Compare Fated Souls prices across 50+ stores and find the best deal. Developed by Warfare Studios. Published by Aldorlea Games. Released on 7/30/2015. Available on PC. Genres: Adventure, Casual, Indie, RPG.

A gruff mercenary, a girl with divine power, and a plot that snowballs into something much larger than the quiet 16-bit window you open it in. Worth a look only if you know exactly what RPG Maker nostalgia costs you.

I went in expecting the kind of handcrafted indie JRPG that hums quietly in a corner of your library and surprises you at hour four. Fated Souls is partly that game, but it earns its mixed reception just as honestly as it earns its small audience. The premise is immediately interesting: you play as Gauly, a world-weary mercenary haunted by a violent past who accepts what seems like a routine bodyguard job protecting a quietly powerful girl, only to find himself caught inside a conflict operating on a global scale. That premise has real bones. Gauly himself is one of the stronger protagonists this studio has produced, a man who develops in believable increments without having his rough edges sanded down to nothing. If you have any affection for the anti-hero archetype in old-school JRPGs, the character writing here is genuinely the reason to stay. The gameplay engine is RPG Maker XP, and the game does not pretend otherwise. Combat is traditional turn-based, random-encounter style: you walk the world, battles interrupt you, you issue commands in order, and you level up and gear up through the classic town-dungeon-town loop. There is nothing wrong with that foundation in principle, and players who grew up on early Final Fantasy or the Aveyond games will feel immediately at home. The trouble is that balance wavers noticeably. Standard random encounters lean toward the easy end while boss fights can spike into genuine frustration without much warning in between. The pacing of combat is also deliberate, slow even by the standards of the genre, which amplifies the rougher moments. Visually, the picture is uneven in a way that feels specific to this team. The custom sprite work for the main cast stands out with real care behind it, the kind of pixel detail you do not often see in solo or small-team RPG Maker projects. The wider world, unfortunately, does not match that standard. Field maps are functional rather than atmospheric, and character portrait artwork drew complaints from players even at launch. The music leans heavily on RPG Maker stock tracks rather than original composition, which is the most immediate sonic signal that you are inside a debut project with a lean production budget. It does not ruin the mood, but it does keep Fated Souls from reaching the atmospheric heights that the best of the Aldorlea catalogue manages. There are real texture to find here if you are patient. Side quests add meaningful hours to the roughly 20-hour main journey, and there are hidden weapons in the world that reward curiosity. The story builds genuine momentum once the global stakes become clear. The writing, however, carries proofreading errors that surface often enough to pull you out of quieter scenes, a recurring complaint across the Warfare Studios library that the developers had not yet resolved by the Steam release in 2015. If prose polish matters to you in a story-heavy RPG, factor that in honestly. Fated Souls is a game that wears its debut status openly. The ambition is real and occasionally rewarded. The craft is inconsistent. For players who specifically love the texture of RPG Maker indie JRPGs and want a longer narrative experience with a protagonist who actually has an inner life worth following, there is something here that the mixed review score undersells. For everyone else, the sequel and third entry in the series improved on most of these foundations, so the first game functions best as background reading for franchise fans rather than a standalone recommendation. Kai, Scout Team

Fated Souls
AdventureCasualIndieRPG

Fated Souls

Jul 30, 2015Warfare StudiosAldorlea Games
GamerScout Says

A gruff mercenary, a girl with divine power, and a plot that snowballs into something much larger than the quiet 16-bit window you open it in. Worth a look only if you know exactly what RPG Maker nostalgia costs you.

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About Fated Souls

I went in expecting the kind of handcrafted indie JRPG that hums quietly in a corner of your library and surprises you at hour four. Fated Souls is partly that game, but it earns its mixed reception just as honestly as it earns its small audience. The premise is immediately interesting: you play as Gauly, a world-weary mercenary haunted by a violent past who accepts what seems like a routine bodyguard job protecting a quietly powerful girl, only to find himself caught inside a conflict operating on a global scale. That premise has real bones. Gauly himself is one of the stronger protagonists this studio has produced, a man who develops in believable increments without having his rough edges sanded down to nothing. If you have any affection for the anti-hero archetype in old-school JRPGs, the character writing here is genuinely the reason to stay. The gameplay engine is RPG Maker XP, and the game does not pretend otherwise. Combat is traditional turn-based, random-encounter style: you walk the world, battles interrupt you, you issue commands in order, and you level up and gear up through the classic town-dungeon-town loop. There is nothing wrong with that foundation in principle, and players who grew up on early Final Fantasy or the Aveyond games will feel immediately at home. The trouble is that balance wavers noticeably. Standard random encounters lean toward the easy end while boss fights can spike into genuine frustration without much warning in between. The pacing of combat is also deliberate, slow even by the standards of the genre, which amplifies the rougher moments. Visually, the picture is uneven in a way that feels specific to this team. The custom sprite work for the main cast stands out with real care behind it, the kind of pixel detail you do not often see in solo or small-team RPG Maker projects. The wider world, unfortunately, does not match that standard. Field maps are functional rather than atmospheric, and character portrait artwork drew complaints from players even at launch. The music leans heavily on RPG Maker stock tracks rather than original composition, which is the most immediate sonic signal that you are inside a debut project with a lean production budget. It does not ruin the mood, but it does keep Fated Souls from reaching the atmospheric heights that the best of the Aldorlea catalogue manages. There are real texture to find here if you are patient. Side quests add meaningful hours to the roughly 20-hour main journey, and there are hidden weapons in the world that reward curiosity. The story builds genuine momentum once the global stakes become clear. The writing, however, carries proofreading errors that surface often enough to pull you out of quieter scenes, a recurring complaint across the Warfare Studios library that the developers had not yet resolved by the Steam release in 2015. If prose polish matters to you in a story-heavy RPG, factor that in honestly. Fated Souls is a game that wears its debut status openly. The ambition is real and occasionally rewarded. The craft is inconsistent. For players who specifically love the texture of RPG Maker indie JRPGs and want a longer narrative experience with a protagonist who actually has an inner life worth following, there is something here that the mixed review score undersells. For everyone else, the sequel and third entry in the series improved on most of these foundations, so the first game functions best as background reading for franchise fans rather than a standalone recommendation. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5RPG MakerAnti-Hero ProtagonistTurn-Based CombatRandom EncountersStory-DrivenDialogue-HeavySide Quests16-bit StyleFranchise Entry

System Requirements

Minimum

OS
Windows XP/Windows Vista/Windows 7/8
Memory
128 MB RAM
DirectX
Version 9.0
Storage
100 MB available space
Graphics
DirectX 9.0 Compatible
Processor
1.6 GHz
Sound Card
DirectX 9.0 Compatible Sound

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Game Info

Developer
Warfare Studios
Publisher
Aldorlea Games
Release Date
Jul 30, 2015

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Fated Souls is available on PC.

When was Fated Souls released?

Fated Souls was released on 30 July 2015.

Who developed Fated Souls?

Fated Souls was developed by Warfare Studios and published by Aldorlea Games.