Compare Crab Dub prices across 50+ stores and find the best deal. Developed by Anatoliy Loginovskikh. Published by Sometimes You. Released on 1/19/2017. Available on PC. Genres: Casual, Indie.

Gleefully strange and over in under an hour, Crab Dub is the kind of fever-dream micro-game that either clicks instantly or baffles you into quitting before the second level.

My first instinct, loading Crab Dub for the first time, was that someone had handed a game engine to a very imaginative child who had just watched a nature documentary about crustaceans while also thinking hard about tacos. That is not an insult. It is, in fact, the highest compliment I can offer a game this small and this sincerely weird. Solo developer Anatoliy Loginovskikh built something that defies easy categorisation: part casual platformer, part clicker, part abstract art project, the whole thing wrapped in a 20-color palette so vivid it almost vibrates off the screen. The structure is three zones, each with its own physical rules and visual language. The first drops you underwater as a Cyber-Crab, moving through a side-scrolling platformer space with a choice of five weapons: blaster, submachine gun, laser, shotgun, and the irresistible bubble-gun. The gunplay is largely decorative, which is either charming or maddening depending on your tolerance for pure absurdism. The second zone switches gears entirely, floating you up a test tube on a duck while you click falling objects and lob goop at giant apples. The third sends the crab into space on the back of a dog, where a single jump mistake ends your run. Each zone closes with a Boombox Boss whose defeat triggers a sequence that resists written description. At the end of every path stands Dr. Taco and Mr. Rhino, whose character design alone justifies a few minutes of curiosity. The honest problems: the game gives almost no onboarding. Community guides exist specifically to explain how to start the first stage, which tells you something. There is a single soundtrack track looped across all three zones, and while the sound design has a strange warmth to it, one loop is one loop. The visual language between interactive objects and background decoration is murky enough that early trial-and-error feels less like discovery and more like confusion. A short game can survive a slow opening, but it cannot survive an opening that makes players feel stupid without payoff. Where Crab Dub earns genuine affection is in its handcrafted oddness. Every object is animated. The color work is deliberate and saturated in a way that reads as artistic choice rather than technical limitation. The whole experience carries the unmistakable texture of one person's personal vision, no committee, no focus group, no genre checkbox to satisfy. For achievement hunters, the list is light and completable in a single session, including milestones for chopping ice cubes, jumping on the space donkey, and activating the magic pill. These are real achievement names. I find that delightful. The soundtrack DLC exists separately, which suggests Loginovskikh took the audio seriously enough to want it preserved on its own terms. If you are the kind of player who keeps a small, strange game in your library as a palate cleanser between long campaigns, Crab Dub fits that slot well. Go in expecting a curiosity, not a challenge. Expect warmth over polish, and whimsy over design clarity. It knows exactly how long it should be, which is a skill rarer than it sounds. Kai, Scout Team

Crab Dub
CasualIndie

Crab Dub

Jan 19, 2017Anatoliy LoginovskikhSometimes You
GamerScout Says

Gleefully strange and over in under an hour, Crab Dub is the kind of fever-dream micro-game that either clicks instantly or baffles you into quitting before the second level.

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About Crab Dub

My first instinct, loading Crab Dub for the first time, was that someone had handed a game engine to a very imaginative child who had just watched a nature documentary about crustaceans while also thinking hard about tacos. That is not an insult. It is, in fact, the highest compliment I can offer a game this small and this sincerely weird. Solo developer Anatoliy Loginovskikh built something that defies easy categorisation: part casual platformer, part clicker, part abstract art project, the whole thing wrapped in a 20-color palette so vivid it almost vibrates off the screen. The structure is three zones, each with its own physical rules and visual language. The first drops you underwater as a Cyber-Crab, moving through a side-scrolling platformer space with a choice of five weapons: blaster, submachine gun, laser, shotgun, and the irresistible bubble-gun. The gunplay is largely decorative, which is either charming or maddening depending on your tolerance for pure absurdism. The second zone switches gears entirely, floating you up a test tube on a duck while you click falling objects and lob goop at giant apples. The third sends the crab into space on the back of a dog, where a single jump mistake ends your run. Each zone closes with a Boombox Boss whose defeat triggers a sequence that resists written description. At the end of every path stands Dr. Taco and Mr. Rhino, whose character design alone justifies a few minutes of curiosity. The honest problems: the game gives almost no onboarding. Community guides exist specifically to explain how to start the first stage, which tells you something. There is a single soundtrack track looped across all three zones, and while the sound design has a strange warmth to it, one loop is one loop. The visual language between interactive objects and background decoration is murky enough that early trial-and-error feels less like discovery and more like confusion. A short game can survive a slow opening, but it cannot survive an opening that makes players feel stupid without payoff. Where Crab Dub earns genuine affection is in its handcrafted oddness. Every object is animated. The color work is deliberate and saturated in a way that reads as artistic choice rather than technical limitation. The whole experience carries the unmistakable texture of one person's personal vision, no committee, no focus group, no genre checkbox to satisfy. For achievement hunters, the list is light and completable in a single session, including milestones for chopping ice cubes, jumping on the space donkey, and activating the magic pill. These are real achievement names. I find that delightful. The soundtrack DLC exists separately, which suggests Loginovskikh took the audio seriously enough to want it preserved on its own terms. If you are the kind of player who keeps a small, strange game in your library as a palate cleanser between long campaigns, Crab Dub fits that slot well. Go in expecting a curiosity, not a challenge. Expect warmth over polish, and whimsy over design clarity. It knows exactly how long it should be, which is a skill rarer than it sounds. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5Clicker-HybridMicro-GameAchievement-FriendlyOne-Session CompletionSurreal AestheticBoss Rush FinaleColorful Handcrafted

System Requirements

Minimum

OS
Windows XP\Vista\7\8\10
Memory
1024 MB RAM
Storage
30 MB available space
Graphics
256 MB
Processor
1.2 Ghz+

Recommended

OS
Windows XP\Vista\7\8\10
Memory
2048 MB RAM
Storage
30 MB available space
Graphics
1 GB
Processor
2 Ghz

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Game Info

Developer
Anatoliy Loginovskikh
Publisher
Sometimes You
Release Date
Jan 19, 2017

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What platforms is Crab Dub available on?

Crab Dub is available on PC.

When was Crab Dub released?

Crab Dub was released on 19 January 2017.

Who developed Crab Dub?

Crab Dub was developed by Anatoliy Loginovskikh and published by Sometimes You.