Compare DreadOut: Keepers of The Dark prices across 50+ stores and find the best deal. Developed by Digital Happiness. Published by Digital Happiness. Released on 3/24/2016. Available on PC. Genres: Adventure, Indie.

A standalone horror chapter in the DreadOut universe where Linda fights Indonesian folklore ghosts with her smartphone camera. Short, dense, and uneven - but genuinely creepy when it clicks.

DreadOut: Keepers of The Dark is a third-person survival horror game developed by Digital Happiness, a small Indonesian studio, and it carries every ounce of that regional identity with pride. You play as Linda, armed with little more than a smartphone camera to capture and defeat ghosts drawn from Indonesian mythology. If you've spent time with the original DreadOut, this standalone chapter fills in a missing piece of the story. If you haven't, the game still works as its own contained nightmare, though the context is thinner. The core loop is simple but distinctive. Linda moves through dark, oppressive environments while spectral enemies close in, and your weapon is literally your phone's viewfinder. You frame ghosts in the lens to charge a shot and dismiss them. It sounds gimmicky but there's real tension in it - keeping a ghost centered while it lurches toward you creates a kind of panicked focus that most horror games chase with jump scares instead. The enemy roster here pulls from genuine folklore: the Kuntilanak, the Sundel Bolong, the Pocong. These aren't generic Western horror standouts. If you care about games that carry cultural specificity rather than recycled tropes, that alone is worth something. The environments lean hard into atmosphere. Dark corridors, flooded rooms, flickering light, and a sound design that does a lot of the heavy lifting. The soundtrack and ambient noise are where the craftsmanship shows most clearly - the audio team clearly understood that silence is a tool and that a distant wail is more effective than a loud sting. There are moments here that feel genuinely handcrafted and intentional, like someone sat down and thought carefully about what makes a space feel wrong rather than just turning the lights off. Where the game stumbles is in its pacing and structure. Keepers of The Dark is organized around a series of boss encounters rather than exploration, and the difficulty can swing sharply without much warning. Some fights feel fair and tense. Others feel like the camera controls and Linda's sluggish movement stack the odds against you in ways that feel unintentional rather than designed. The save system can punish careless players, and that might be charming or frustrating depending entirely on your tolerance for retrying segments. The runtime is short - a few hours for most players - which suits the standalone format, but a couple of those hours involve more repositioning and retrying than actual forward momentum. The mixed Steam reviews reflect exactly this split. Players who came in with patience for a small studio's rough edges and genuine enthusiasm for the setting tend to find it worthwhile. Players expecting polished survival horror mechanics comparable to bigger releases tend to bounce off the friction. Kai's read: this is a game that earns its moments rather than delivering them consistently, and those moments are real. The cultural specificity, the sound design, the camera-as-weapon concept - these are ideas worth supporting even when the execution wobbles. Kai, Scout Team

DreadOut: Keepers of The Dark
AdventureIndie

DreadOut: Keepers of The Dark

Mar 24, 2016Digital Happiness
GamerScout Says

A standalone horror chapter in the DreadOut universe where Linda fights Indonesian folklore ghosts with her smartphone camera. Short, dense, and uneven - but genuinely creepy when it clicks.

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About DreadOut: Keepers of The Dark

DreadOut: Keepers of The Dark is a third-person survival horror game developed by Digital Happiness, a small Indonesian studio, and it carries every ounce of that regional identity with pride. You play as Linda, armed with little more than a smartphone camera to capture and defeat ghosts drawn from Indonesian mythology. If you've spent time with the original DreadOut, this standalone chapter fills in a missing piece of the story. If you haven't, the game still works as its own contained nightmare, though the context is thinner. The core loop is simple but distinctive. Linda moves through dark, oppressive environments while spectral enemies close in, and your weapon is literally your phone's viewfinder. You frame ghosts in the lens to charge a shot and dismiss them. It sounds gimmicky but there's real tension in it - keeping a ghost centered while it lurches toward you creates a kind of panicked focus that most horror games chase with jump scares instead. The enemy roster here pulls from genuine folklore: the Kuntilanak, the Sundel Bolong, the Pocong. These aren't generic Western horror standouts. If you care about games that carry cultural specificity rather than recycled tropes, that alone is worth something. The environments lean hard into atmosphere. Dark corridors, flooded rooms, flickering light, and a sound design that does a lot of the heavy lifting. The soundtrack and ambient noise are where the craftsmanship shows most clearly - the audio team clearly understood that silence is a tool and that a distant wail is more effective than a loud sting. There are moments here that feel genuinely handcrafted and intentional, like someone sat down and thought carefully about what makes a space feel wrong rather than just turning the lights off. Where the game stumbles is in its pacing and structure. Keepers of The Dark is organized around a series of boss encounters rather than exploration, and the difficulty can swing sharply without much warning. Some fights feel fair and tense. Others feel like the camera controls and Linda's sluggish movement stack the odds against you in ways that feel unintentional rather than designed. The save system can punish careless players, and that might be charming or frustrating depending entirely on your tolerance for retrying segments. The runtime is short - a few hours for most players - which suits the standalone format, but a couple of those hours involve more repositioning and retrying than actual forward momentum. The mixed Steam reviews reflect exactly this split. Players who came in with patience for a small studio's rough edges and genuine enthusiasm for the setting tend to find it worthwhile. Players expecting polished survival horror mechanics comparable to bigger releases tend to bounce off the friction. Kai's read: this is a game that earns its moments rather than delivering them consistently, and those moments are real. The cultural specificity, the sound design, the camera-as-weapon concept - these are ideas worth supporting even when the execution wobbles. Kai, Scout Team

Tags

steamIndonesian Folklore HorrorCamera MechanicBoss RushAtmospheric HorrorStandalone ExpansionShort PlaytimeFolklore CreaturesThird-Person Horror

System Requirements

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Reviews & Ratings

Steam
79%(1,165)

Game Info

Developer
Digital Happiness
Publisher
Digital Happiness
Release Date
Mar 24, 2016

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