Compare Deponia: The Complete Journey prices across 50+ stores and find the best deal. Developed by Daedalic Entertainment. Published by Daedalic Entertainment. Released on 7/8/2014. Available on PC. Genres: Adventure.

Three full point-and-click adventures in one package, built on slapstick, absurdist puzzles, and a junk-planet setting that somehow grows on you fast. If LucasArts-era comedy is your thing, this is a no-brainer.

I went in expecting a mid-tier European adventure game and came out genuinely charmed. Deponia: The Complete Journey bundles all three entries of Daedalic's point-and-click trilogy - Deponia, Chaos on Deponia, and Goodbye Deponia - into a single, seamlessly navigable package, and spending that much time with one story arc pays off more than playing the episodes separately ever could. The core loop is classic adventure game stuff: click around hand-drawn environments, collect improbable items, combine them in ways that only make sense once you've already done it, talk to oddball characters for clues (and jokes), and slowly inch a ludicrous plan forward. Your protagonist is Rufus, a lazy, arrogant, endearingly delusional man living on a garbage-covered planet who wants nothing more than to escape to Elysium, the floating utopia above. He is, to borrow a comparison that keeps coming up in community discussions, something like Fry from Futurama transplanted into a post-apocalyptic junkyard. The game knows he's insufferable and leans into it - other characters treat him like a walking natural disaster, which keeps the comedy sharp rather than grating. The writing is the real engine here. Dialogue is dense, genuinely funny, and occasionally dips into surprisingly uncomfortable territory without losing its overall lightness. On the puzzle side, expect the genre's trademark logic - solutions that feel outlandish until they suddenly click, inventory combinations that require lateral thinking, and occasional multi-step sequences that span several screens. The Complete Journey adds a graphical quest log, minigame hint screens, and the option to skip specific puzzles if you're stuck, which is a meaningful quality-of-life addition for anyone who isn't a genre veteran. The developer commentary (over four hours of it) and a chapter-select world map round out a package that clearly had real care put into the compilation. Visually, the hand-drawn cartoon art has aged gracefully - backgrounds are detailed and expressive, and the steampunk-ish trash-world aesthetic is consistently inventive. The criticisms are real, though. Some puzzle solutions are obtuse even by genre standards, and if you don't click with Rufus's particular brand of oblivious self-absorption early on, forty-plus hours in his company is a hard sell. A minority of players on high refresh-rate monitors have reported input registration quirks with inventory items, and the comedy occasionally swings into edgy territory that won't land for everyone. The story is also largely linear - don't come in expecting meaningful branching choices. What you get is a tightly authored narrative, not a sandbox of decisions. For the right player, though, this is one of the stronger point-and-click packages available on PC. If you bounced off it years ago as individual episodes, the Complete Journey's added context and extras make a revisit worth considering. If you've never touched the series, this is the obvious entry point. Alex, Scout Team

Deponia: The Complete Journey
Adventure

Deponia: The Complete Journey

Jul 8, 2014Daedalic Entertainment
GamerScout Says

Three full point-and-click adventures in one package, built on slapstick, absurdist puzzles, and a junk-planet setting that somehow grows on you fast. If LucasArts-era comedy is your thing, this is a no-brainer.

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About Deponia: The Complete Journey

I went in expecting a mid-tier European adventure game and came out genuinely charmed. Deponia: The Complete Journey bundles all three entries of Daedalic's point-and-click trilogy - Deponia, Chaos on Deponia, and Goodbye Deponia - into a single, seamlessly navigable package, and spending that much time with one story arc pays off more than playing the episodes separately ever could. The core loop is classic adventure game stuff: click around hand-drawn environments, collect improbable items, combine them in ways that only make sense once you've already done it, talk to oddball characters for clues (and jokes), and slowly inch a ludicrous plan forward. Your protagonist is Rufus, a lazy, arrogant, endearingly delusional man living on a garbage-covered planet who wants nothing more than to escape to Elysium, the floating utopia above. He is, to borrow a comparison that keeps coming up in community discussions, something like Fry from Futurama transplanted into a post-apocalyptic junkyard. The game knows he's insufferable and leans into it - other characters treat him like a walking natural disaster, which keeps the comedy sharp rather than grating. The writing is the real engine here. Dialogue is dense, genuinely funny, and occasionally dips into surprisingly uncomfortable territory without losing its overall lightness. On the puzzle side, expect the genre's trademark logic - solutions that feel outlandish until they suddenly click, inventory combinations that require lateral thinking, and occasional multi-step sequences that span several screens. The Complete Journey adds a graphical quest log, minigame hint screens, and the option to skip specific puzzles if you're stuck, which is a meaningful quality-of-life addition for anyone who isn't a genre veteran. The developer commentary (over four hours of it) and a chapter-select world map round out a package that clearly had real care put into the compilation. Visually, the hand-drawn cartoon art has aged gracefully - backgrounds are detailed and expressive, and the steampunk-ish trash-world aesthetic is consistently inventive. The criticisms are real, though. Some puzzle solutions are obtuse even by genre standards, and if you don't click with Rufus's particular brand of oblivious self-absorption early on, forty-plus hours in his company is a hard sell. A minority of players on high refresh-rate monitors have reported input registration quirks with inventory items, and the comedy occasionally swings into edgy territory that won't land for everyone. The story is also largely linear - don't come in expecting meaningful branching choices. What you get is a tightly authored narrative, not a sandbox of decisions. For the right player, though, this is one of the stronger point-and-click packages available on PC. If you bounced off it years ago as individual episodes, the Complete Journey's added context and extras make a revisit worth considering. If you've never touched the series, this is the obvious entry point. Alex, Scout Team

Tags

steamPoint-and-ClickTrilogy BundleAbsurdist ComedyInventory PuzzlesChapter SelectDeveloper CommentaryLucasArts-styleHand-Drawn Art

System Requirements

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Reviews & Ratings

Steam
85%(6,793)

Game Info

Developer
Daedalic Entertainment
Publisher
Daedalic Entertainment
Release Date
Jul 8, 2014

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