
Dishonored
One of the finest immersive sims ever built: Arkane's plague-ridden city of Dunwall rewards every playstyle, from silent ghost runs to gleeful supernatural carnage.
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About Dishonored
My first run through Dishonored ended in high chaos, with Dunwall's rat population visibly exploding around me because of the bodies I'd left behind. I hadn't planned it that way. I'd just kept choosing the flashier option, and the game quietly logged every decision. That feedback loop, quiet and systemic, is what separates this from a hundred other action titles that claim moral weight and then do nothing with it. At its core, this is a first-person stealth-action game set in a Victorian-industrial city rotting under a rat plague. You play as Corvo Attano, royal protector turned framed assassin, working your way through a list of political targets across a series of open-level sandboxes. The dual-wield layout keeps a sword in one hand at all times while the other slots a pistol, crossbow, or one of Corvo's supernatural abilities: Blink for short-range teleportation, Possession to slip through areas inside a rat or a guard, Dark Vision to see through walls, and a stop-time power called Bend Time that makes lethal creativity genuinely absurd. Bone charms scattered across each level provide passive upgrades, and runes let you deepen the power tree. The mechanical density here is real. The chaos system is the beating heart of the design. Kill recklessly and Dunwall literally gets worse: more plague victims, more guards, a harder final mission, and a grimmer ending. Emily Kaldwin, the child you're trying to protect, draws bleaker pictures of Corvo the higher your body count climbs. Go the other direction and the 'Clean Hands' ghost run opens up, using sleep darts, choke-holds, and Blink to pass through entire missions without a single death. Both approaches are fully fleshed out, which is why the game has held its 98% Steam rating across nearly 86,000 reviews over more than a decade. The level design earns most of that praise: Lady Boyle's Last Party, a masquerade assassination in a mansion full of suspects, is a sandbox puzzle that almost any genre fan can find something to love in. The criticisms worth flagging are real but minor. The story is a relatively simple revenge plot and the characters, while voiced well, rarely surprise. Some critics at launch felt the narrative lacked emotional weight beneath its impressive systems. Corvo is also a silent protagonist in this entry, which can feel distancing once you've read enough of the excellent world-building found in notes and books scattered across each level. The art direction, an oil-painting-influenced steampunk aesthetic, holds up exceptionally well, though the underlying Unreal Engine 3 geometry shows its age up close. If you want to understand why immersive sims matter as a genre, this is still one of the clearest arguments in their favor. The included story DLC, The Knife of Dunwall and The Brigmore Witches, follows assassin Daud in a parallel timeline and adds several hours of equally sharp mission design. Whether you ghost it, chaos-run it, or just Blink from rooftop to rooftop for the sheer pleasure of moving through Dunwall, the game finds a way to reward you.

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System Requirements
Minimum
- Processor
- 3.0 GHz dual core or better
- Memory
- 3 GB system RAM Hard Disk Space: 9 GB Video Card: DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 585…
Recommended
- Processor
- 2.4 GHz quad core or better (enhanced for multi-core processors)
- Memory
- 4 GB system RAM Hard Disk Space: 9 GB Video Card: DirectX 9 c…
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Game Info
- Developer
- Arkane Studios
- Publisher
- Bethesda Softworks
- Release Date
- Oct 11, 2012


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