Compare Chocolate makes you happy: Valentine's Day prices across 50+ stores and find the best deal. Developed by Blender Games. Published by Blender Games. Released on 1/15/2019. Available on PC. Genres: Adventure, Casual, Indie, Simulation, Strategy.

Fifty physics puzzles dressed in hearts and Cupids, completable in roughly 12 minutes if you know what you're doing. A sub-five-dollar achievement run, nothing more.

I respect a game that is honest about what it is, and this one is brutally honest once you look past the Valentine's art. The core loop asks you to keep cookies balanced on a chocolate bar long enough to clear each stage. That's the whole system. Jumpers launch objects into new trajectories, teleports relocate them across the level, accelerators crank up momentum, treadmills push things sideways, and gravity-flip zones turn your careful setup upside down, literally. Cupids and scattered hearts are the thematic dressing on what is essentially a 2D physics sandbox dressed for February 14th. The series formula, replicated across a dozen-plus entries from Blender Games, is identical in every installment. Valentine's Day swaps the visual theme for hearts and romantic clip-art while leaving the underlying 50-level structure unchanged from siblings like the Halloween or New Year editions. If you have played any entry in this franchise, you have played this one. That is not a criticism so much as a consumer warning: there is no new design thinking here, no escalating complexity curve, no late-game mechanic that recontextualises everything before it. The Steam community even posted a full 100-percent walkthrough clocking in at around 12 minutes, which tells you everything you need to know about the depth ceiling. For a strategy-and-systems thinker like me, the honest appeal is narrow. The physics objects do interact in ways that occasionally demand a second or third attempt, and the combination of accelerators plus gravity reversal can create small, satisfying chain reactions. But there is no build order to optimise, no AI to outmanoeuvre, no branching decision space. The closest analogy is a very short puzzler you would play between tasks on a slow afternoon. The achievements are straightforward and the cloud-save support means you can pick it up and finish it across two commutes without losing progress. The game carries roughly 81 percent positive sentiment from its small Steam sample, which is about in line with the rest of the franchise, a consistent band sitting between 70 and 86 percent across entries. That is not a ringing endorsement, but it is not a red flag either. Nobody is getting hurt buying this. The concern is more about value of time than value of money: the session length is measured in minutes rather than hours, there is no replayability hook beyond achievement hunting, and the Valentine's theme makes it a seasonal novelty rather than an evergreen pick. If you are assembling a bundle of the full Blender Games catalog for the achievement count, this fits the checklist. If you want a physics puzzler with actual mechanical depth, look at something with a proper escalation curve. This is a palate cleanser, not a main course. Diego, Scout Team

Chocolate makes you happy: Valentine's Day
AdventureCasualIndieSimulationStrategy

Chocolate makes you happy: Valentine's Day

Jan 15, 2019Blender Games
GamerScout Says

Fifty physics puzzles dressed in hearts and Cupids, completable in roughly 12 minutes if you know what you're doing. A sub-five-dollar achievement run, nothing more.

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About Chocolate makes you happy: Valentine's Day

I respect a game that is honest about what it is, and this one is brutally honest once you look past the Valentine's art. The core loop asks you to keep cookies balanced on a chocolate bar long enough to clear each stage. That's the whole system. Jumpers launch objects into new trajectories, teleports relocate them across the level, accelerators crank up momentum, treadmills push things sideways, and gravity-flip zones turn your careful setup upside down, literally. Cupids and scattered hearts are the thematic dressing on what is essentially a 2D physics sandbox dressed for February 14th. The series formula, replicated across a dozen-plus entries from Blender Games, is identical in every installment. Valentine's Day swaps the visual theme for hearts and romantic clip-art while leaving the underlying 50-level structure unchanged from siblings like the Halloween or New Year editions. If you have played any entry in this franchise, you have played this one. That is not a criticism so much as a consumer warning: there is no new design thinking here, no escalating complexity curve, no late-game mechanic that recontextualises everything before it. The Steam community even posted a full 100-percent walkthrough clocking in at around 12 minutes, which tells you everything you need to know about the depth ceiling. For a strategy-and-systems thinker like me, the honest appeal is narrow. The physics objects do interact in ways that occasionally demand a second or third attempt, and the combination of accelerators plus gravity reversal can create small, satisfying chain reactions. But there is no build order to optimise, no AI to outmanoeuvre, no branching decision space. The closest analogy is a very short puzzler you would play between tasks on a slow afternoon. The achievements are straightforward and the cloud-save support means you can pick it up and finish it across two commutes without losing progress. The game carries roughly 81 percent positive sentiment from its small Steam sample, which is about in line with the rest of the franchise, a consistent band sitting between 70 and 86 percent across entries. That is not a ringing endorsement, but it is not a red flag either. Nobody is getting hurt buying this. The concern is more about value of time than value of money: the session length is measured in minutes rather than hours, there is no replayability hook beyond achievement hunting, and the Valentine's theme makes it a seasonal novelty rather than an evergreen pick. If you are assembling a bundle of the full Blender Games catalog for the achievement count, this fits the checklist. If you want a physics puzzler with actual mechanical depth, look at something with a proper escalation curve. This is a palate cleanser, not a main course. Diego, Scout Team

Tags

singleplayerachievementscloud-savestier:sub-5Physics PuzzleAchievement HunterMicro-SessionHoliday ThemedSeries Entry

System Requirements

Minimum

OS
Windows 7, Vista, 8, 8.1, 10, 11
Memory
2 GB RAM
DirectX
Version 9.0
Network
Broadband Internet connection
Storage
200 MB available space
Graphics
Intel HD Graphics, AMD Radeon Graphics, NVIDIA GeForce
Processor
Intel or AMD 2 GHz
Sound Card
Any

Recommended

OS
Windows 7, Vista, 8, 8.1, 10, 11
Memory
3 GB RAM
DirectX
Version 9.0
Storage
200 MB available space
Graphics
Intel HD Graphics, AMD Radeon Graphics, NVIDIA GeForce
Processor
Intel or AMD 2.4 Ghz
Sound Card
Any

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Game Info

Developer
Blender Games
Publisher
Blender Games
Release Date
Jan 15, 2019

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2026-06-100.59(lowest)
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What platforms is Chocolate makes you happy: Valentine's Day available on?

Chocolate makes you happy: Valentine's Day is available on PC.

When was Chocolate makes you happy: Valentine's Day released?

Chocolate makes you happy: Valentine's Day was released on 15 January 2019.

Who developed Chocolate makes you happy: Valentine's Day?

Chocolate makes you happy: Valentine's Day was developed by Blender Games.