
Frederic: Evil Strikes Back
A two-hour keytar duel through pop-music parody that lives or dies by how much you enjoyed the first Frederic. Charming enough to earn its short runtime, unambitious enough to be honest about it.
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About Frederic: Evil Strikes Back
My honest reaction the first time I loaded this up was delight followed quickly by a familiar feeling: I had been here before. That is the clearest possible description of what Forever Entertainment delivered with this sequel. The core loop is a seven-key rhythm highway with notes cascading toward Chopin's keytar, and your job is to press the right keys in time. Simple, tactile, oddly satisfying. The sequel does add wrinkles: new blue notes that require rapid tapping, and two-finger chord markers that tie notes together, nudging later stages toward something that feels vaguely like actually playing an instrument. On the harder difficulties and in the final duels, the patterns become genuinely punishing, and some players have noted that a few late-game sections lean on memorization rather than readable patterns. On a mouse and keyboard, which is how most PC players will approach this, the challenge spikes uncomfortably compared to the touchscreen experience the game was clearly designed around. That tension between mobile origins and desktop play is the one persistent friction point across the whole run. The bigger creative swing this time is the soundtrack philosophy. Where the first game reworked Chopin's actual compositions into modern styles, Evil Strikes Back leans into parody, building its ten tracks around thinly veiled takes on Queen, Michael Jackson, Kiss, and Lady Gaga. The results are genuinely catchy and occasionally clever. A mustachioed royal named Fred, a moonwalking smooth criminal, a Kiss tribute act dressed in full face paint: the opponent designs are broad but committed. The hand-painted comic art style holds up well as a backdrop for all of this, giving each duel a sense of place even when the writing around it is thin. And the writing is thin. The script reaches for satire of the soulless modern music industry, which is a joke the series has always told, and it lands softer here. The cutscene humour produces scattered chuckles and occasional winces. Chopin riding a DeLorean powered by a gramophone is the high-water mark of the absurdism and the game knows it. The honest caveat is runtime. Two to three hours is what you are getting. There are four difficulty settings and leaderboards if chasing a perfect run is your thing, but the game does not hide its origins as a mobile experience padded with story cutscenes. It knows when it ends and it ends, which I usually respect in smaller games. Whether that matters depends entirely on what you are paying. If you played Frederic: Resurrection of Music and want another evening of the same rhythm energy in a new jacket, this delivers that with enough personality to stay likeable. If you skipped the first one, start there. And if you bounced off the first one, nothing fundamental has changed here to bring you back. For rhythm game completionists with a soft spot for Chopin-themed absurdity, this is a low-stakes good time. The soundtrack, which comes bundled as free MP3s, is catchy enough to outlast the play session itself, which is its own small endorsement. Kai, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Playable.
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 2 GB RAM
- DirectX
- Version 9.0c
- Storage
- 2 GB available space
- Graphics
- nVidia GeForce 7800, ATI/AMD Radeaon HD2600/3600
- Processor
- Dual core from Intel or AMD at 2.8 GHz
Recommended
- OS
- Windows 10
- Memory
- 4 GB RAM
- Storage
- 2 GB available space
- Graphics
- nVidia GeForce GTX 1060, AMD Radeon RX 580
- Processor
- Intel Core i7-7700, AMD Ryzen 5 1600
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Reviews & Ratings
No ratings available
Game Info
- Developer
- Forever Entertainment S. A.
- Publisher
- Forever Entertainment S. A.
- Release Date
- May 23, 2014



