Dishonored: Death of the Outsider
Killing a god across five immersive-sim missions sounds ambitious on paper, and Arkane mostly delivers: tighter, leaner, and more playful than Dishonored 2, with just enough rough edges to keep it honest.
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About Dishonored: Death of the Outsider
My first hour with Death of the Outsider felt like slipping back into a favourite coat, except someone had quietly removed two of the pockets and replaced them with something stranger. You play as Billie Lurk, voiced with quiet menace by Rosario Dawson, and your task is to assassinate the Outsider, the god-figure who has been quietly puppeteering the entire series. That premise alone is worth the entry fee for anyone who has followed the lore this far. What separates Billie from Corvo and Emily mechanically is a deliberate narrowing-down. She carries three void powers, all rooted in artifact fragments that replace the Mark of the Outsider she never received. Displace is a teleport with a twist: you plant a shadowy marker somewhere in the environment, and you can snap back to it at any time, even through walls, which opens up escape routes that feel genuinely clever rather than cheap. Semblance lets you knock someone out and wear their face, bypassing guard patrols with an unsettling disguise animation. Foresight freezes time and projects your consciousness ahead so you can scout rooms, mark enemies, and pre-place Displace markers behind locked doors. Three powers sounds thin, but the interactions between them, combined with a wrist-mounted crossbow, Voltaic Gun, Hyperbaric Grenades, and Hook Mines, produce more creative scenarios than the raw number suggests. Arkane also removed the mana-potion grind: Billie's void energy recharges on its own, which means you actually use your powers instead of hoarding them for emergencies. That single quality-of-life change transforms the pacing noticeably. The chaos system is gone too. Previous games tracked your kill count and punished high-body-count runs with a bleaker ending. Here, that pressure is lifted, and the result is a more relaxed kind of experimentation. You can ghost a level, go loud with Hook Mines, or mix both, and the game just watches without judging. Critics and community alike noted this removes some of the moral texture that made the original Dishonored feel consequential, but for players who found chaos management stressful, it reads as liberation. The Contracts system fills the optional-content slot: black-market job boards hand out side assignments with specific conditions, staging a mime's death as a suicide, kidnapping a barkeeper, rescuing trapped brothers. These are compact, often funny, and reward lateral thinking with gear money. Span five missions and thirteen or so Contracts across roughly ten to twelve hours for a first run, and there is an Original Game Plus mode that swaps Billie's abilities for Dishonored 2's Blink, Dark Vision, and Domino, giving the maps a second life. Where the game slips is in story depth and mission variety. The five levels include some strong designs, particularly a bank heist that opens up beautifully once you understand Displace, but the overall level count feels modest compared to its predecessors. The narrative conclusion drew mixed reactions: the final confrontation with the Outsider offers two distinct endings, but neither lands with the weight the setup promises. Billie herself is a well-written protagonist, layered and specific, yet the script gives her limited room to breathe across a runtime this compact. Newcomers to the series can technically start here, but they will miss about half the emotional payoff without Dishonored 2's context behind them. For anyone who already knows Karnaca and wants one last, well-crafted run through its rooftops and back alleys before Arkane moved on, this is a focused, mechanically inventive send-off that does several things better than the game it follows, even if it is smaller in almost every measurable way. Alex, Scout Team
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Game Info
- Developer
- Arkane Studios
- Publisher
- Bethesda Softworks
- Release Date
- Sep 14, 2017
