorable. Kai, Scout Team

100 hidden eternals
AdventureCasualIndie

100 hidden eternals

Dec 9, 2020Anatoliy Loginovskikh
GamerScout Says

Surreal hand-drawn oddity from a one-person studio that hides 100 idol figures across psychedelic black-and-white scenes. A micro-session hidden object game that punches well above its size in atmosphere.

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About 100 hidden eternals

I went in expecting a throwaway clicker and came out genuinely unsettled in the best possible way. Anatoliy Loginovskikh built this entirely solo, and the fingerprints of one obsessive hand are visible in every scene. The visual language is stark black-and-white, hand-drawn and intricate, somewhere between outsider art and fever-dream illustration. It commits to that aesthetic without flinching, and that commitment is what separates it from the dozens of breezy pastel hidden-object titles crowding the casual section of Steam. The goal is simple on the surface: locate 100 eternals, small idol-like figures rendered in the same monochrome linework as everything else around them. The first wave of finds comes quickly, a comfortable warm-up. Then the scenes start folding in on themselves. A subset of the eternals are tucked behind animated puzzles that require you to interact with elements in the scene before the figure even becomes visible. These puzzle gates are not heavily telegraphed, which means some players will spend a quiet, patient moment realizing the scene is watching them back. That moment of recognition, when a static drawing suddenly breathes and reveals something hidden inside its geometry, is genuinely lovely. Community guides on Steam confirm eight such puzzle-gated eternals exist, for players who want a roadmap rather than the slow-burn satisfaction of finding them unassisted. The scope is honest. A full run lands somewhere around twenty minutes without a guide, potentially longer if you sit with the art rather than race through it. There is a night mode accessible via the N key that inverts or shifts the palette, which adds a second pass of atmosphere for very little effort. The game is a self-contained object, not a live service or a chapter in a drip-feed series, and it knows exactly when to stop. For a certain kind of player, that restraint feels like respect. The Steam community sentiment sits at 93 percent positive across several hundred reviews, which is a quiet signal that the audience who found this game found it on exactly the right terms. Where it falls short is also worth naming. Completionists who want a long challenge will find the runtime thin. The puzzle elements, while clever, are few enough that you may want more of them almost immediately after encountering the first. There is no hint system beyond community guides, so the last few eternals can tip from satisfying to fatiguing. And the surreal aesthetic, while distinctive, is so specific that players who need color, narrative, or mechanical variety will feel the walls closing in. This is not a general-audience recommends-to-everyone type of casual game. It is a mood object that rewards the right kind of attention. If you have ever stopped on a black-and-white illustration and felt the pull to look longer than the image asked you to, this is for you. Loginovskikh has been quietly building this whole hidden-object franchise for years, and 100 hidden eternals sits among the stranger, more artistically ambitious entries in that catalog. At its size and price point, the ask is low. The return, for the right player, is quietly memorable. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5Solo DevMonochrome ArtPuzzle-Gated ObjectsNight ModeMicro-SessionOutsider Art AestheticMouse-Only

Steam Deck & Linux

Steam Deck PlayableProtonDB Platinum

Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 5 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7, 8, 10
Memory
1024 MB RAM
Storage
20 MB available space
Graphics
Intel HD 4000
Processor
2.3 GHz Dual Core
Sound Card
Any
Additional Notes
1080p, 16:9 recommended. Mouse.

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Game Info

Developer
Anatoliy Loginovskikh
Publisher
Anatoliy Loginovskikh
Release Date
Dec 9, 2020

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What platforms is 100 hidden eternals available on?

100 hidden eternals is available on PC.

When was 100 hidden eternals released?

100 hidden eternals was released on 9 December 2020.

Who developed 100 hidden eternals?

100 hidden eternals was developed by Anatoliy Loginovskikh.