
Data mining 3
Fifty levels of minimalist file-collecting with traps, portals, and explosions thrown in. Fine for a 30-minute achievement run, but don't expect the series to reinvent itself by entry three.
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About Data mining 3
I've looked at every entry in Blender Games' Data Mining catalogue, and the honest summary is: if you've played one, you've played a structurally identical sibling. Data Mining 3 is a 2D side-scrolling puzzle where you guide a token through 50 levels, gathering uncorrupted files while dodging traps and explosions, with a portal mechanic added to the mix compared to the original entry. The exit circle unlocks only once every clean file is collected, which is the lone source of level-gating tension the game offers. That's the full ruleset. There is no build, no tech tree, no branching decision. As someone who color-codes Paradox patch notes for fun, I will be transparent: this is not a game that rewards systems-thinking. It rewards patience and basic spatial awareness. The level design leans on a small toolkit: traps that punish bad routing, explosions that add a split-second timing demand, and portals that introduce basic positional puzzles. On paper that sounds like enough variety to sustain 50 levels. In practice, the series' formulaic production cadence means each numbered sequel ships with an almost identical feature list, and player reception on the original Data Mining sits at a mixed 56% on Steam. That should set your expectations clearly. The difficulty curve is gentle throughout, which makes it genuinely accessible to younger players or anyone who wants something low-stakes and visually clean to run in the background. The aesthetic is colorful and abstract, leaning on a flat, retro-stylized look that loads instantly and asks nothing from your hardware. The soundtrack is present and functional. Cloud saves work, achievements are in, and the whole thing is singleplayer with no online dependency. What it lacks is any form of depth for players who want to optimize: there are no alternate routes to discover, no scoring system to chase, and no mod support to extend the content beyond those 50 levels. Once the last level is cleared and the achievement list ticked, there is no mechanical reason to return. Who is this actually for? Anyone who wants a short, pressure-free puzzle session and specifically values the achievements or sub-5 dollar price point will get what they paid for. It slots into the same mental category as a mobile time-killer, just without the monetization friction. Strategy and sim players looking for something light between bigger sessions should know upfront that the decision-making here is surface-level at best. The series exists as part of a broad Blender Games bundle ecosystem, so the smartest path for curious buyers is the full 10-game collection, where the per-entry cost drops to nearly nothing and you can sample the franchise without committing to individual purchases. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7, Vista, 8, 8.1, 10, 11
- Memory
- 2 GB RAM
- DirectX
- Version 9.0
- Storage
- 200 MB available space
- Graphics
- Intel HD Graphics, AMD Radeon Graphics, NVIDIA GeForce
- Processor
- Intel or AMD 2 GHz
- Sound Card
- Any
Recommended
- OS
- Windows 7, Vista, 8, 8.1, 10, 11
- Memory
- 3 GB RAM
- DirectX
- Version 9.0
- Storage
- 200 MB available space
- Graphics
- Intel HD Graphics, AMD Radeon Graphics, NVIDIA GeForce
- Processor
- Intel or AMD 2.4 Ghz
- Sound Card
- Any
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Game Info
- Developer
- Blender Games
- Publisher
- Blender Games
- Release Date
- Nov 21, 2018







