Compare Deathloop prices across 50+ stores and find the best deal. Developed by Arkane Studios. Published by Bethesda Softworks. Released on 9/13/2021. Available on PC, Xbox. Genres: Action. Metacritic score: 87/100.

Arkane's murder-puzzle shooter sells you a chaotic time-loop sandbox, then quietly hands you a guided tour, whether that trade-off infuriates or delights you depends entirely on what kind of immersive-sim player you are.

I went into Deathloop expecting Dishonored with a time-loop twist and came out with something harder to categorise. Arkane Lyon built what they call a 'murder puzzle': you play as Colt Vahn, an amnesiac assassin stranded on Blackreef Island, reliving the same day until you can kill eight Visionaries in a single run. The structure sounds like pure player-driven chaos. In practice, it is a lot more directed than the marketing implied, the game eventually lays out the correct sequence of events for you, and a lot of the early community frustration traces back to that gap between expectation and reality. What it actually does well is considerable. The core loop of gathering information, building a loadout, and then executing faster and faster runs against the same targets creates a genuine flow state. A Visionary kill that takes twenty minutes on your first attempt can be whittled to under two as you master the district layouts and stack supernatural Slabs, powers like Shift (a blink-style teleport), Nexus (which chains enemies so damage is shared), and Karnesis (a force-blast that pairs lethally with Nexus). Weapons carry trinket modifiers and can be permanently infused using a resource called Residuum, so you carry gear between loops rather than starting naked each cycle. The shooting is crisp enough that swapping between gunplay and stealth abilities never feels awkward, and Colt and Julianna's rivalry, performed with genuine bite by Jason E. Kelley and Ozioma Akagha, is the best voice-acted double-act Arkane has put on screen. The asymmetric multiplayer, where real players can invade your run as Julianna and even disguise themselves as ordinary Eternalists, adds real tension during stretches that might otherwise feel rote. The criticisms are legitimate and worth weighing before buying. The four districts are reused across four time-of-day phases, and once the mystery drains out of them, the repetition can feel like a chore rather than a feature. Enemy AI is routinely described as embarrassing, soldiers will walk off rooftops, lose track of you mid-chase, and generally stop feeling like a threat once you have a couple of Slabs upgraded. The PC launch was rough: Denuvo DRM drew performance complaints and the game shipped with a history of crashes, especially with ray tracing enabled. Many of those issues have been patched over time, but the 76% Steam rating reflects a launch-window bruise that the game never fully shook. Players who came in hoping for the freeform systemic depth of Prey or Dishonored 2 tended to leave disappointed; players who accepted Deathloop on its own stylised, story-forward terms tended to enjoy it considerably more. The honest summary is this: Deathloop sits in an uncomfortable middle ground between immersive sim and guided action game, and that is either its strength or its flaw depending on your tolerance for structure. It is not Arkane's most ambitious design, but it is probably their most immediately accessible, and the retro-futuristic 1960s spy-thriller aesthetic, Bauhaus architecture, funky film-score soundtrack, primary-colour lighting, gives it a personality that almost nothing else on PC shares. If the loop concept clicks for you around hour five, it really clicks. If it hasn't by hour eight, it probably won't. Alex, Scout Team

Deathloop
Action

Deathloop

Sep 13, 2021Arkane StudiosBethesda Softworks
GamerScout Says

Arkane's murder-puzzle shooter sells you a chaotic time-loop sandbox, then quietly hands you a guided tour, whether that trade-off infuriates or delights you depends entirely on what kind of immersive-sim player you are.

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About Deathloop

I went into Deathloop expecting Dishonored with a time-loop twist and came out with something harder to categorise. Arkane Lyon built what they call a 'murder puzzle': you play as Colt Vahn, an amnesiac assassin stranded on Blackreef Island, reliving the same day until you can kill eight Visionaries in a single run. The structure sounds like pure player-driven chaos. In practice, it is a lot more directed than the marketing implied, the game eventually lays out the correct sequence of events for you, and a lot of the early community frustration traces back to that gap between expectation and reality. What it actually does well is considerable. The core loop of gathering information, building a loadout, and then executing faster and faster runs against the same targets creates a genuine flow state. A Visionary kill that takes twenty minutes on your first attempt can be whittled to under two as you master the district layouts and stack supernatural Slabs, powers like Shift (a blink-style teleport), Nexus (which chains enemies so damage is shared), and Karnesis (a force-blast that pairs lethally with Nexus). Weapons carry trinket modifiers and can be permanently infused using a resource called Residuum, so you carry gear between loops rather than starting naked each cycle. The shooting is crisp enough that swapping between gunplay and stealth abilities never feels awkward, and Colt and Julianna's rivalry, performed with genuine bite by Jason E. Kelley and Ozioma Akagha, is the best voice-acted double-act Arkane has put on screen. The asymmetric multiplayer, where real players can invade your run as Julianna and even disguise themselves as ordinary Eternalists, adds real tension during stretches that might otherwise feel rote. The criticisms are legitimate and worth weighing before buying. The four districts are reused across four time-of-day phases, and once the mystery drains out of them, the repetition can feel like a chore rather than a feature. Enemy AI is routinely described as embarrassing, soldiers will walk off rooftops, lose track of you mid-chase, and generally stop feeling like a threat once you have a couple of Slabs upgraded. The PC launch was rough: Denuvo DRM drew performance complaints and the game shipped with a history of crashes, especially with ray tracing enabled. Many of those issues have been patched over time, but the 76% Steam rating reflects a launch-window bruise that the game never fully shook. Players who came in hoping for the freeform systemic depth of Prey or Dishonored 2 tended to leave disappointed; players who accepted Deathloop on its own stylised, story-forward terms tended to enjoy it considerably more. The honest summary is this: Deathloop sits in an uncomfortable middle ground between immersive sim and guided action game, and that is either its strength or its flaw depending on your tolerance for structure. It is not Arkane's most ambitious design, but it is probably their most immediately accessible, and the retro-futuristic 1960s spy-thriller aesthetic, Bauhaus architecture, funky film-score soundtrack, primary-colour lighting, gives it a personality that almost nothing else on PC shares. If the loop concept clicks for you around hour five, it really clicks. If it hasn't by hour eight, it probably won't. Alex, Scout Team

Tags

steamMurder PuzzleTime LoopImmersive Sim-LiteAsymmetric InvasionSlab PowersResiduum ProgressionRetro-FuturisticStealth Shooter

System Requirements

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Reviews & Ratings

Metacritic
87
Steam
76%(30,193)

Game Info

Developer
Arkane Studios
Publisher
Bethesda Softworks
Release Date
Sep 13, 2021

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